Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Traveller 5 > Traveller 5

Traveller 5 Discussion of the Fifth edition of Traveller, released Spring 2013.

Reply
 
Thread Tools Display Modes
  #1  
Old December 6th, 2017, 01:58 AM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,336
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default Adventure "paths" (I don't know what to call it)

Us grognards, we've been playing Traveller for decades. We've also read the old sci if that inspired it. So we know what we can do. We know the Solar Queen, the Mercenary, the Merchant Prince, van Rijn. We know the ultimate Traveller, Dumarest. We know that Citizens of the Galaxy turn out to be more than expected.

Maybe younger people don't know these. Maybe they are at a loss when playing Traveller. Maybe they don't even know Firefly. They live on JJ Abrams' Star Trek, or Disney's Star Wars. Or Guardians of the Galaxy. None of those are particularly Traveller.

Ok I've suggested a problem. Now my pitch. I think part of a Player's Handbook could suggest goals or development paths for players. It could do it via checklists or simply telling stories.

That segues into the point of this post. What do you think are likely paths for players to think about, to riff off of?

For example, a merchant character may start out on working passage, eventually buy a ship, then become a privateer, and finally broker a peace deal on a world... for a title and land. Four long goals, with plenty of diversions or course changes available along the way.

A mercenary would start as a grunt, then a squad leader or cavalry, then a platoon leader, perhaps work up to general. Or perhaps something a little less orthodox would be a better illustration.

Different paths for the scholar, scout, spacer, entertainer, and so on. The Rogue would try to score ever larger cons. Although some characters might be harder to pin down - like the Agent.

And as always, examples should serve as springboards for the imagination, not strait jackets.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
SIGNAL BOOST - "2.0" film - final call Hyphen TAS News Feed 0 August 21st, 2016 06:49 PM
What does one call a J-2 jump "main"? maksimsmelchak Imperial Interstellar Scout Service 38 July 11th, 2016 07:23 AM
mobile Traveller CYOA "choose your adventure" Otto Harkaman Imperial Research Station 4 June 26th, 2013 01:18 PM
Any "Adventure Paths" ideas for a newbie ref... Blustar15 Mongoose Traveller 14 July 24th, 2009 02:34 AM
Free "cool" Adventure - Convert to Traveller Supplement Four Random Static 0 March 7th, 2008 07:30 PM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.