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The Fleet Ship designs, strategies, and tactics.

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Old August 18th, 2017, 03:54 PM
Hal Hal is offline
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Default Piracy: A primer

Hello Folks,
As the title says, I'm hoping for contributions on how a pirate starts off his career, and what he needs in order to successfully engage in his chosen trade. This thread should include not only the specs on ships and the like, but techniques that can be used to keep the Imperial Intelligence organizations from figuring things out. Topics should include things like Deep Space bases, how to get intel on which ships are worth hitting, how to co-ordinate an external attack with an internal attack, etc.

What I'm looking for here are ways for piracy to WORK in various campaign universes such that a GM might read the thread and say "Oh, I HAVE to use that idea for my next/current campaign!"

So, let's see how pirates can get their ships at 1/5th the normal cost for said ships. In another thread, we have a guy going through the routine of designing a ship that is an Argeii class ship, 300 dTons displacement.

How would YOU go about stealing such a ship? Me, I'd list how in my next post, let's see other ideas!
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