Classic Traveller Discussion on the granddaddy of them all, Classic Traveller! |

March 26th, 2006, 05:51 PM
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For a time, I prefered a revised "basic" approach to CT CharGen; I still do, as far as NPCs and short-term-play PCs are concerned, as my system gives varied and well-rounded characters with little effort.
However, my experience with generating a detailed PC for a play-by-post Traveller campaign has made me fall in love with the Expanded (in that case, AM6) CharGen system as a PC-creation tool. And why is that? Because the detailed account of what the character did every year serves as a very sound foundation for an interesting and detailed personal history, as befitting a PC in a long-term campaign.
The problem with CT Expanded chargen is that it was written over a whole decade or so, with the system evolving as time went on; so compatability between the systems (for example, LBB4 doesn't have pre-enlistment, LBBs 5-7 do) and between skill sets is shaky at best. Furthermore, my consolidated skill system would probably contain several skills that do not exist in some or even all of the existing systems. And, last but not least, alot of careers (from Belters to Colonists) only have basic CharGen systems.
What I was thinking about is a slow and careful consolidation, revision and expansion of the Expanded CharGen systems, starting with consolidating the pre-enlistment options, going through a few skill adjustments (especially adding cascade skills) on the existing tables and then moving on to the real task - building the new careers for the character types that lack Expanded systems.
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March 26th, 2006, 05:51 PM
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Citizen: SOC-14
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Join Date: Apr 2004
Location: Yavne
Posts: 3,080
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For a time, I prefered a revised "basic" approach to CT CharGen; I still do, as far as NPCs and short-term-play PCs are concerned, as my system gives varied and well-rounded characters with little effort.
However, my experience with generating a detailed PC for a play-by-post Traveller campaign has made me fall in love with the Expanded (in that case, AM6) CharGen system as a PC-creation tool. And why is that? Because the detailed account of what the character did every year serves as a very sound foundation for an interesting and detailed personal history, as befitting a PC in a long-term campaign.
The problem with CT Expanded chargen is that it was written over a whole decade or so, with the system evolving as time went on; so compatability between the systems (for example, LBB4 doesn't have pre-enlistment, LBBs 5-7 do) and between skill sets is shaky at best. Furthermore, my consolidated skill system would probably contain several skills that do not exist in some or even all of the existing systems. And, last but not least, alot of careers (from Belters to Colonists) only have basic CharGen systems.
What I was thinking about is a slow and careful consolidation, revision and expansion of the Expanded CharGen systems, starting with consolidating the pre-enlistment options, going through a few skill adjustments (especially adding cascade skills) on the existing tables and then moving on to the real task - building the new careers for the character types that lack Expanded systems.
__________________
We are but a tiny candle flickering against the darkness of our times.
Stellagama Publishing - Visit our Blog, Den of the Lizard King
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March 26th, 2006, 06:03 PM
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I sort of mix basic and expanded to quite good effect.
I use basic plus the MT derived special duty and rule of four, but for additional background it is often useful to roll for the yearly assignments from the expanded generation.
I don't resolve them at all, I just roll to find out what happened.
For example, I may roll for one year in the Navy, using the basic survival, commission, and promotion rolls, add a special duty roll, and then roll four times on the High Guard assignment table just to find out how the term was spent.
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The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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March 26th, 2006, 06:03 PM
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Noble
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Join Date: Jun 2003
Location: Newcastle
Posts: 16,805
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I sort of mix basic and expanded to quite good effect.
I use basic plus the MT derived special duty and rule of four, but for additional background it is often useful to roll for the yearly assignments from the expanded generation.
I don't resolve them at all, I just roll to find out what happened.
For example, I may roll for one year in the Navy, using the basic survival, commission, and promotion rolls, add a special duty roll, and then roll four times on the High Guard assignment table just to find out how the term was spent.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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March 27th, 2006, 07:04 AM
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I'm already making use of a "special duty" roll in my revised basic system; what I'm after is not a greater number of skills (my revised basic system already gives an LBB4/LBB5-equivalent number of skills), but more details around which a detailed personal history for a long-term-campaign PC could be spun.
__________________
We are but a tiny candle flickering against the darkness of our times.
Stellagama Publishing - Visit our Blog, Den of the Lizard King
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March 27th, 2006, 07:04 AM
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Citizen: SOC-14
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Join Date: Apr 2004
Location: Yavne
Posts: 3,080
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I'm already making use of a "special duty" roll in my revised basic system; what I'm after is not a greater number of skills (my revised basic system already gives an LBB4/LBB5-equivalent number of skills), but more details around which a detailed personal history for a long-term-campaign PC could be spun.
__________________
We are but a tiny candle flickering against the darkness of our times.
Stellagama Publishing - Visit our Blog, Den of the Lizard King
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March 27th, 2006, 12:11 PM
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Noble
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Would MegaTraveller not be a better starting point then?
It already has the skill cascades added to basic character generation.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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March 27th, 2006, 12:11 PM
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Noble
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Join Date: Jun 2003
Location: Newcastle
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Would MegaTraveller not be a better starting point then?
It already has the skill cascades added to basic character generation.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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March 27th, 2006, 04:15 PM
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Citizen: SOC-14
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2-4601, I think Sigg's suggestion is what you are talking about for the most part. You use your basic chargen, but add the rolls for how that was accomplished from the advanced chargen.
Of course, you would still have to come up with something for the other careers in CT....
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IMTU tc++ ru+ ge+ 3i+ c+ jt au pi+ he+ t5(LBB0020)+ and tp++ (that's Proto-Traveller!)
My CotI blog!
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March 27th, 2006, 04:15 PM
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Citizen: SOC-14
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2-4601, I think Sigg's suggestion is what you are talking about for the most part. You use your basic chargen, but add the rolls for how that was accomplished from the advanced chargen.
Of course, you would still have to come up with something for the other careers in CT....
__________________
1836! Come and take it!
IMTU tc++ ru+ ge+ 3i+ c+ jt au pi+ he+ t5(LBB0020)+ and tp++ (that's Proto-Traveller!)
My CotI blog!
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