Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Reply
 
Thread Tools Display Modes
  #1  
Old March 14th, 2018, 07:33 PM
ddamant's Avatar
ddamant ddamant is offline
Citizen: SOC-10
 
Join Date: Apr 2011
Posts: 65
Gallery : 0
ddamant Citizen
Default Poison, Radiation, Enviornmental Hazards

I am curious what people do to adjudicate poison, radiation and other hazards.
Reply With Quote
  #2  
Old March 14th, 2018, 07:52 PM
Timerover51's Avatar
Timerover51 Timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 6,507
Gallery : 4
Visit Timerover51's Blog
Timerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved Citizen
Default

Quote:
Originally Posted by ddamant View Post
I am curious what people do to adjudicate poison, radiation and other hazards.
I do not have a hard and fast system. I tend to look at what the situation is, and how likely the hazard is to cause harm. Poison I tend to give some thinking about as poison can range widely in effects and also in potency. Radiation is somewhat straightforward, but I might check a couple of references before the game so as to make sure I know what to do before the group gets hit with it. I am assuming that you are referring to the hazards in the encounter table that comes with the game and is also present in the Animal Encounters supplement.

Generally, if I have a group out of doors for hazards, I will do some planning in advance as to what they might encounter. I also have been known to ignore die rolls on occasion. A lot depends on where they are at, and does the hazard encounter make sense in the situation.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Nov. 22 Blog Entry-Sword of Cepheus
http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #3  
Old March 15th, 2018, 12:16 AM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
I am curious what people do to adjudicate poison, radiation and other hazards.
no system, too many variables, just wing it. try to use "slow, medium, fast" and "weak, medium, strong" and "untreated, field treated, professionally treated" as guides and modifiers.
Reply With Quote
  #4  
Old March 15th, 2018, 12:20 AM
kilemall kilemall is offline
Citizen: SOC-14
 
Join Date: Apr 2015
Posts: 4,785
Gallery : 0
kilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizen
Default

MGT both versions have poison and extensive radiation rules/play.

CT Missile Supplement 3 had 4D if a crew hit was suffered from radiation weapons.

For poisons I guess I would define it like a disease, with an onset period, and specific damages against one or more of the stats. You also want to define forensics characteristics too.
__________________
YUMV- Your Universe May Vary.
YOMD- Your Opinion May Differ.
Reply With Quote
  #5  
Old March 15th, 2018, 12:25 AM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
4D if a crew hit was suffered from radiation weapons.
so, fast and strong, with limited medical response.
Reply With Quote
  #6  
Old March 15th, 2018, 12:44 AM
Orr Orr is offline
Citizen: SOC-12
 
Join Date: Aug 2010
Posts: 468
Gallery : 0
Orr Citizen
Default

Quote:
Originally Posted by kilemall View Post
MGT both versions have poison and extensive radiation rules/play.

They're pretty good too. IIRC, DGP published some very detailed radiation exposure rules in an issue of Traveller Digest.

Quote:
CT Missile Supplement 3 had 4D if a crew hit was suffered from radiation weapons.
When I read that section I was impressed by how nasty they were. All three of the warheads which produce rad hits produce multiple rad hits upon interception/impact. IIRC, only 3 or 4 results on the starship table are crew hits and you're supposed to select who gets hit randomly. Bad rolls could see a lot of PCs killed.

Quote:
For poisons I guess I would define it like a disease, with an onset period, and specific damages against one or more of the stats. You also want to define forensics characteristics too.
We've got systems to "build" just about everything. Has there ever been a system to "build" a disease?
Reply With Quote
  #7  
Old March 15th, 2018, 12:10 PM
kilemall kilemall is offline
Citizen: SOC-14
 
Join Date: Apr 2015
Posts: 4,785
Gallery : 0
kilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizen
Default

Quote:
Originally Posted by Orr View Post
We've got systems to "build" just about everything. Has there ever been a system to "build" a disease?
Well not published per se, but I did in my QND (quick and dirty) Medical Drama thread.

http://www.travellerrpg.com/CotI/Dis...=medical+drama
__________________
YUMV- Your Universe May Vary.
YOMD- Your Opinion May Differ.
Reply With Quote
  #8  
Old March 15th, 2018, 02:26 PM
Orr Orr is offline
Citizen: SOC-12
 
Join Date: Aug 2010
Posts: 468
Gallery : 0
Orr Citizen
Default

Quote:
Originally Posted by kilemall View Post
Well not published per se, but I did in my QND (quick and dirty) Medical Drama thread.

Thank you.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Environmental Hazards - how to apply them ddamant Traveller 5 4 March 19th, 2018 06:20 PM
Flamethrowers & Poison Gas ddamant Classic Traveller 18 September 15th, 2016 12:37 PM
Hazards in SPAAAAACCEEEE!!! Supplement Four The Lone Star 10 December 20th, 2014 10:58 AM
Interesting bit about hazards ... aramis Imperial Research Station 0 February 22nd, 2012 03:35 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.