Quote:
Originally Posted by aramis
Part of the appeal of T2K is that it was, when written, a plausible (if unlikely) future.
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I entirely agree. That is what drew me to both 2300AD and Twilight:2000: both games proposed a rather extensive geopolitical background that to me meant adventures in either universe would not be generic sci-fi or generic military action.
Twilight in particular managed to propose long-term story arcs (helping rebuild/preserve some civilization in war-torn Krakow, trying to leave Europe, contributing to a re-unification of the States) tht gave special meaning to even short adventures.
In this respect I always thought the short, narrative parts of the adventure booklets or those proposed in Challenge were very well done. I'm very much the annoying player - or GM when it comes to games' background.