Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Cepheus Engine > Cepheus General

Cepheus General General discussion of Cepheus Engine products.

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2018, 04:30 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,353
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default Cepheus Engine License

After going through the legalese at the end of the Cepheus Engine System Reference Document, it appears that I can publish my own version of the rules providing that I mention the source document. I am not worried about compatibility as I suspect that my end product will not be that compatible with the overall Cepheus Rules.

I am looking to simplify the rules to a shorter format, with fewer careers, a trimmed down skills list, no psionics, a percentile-based one-roll-and-done combat system, along with rewriting the ship construction rules and cutting out the section on space combat. I am already working on a new system for animal creation, but think that a separate booklet on animal encounters might be a better option.

Now, am I correct that I can do that within the guidelines of the Open Gaming License?
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #2  
Old November 8th, 2018, 10:48 PM
Gypsy Knights Games's Avatar
Gypsy Knights Games Gypsy Knights Games is offline
Baron
 
Join Date: Mar 2011
Location: Ringgold
Posts: 953
Gallery : 0
Gypsy Knights Games Citizen+Gypsy Knights Games Citizen+Gypsy Knights Games Citizen+
Default

Quote:
Originally Posted by timerover51 View Post
After going through the legalese at the end of the Cepheus Engine System Reference Document, it appears that I can publish my own version of the rules providing that I mention the source document. I am not worried about compatibility as I suspect that my end product will not be that compatible with the overall Cepheus Rules.

I am looking to simplify the rules to a shorter format, with fewer careers, a trimmed down skills list, no psionics, a percentile-based one-roll-and-done combat system, along with rewriting the ship construction rules and cutting out the section on space combat. I am already working on a new system for animal creation, but think that a separate booklet on animal encounters might be a better option.

Now, am I correct that I can do that within the guidelines of the Open Gaming License?
I see no reason why you could not do that. There are already two versions of Cepheus Engine which have departed in one way or another from the rules presented in the original CE.

Cepheus Light has been produced by Stellagama which is closer to what you are talking about doing in the way of streamlining the rules.

Clement Sector: The Rules was produced by GKG to go along with our Clement Sector setting. I felt differently than you and expanded the skill list and made the careers more like MgT1e with events, mishaps, and the like.

I see no reason why you couldn't branch off and create something else.
__________________
John Watts
Owner/President

Gypsy Knights Games: Home of the Clement Sector setting.

Our website.

On Twitter @GKGames , Google + as Gypsy Knights Games and Facebook as GypsyKnights Games
Reply With Quote
  #3  
Old November 8th, 2018, 11:44 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,353
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

Quote:
Originally Posted by Gypsy Knights Games View Post
I see no reason why you could not do that. There are already two versions of Cepheus Engine which have departed in one way or another from the rules presented in the original CE.

Cepheus Light has been produced by Stellagama which is closer to what you are talking about doing in the way of streamlining the rules.

Clement Sector: The Rules was produced by GKG to go along with our Clement Sector setting. I felt differently than you and expanded the skill list and made the careers more like MgT1e with events, mishaps, and the like.

I see no reason why you couldn't branch off and create something else.
Thanks for the reply. I was planning on putting out the rules with my Piper-Norton Out Rim sector book, as with the sparser stellar population, there is a need for longer range ships, plus there are some other goodies to be had.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #4  
Old November 12th, 2018, 02:40 PM
estar estar is offline
Citizen: SOC-12
 
Join Date: Oct 2002
Posts: 163
Gallery : 0
Visit estar's Blog
estar has disabled reputation
Default

Quote:
Originally Posted by timerover51 View Post
After going through the legalese at the end of the Cepheus Engine System Reference Document, it appears that I can publish my own version of the rules providing that I mention the source document. I am not worried about compatibility as I suspect that my end product will not be that compatible with the overall Cepheus Rules.

I am looking to simplify the rules to a shorter format, with fewer careers, a trimmed down skills list, no psionics, a percentile-based one-roll-and-done combat system, along with rewriting the ship construction rules and cutting out the section on space combat. I am already working on a new system for animal creation, but think that a separate booklet on animal encounters might be a better option.

Now, am I correct that I can do that within the guidelines of the Open Gaming License?

This

Quote:
Originally Posted by timerover51 View Post
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
Allows you to freely use the Open Game Content of any product licensed under the OGL provided you follow the condition of #6 (include the original copyright notice) #7 (Agree not to use any Product Indentity of the product without another license including citing compatibility with a trademark) #8 (Identify all material that is open content including what you used).

What this amounts to in practice is anything you use that is open content must remain open contenting including based on it. Which generally does not include unique mechanics or settings/plot idea. You can make either open but that up to you.

You copy Section #15 of Cepheus (or any other OGL work you want to use). To your copy of the OGL and then append your copyright notice to the bottom.

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
High Guard System Reference Document Copyright © 2008, Mongoose Publishing.
Mercenary System Reference Document Copyright © 2008, Mongoose Publishing.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
T20 - The Traveller’s Handbook Copyright 2002, Quiklink Interactive, Inc. Traveller is a trademark of Far Future Enterprises and is used under license.
Traveller System Reference Document Copyright © 2008, Mongoose Publishing.
Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character, names, and distinctive likenesses thereof are trademarks of Far Future Enterprises unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.
Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason "Flynn" Kemp

My Science Fiction Idea Copyright 2018 John Doe

The bold it what you add.

Finally the open content of the Cepheus System Reference Document is stated here

Designation of Open Game Content
All of the text in this document is designated as Open Gaming Content, except for the titles of products published by Samardan Press, and the trademarks “Cepheus Engine” and “Samardan Press”.

And it also includes a separate trademark license for citing compatibility with the Cepheus Engine.

Hope this helps.
Reply With Quote
  #5  
Old November 12th, 2018, 05:17 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,353
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

Thank you for the information, Estar.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cepheus Engine Cepheus Engine RPG POD middenface TAS News Feed 0 March 25th, 2018 02:36 PM
Cepheus Engine Settings middenface Cepheus General 9 September 2nd, 2017 03:44 AM
The Cepheus Engine Spinward Scout The Lone Star 11 March 13th, 2017 07:01 PM
Cepheus Engine SRD Reban Non-Traveller Gaming 21 January 27th, 2017 05:20 PM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.