Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #1  
Old May 18th, 2009, 09:24 AM
dmccoy1693's Avatar
dmccoy1693 dmccoy1693 is offline
Citizen: SOC-13
 
Join Date: Oct 2007
Location: Trenton
Posts: 552
Gallery : 0
Visit dmccoy1693's Blog
dmccoy1693 Citizen+dmccoy1693 Citizen+
Default Tell Us About Your New MGT Setting

Tell us about your new setting that you started specifickly for MGT. No conversions, no updates to the new setting. Only brand spankin' new setting you came up with that utilizes MGT.

And share why you feel that MGT is the best system for it.
__________________
Download the Rusted Fang Station for your game today.

Dale McCoy, Jr.
Jon Brazer Enterprises
Reply With Quote
  #2  
Old May 19th, 2009, 08:40 PM
Madarin Dude's Avatar
Madarin Dude Madarin Dude is offline
Citizen: SOC-13
 
Join Date: Sep 2003
Location: Erie
Posts: 956
Gallery : 20
Madarin Dude Citizen
Default

Right now I am in the process of putting together a known space setting. (As in the writings of Larry Niven) I will keep you updated on progress. Still in the planning stages now. I am planning on having all the different humans available for play.
__________________
Artificial intelligence is no match for natural stupidity.
If you can\'t enlighten them then you might as well confuse them.
Reply With Quote
  #3  
Old May 20th, 2009, 02:39 AM
beowulf2044 beowulf2044 is offline
Citizen: SOC-12
 
Join Date: Jan 2003
Posts: 405
Gallery : 0
beowulf2044 Citizen
Default

I'm currently using Jason Flynn Kemp's Confederation of Planets setting using the Mongoose rules. I'll be running a game at a convention this coming week. I'll report how it all went after I return.
Reply With Quote
  #4  
Old May 20th, 2009, 02:47 AM
beowulf2044 beowulf2044 is offline
Citizen: SOC-12
 
Join Date: Jan 2003
Posts: 405
Gallery : 0
beowulf2044 Citizen
Default

I love Mandarin Dude's idea of modeling Known Space. Flashlight-lasers, fly cycles, autodocs, General Products hulls, hyperdrive motor that gets three days to the light year, 30-g fusion engines (reactionless engines availible), Puppeteers, Kzinti, Trinocs, Grogs, We Made It, Jinx, Wunderland, and all the rest of it.

Known Space has the same appeal to me as Traveller does; I love the eccentricities found throughout.
Reply With Quote
  #5  
Old May 20th, 2009, 03:20 AM
aramis's Avatar
aramis aramis is offline
Administrator
 
Join Date: May 2001
Location: Anchorage, AK, USofA
Posts: 28,030
Gallery : 53
Visit aramis's Blog
aramis has disabled reputation
Send a message via ICQ to aramis Send a message via AIM to aramis Send a message via Yahoo to aramis
Default

3 day to the LY is WORSE than J1... that's just shy of 10days per parsec...
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
Reply With Quote
  #6  
Old May 20th, 2009, 06:37 AM
mbrinkhues mbrinkhues is offline
Citizen: SOC-14
 
Join Date: Jul 2003
Posts: 1,941
Gallery : 0
mbrinkhues Citizen
Default

Quote:
Originally Posted by Madarin Dude View Post
Right now I am in the process of putting together a known space setting. (As in the writings of Larry Niven) I will keep you updated on progress. Still in the planning stages now. I am planning on having all the different humans available for play.
Any chance you can split the material in four sections:

+ The sublight/pre-Kzinti Known Space

+ The Man-Kzinthi wars time

+ The Ringworld time

+ The rules/hard data elements

So that one can pick up the pieces he likes/finds playabel/needs (i.e. I would like the timeline and world fluff for the first two elements)
__________________
Engineers time estimate: The software will be done March 15th, 11:14:36.... What do you mean \"what year\"?
Reply With Quote
  #7  
Old May 20th, 2009, 11:55 AM
beowulf2044 beowulf2044 is offline
Citizen: SOC-12
 
Join Date: Jan 2003
Posts: 405
Gallery : 0
beowulf2044 Citizen
Default

Yep, 3 days to the light is slower. It's not always about speed, or what's better than what. When I was comparing Traveller and Known Space, I mentioned eccentricity. So many Science Fiction settings are so 'vanilla' ('blasters', etc). Known Space has qualities that are different. Traveller did a simuilar thing. Snub Pistols are wonderfully versatile, but they are a short range weapon. Lasers are availible, but come with back pack power sources attached. Combat Enviroment Suits are great for a wide range of situations, but they're not rated for vaccuum, and the early versions have a time limit on the 'chill can' when masking heat signature.

For me, it's all the unusual and somewhat limiting factors that make the Traveller Universe seem more 'real'.
Reply With Quote
  #8  
Old May 20th, 2009, 04:37 PM
lucasdigital lucasdigital is offline
Citizen: SOC-12
 
Join Date: Feb 2001
Location: Sheffield
Posts: 128
Gallery : 21
lucasdigital Citizen
Default

Quote:
Originally Posted by beowulf2044 View Post
For me, it's all the unusual and somewhat limiting factors that make the Traveller Universe seem more 'real'.
Amen to that!

One of my pet hates for where Trek went was the idealised view of technology. Technology has always, and will always be about compromises. Hell, the whole transporter idea was cooked up to save on budget. They didn't want to have to show shuttle landings all the time...

In Peter F Hamilton's Night's Dawn Trilogy, all Adamist ships had to be spherical to conform to their "jump" grid's. Anything sticking out of the sphere would be lost in transit. In normal space, these ships would need to unfurl radiators to do anything energetic, or risk melting. It always felt more real, and worked really well dramatically. When ships jumped to another star system, they had to first match their velocities with the target system - the further away a system, the more fuel you needed to burn to get to a matching velocity. Such a simple thing, but absolutely essential in the real world.
__________________
Mark Lucas
www.distantplaces.info
Reply With Quote
  #9  
Old May 20th, 2009, 05:29 PM
Madarin Dude's Avatar
Madarin Dude Madarin Dude is offline
Citizen: SOC-13
 
Join Date: Sep 2003
Location: Erie
Posts: 956
Gallery : 20
Madarin Dude Citizen
Default

As far as my setting goes I am going for the time period of Neutron Star. Which would make for most of the tech. general Products hulls will be Puppeteer built only and rare and expensive. (ie. pre ringworld novels) i want to stat out some of the various races too. Humans from the colonies and try to work out balance too with it. Jinxians will be notably different from other humans. So will crashlanders.

Do want to work out ships in a different way too. I am thinking a scheme where 3 days to the light year for an equivelent jump one. The ship used by Beowolf Schaffer to find the galactic core would of course be a bit faster.
__________________
Artificial intelligence is no match for natural stupidity.
If you can\'t enlighten them then you might as well confuse them.
Reply With Quote
Reply

Bookmarks

Tags
mgt, setting

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New or Old Setting? Golan2072 TAS Opinion Polls 17 December 27th, 2007 08:50 PM
What OTU setting would you like to see more development on? Ganidirsii O'Flynn TAS Opinion Polls 31 February 22nd, 2007 01:48 PM
Setting we would like to see Madarin Dude The Lone Star 7 October 1st, 2004 04:37 AM
Which setting for T20? Skylinkdave In My Traveller Universe 5 January 1st, 2003 11:22 AM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.