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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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Old January 12th, 2006, 07:03 PM
thewh0 thewh0 is offline
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thewh0 Citizen

I've read a lot of posts/articles/ etc. saying that the Traveller universe is a dangerous place and how firefights are deadly and best avoided.

With Lifeblood taking such a long time to heal, I was curious how a game flows. Is it have one encounter, then everyone retreats to a safe place for a week of healing, then move on to the next encounter? Or are the adventures generally set up in such a way that you can move from one encounter to the next and you don't need to heal in-between.

I come from a D&D background and don't have much experience in the Traveller realm. We've started "Stoner Express", but haven't done anything but go from Starport to Starport, yet. I'm used to D&D, where you hack&slash a bunch of nasties, have the healing machine, er, cleric, fix you up and then hack&slash the next bunch of nasties.

Rem Kodarr
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