MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu |

March 10th, 2004, 01:32 PM
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Citizen: SOC-8
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Join Date: Feb 2004
Location: Sparks, NV
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I agree that the MT starship combat rules lack some zing.
I think as a wargame, it's fine, but I've always had a problem with 20 minute turns being 'exciting'.
Guess I grew up with too much Battlestar Galactica, Buck Rogers, and Star Wars.
I'm keeping my current group out of starship combat for now, but later I'll bring it all together.
I am toying with the idea of making starship combat completely skill based, with certain adjustments for computer power and weapon effects.
I think the biggest problem is that while the MT SS combat does allow for skill replacement of certain computer factors, etc, most often I find that on the 'real' military vessels, their computer number is usually higher than character skill levels.
Why learn Turret weapons-3 only to not be able to use it when firing weapons from a ship with a model 3+ computer?
Once I figure out how I want to spice things up I'll post it for everyone's feedback.
Keep the engine running and the weapons hot,
Robert
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Someone you trust is one of us...SolSec
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March 10th, 2004, 04:12 PM
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Citizen: SOC-14
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Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
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Hi Robert,
20 minute turns:
Today I had an awful, showstopper bug in our software config management system. And we had to to prepare a release on afternoon.
I just say: several 20 minutes turn were just gone with the wind and there was much adrenalin flowing around [img]smile.gif[/img]
But I had this srewing feeling, too. So I just compressed the whole combat: range scale and time scale. Of course it changed nothing during a gaming session regarding combat resolution or suspense. So I changed it back [img]smile.gif[/img]
Skills:
I finally decided to ADD appropriate skill levels to the confrontation tasks, in order to respect the individuals skill and dont let them be too dumb compared to the machine [img]smile.gif[/img]
Regards,
Mert
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March 10th, 2004, 04:12 PM
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Citizen: SOC-14
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|
Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
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|
Hi Robert,
20 minute turns:
Today I had an awful, showstopper bug in our software config management system. And we had to to prepare a release on afternoon.
I just say: several 20 minutes turn were just gone with the wind and there was much adrenalin flowing around [img]smile.gif[/img]
But I had this srewing feeling, too. So I just compressed the whole combat: range scale and time scale. Of course it changed nothing during a gaming session regarding combat resolution or suspense. So I changed it back [img]smile.gif[/img]
Skills:
I finally decided to ADD appropriate skill levels to the confrontation tasks, in order to respect the individuals skill and dont let them be too dumb compared to the machine [img]smile.gif[/img]
Regards,
Mert
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March 10th, 2004, 04:12 PM
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 |
Citizen: SOC-14
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|
Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
|
|
Hi Robert,
20 minute turns:
Today I had an awful, showstopper bug in our software config management system. And we had to to prepare a release on afternoon.
I just say: several 20 minutes turn were just gone with the wind and there was much adrenalin flowing around [img]smile.gif[/img]
But I had this srewing feeling, too. So I just compressed the whole combat: range scale and time scale. Of course it changed nothing during a gaming session regarding combat resolution or suspense. So I changed it back [img]smile.gif[/img]
Skills:
I finally decided to ADD appropriate skill levels to the confrontation tasks, in order to respect the individuals skill and dont let them be too dumb compared to the machine [img]smile.gif[/img]
Regards,
Mert
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March 10th, 2004, 06:58 PM
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Citizen: SOC-12
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Join Date: Jul 2002
Posts: 127
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Quote:
Originally posted by TheEngineer:
in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.
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Hey there -- is this something that you could or would share?
I'm very curious!
Thanks,
Dan
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March 10th, 2004, 06:58 PM
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Citizen: SOC-12
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Join Date: Jul 2002
Posts: 127
Gallery :
0
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Quote:
Originally posted by TheEngineer:
in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.
|
Hey there -- is this something that you could or would share?
I'm very curious!
Thanks,
Dan
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March 10th, 2004, 06:58 PM
|
Citizen: SOC-12
|
|
Join Date: Jul 2002
Posts: 127
Gallery :
0
|
|
Quote:
Originally posted by TheEngineer:
in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.
|
Hey there -- is this something that you could or would share?
I'm very curious!
Thanks,
Dan
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March 11th, 2004, 02:53 AM
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Citizen: SOC-14
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Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
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No problem [img]smile.gif[/img]
Just give me a private message with a mail adress.
Regards,
Mert
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March 11th, 2004, 02:53 AM
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Citizen: SOC-14
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Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
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No problem [img]smile.gif[/img]
Just give me a private message with a mail adress.
Regards,
Mert
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March 11th, 2004, 02:53 AM
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 |
Citizen: SOC-14
|
|
Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
|
|
No problem [img]smile.gif[/img]
Just give me a private message with a mail adress.
Regards,
Mert
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