MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu |

March 5th, 2004, 04:14 AM
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Citizen: SOC-14
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Join Date: Apr 2001
Location: London, England
Posts: 1,062
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As a confession - I find the ship combat rules in the Ref's Manual to be really non user friendly. I always felt it should have been a separate game book or a box set like Brilliant Lances.
Has anyone ever re-written the hulk of MT combat to be an easy to operate game? If so what are your thoughts?
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March 5th, 2004, 04:14 AM
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Citizen: SOC-14
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|
Join Date: Apr 2001
Location: London, England
Posts: 1,062
Gallery :
0
|
|
As a confession - I find the ship combat rules in the Ref's Manual to be really non user friendly. I always felt it should have been a separate game book or a box set like Brilliant Lances.
Has anyone ever re-written the hulk of MT combat to be an easy to operate game? If so what are your thoughts?
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March 5th, 2004, 04:14 AM
|
Citizen: SOC-14
|
|
Join Date: Apr 2001
Location: London, England
Posts: 1,062
Gallery :
0
|
|
As a confession - I find the ship combat rules in the Ref's Manual to be really non user friendly. I always felt it should have been a separate game book or a box set like Brilliant Lances.
Has anyone ever re-written the hulk of MT combat to be an easy to operate game? If so what are your thoughts?
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March 5th, 2004, 04:25 AM
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I too wish for somebody to do that job for me. It's like some kind of friggin' personality test to use that space combat section. I result in a pissed off Ref that just tosses it and punts it narrative style. I hate that too, since it's ALL MY FAULT when the dinky crappy PC heap gets smoked by the corsairs. I prefer the "rules" to murder PCs most of the time.
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March 5th, 2004, 04:25 AM
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I too wish for somebody to do that job for me. It's like some kind of friggin' personality test to use that space combat section. I result in a pissed off Ref that just tosses it and punts it narrative style. I hate that too, since it's ALL MY FAULT when the dinky crappy PC heap gets smoked by the corsairs. I prefer the "rules" to murder PCs most of the time.
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March 5th, 2004, 04:25 AM
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I too wish for somebody to do that job for me. It's like some kind of friggin' personality test to use that space combat section. I result in a pissed off Ref that just tosses it and punts it narrative style. I hate that too, since it's ALL MY FAULT when the dinky crappy PC heap gets smoked by the corsairs. I prefer the "rules" to murder PCs most of the time.
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March 5th, 2004, 06:12 AM
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Citizen: SOC-14
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Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
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Hi,
in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.
There are still some open questions regarding some part of the rules (e.g. visual range rules..), which makes it a bit difficult to implement these rules in a one and only correct way [img]smile.gif[/img]
IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly
Is that the way technology based combat works ?
Dont know.
Regards,
Mert
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March 5th, 2004, 06:12 AM
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 |
Citizen: SOC-14
|
|
Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
|
|
Hi,
in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.
There are still some open questions regarding some part of the rules (e.g. visual range rules..), which makes it a bit difficult to implement these rules in a one and only correct way [img]smile.gif[/img]
IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly
Is that the way technology based combat works ?
Dont know.
Regards,
Mert
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March 5th, 2004, 06:12 AM
|
 |
Citizen: SOC-14
|
|
Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
Posts: 1,210
|
|
Hi,
in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.
There are still some open questions regarding some part of the rules (e.g. visual range rules..), which makes it a bit difficult to implement these rules in a one and only correct way [img]smile.gif[/img]
IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly
Is that the way technology based combat works ?
Dont know.
Regards,
Mert
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March 5th, 2004, 06:27 AM
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Quote:
Originally posted by TheEngineer:
IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly
Is that the way technology based combat works ?
Dont know.
Regards,
Mert
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This could describe almost any fightin'. But I get your meaning. Frankly, I've had baddies suicide, more or less, just to get back to the simpler vehicle generation system.
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