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Bestiary Submit your favorite original creatures for others to use in their own Traveller campaigns.

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  #1  
Old September 12th, 2005, 03:46 PM
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Classic Traveller Mind Flayer adapted to the TU (proposed)
After coming into the TU they have adapted to their new environment acquiring new skills and talents.
Str: 10
End: 9
Dex: 8
Int: 7
Edu: 7
Soc: 8

PSR:10
Talents:
Telepathy
Shield
Read surface thoughts
Send thoughts
Probe
Assault

Skills
(original skills) Blade Cbt-1, Hunting-1, Leader-1, Surivial-1
(new) two ranks in any two related skills
Pilot/Navigation or Rifle/0-G-Cbt

Thoughts?
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Old September 12th, 2005, 03:49 PM
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Any career path or other hinderances?
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Old September 12th, 2005, 04:12 PM
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This is the classic D&D Mind Flayer, right?

I'm just picturing a scene with DeNiro and the Mind Flayer in a plush office with a window and lots of dark wood and books, and the 'Flayer (who sounds like a deeper-voiced Billy Crystal) asking Mobster DeNiro to lay down on the couch and tell him about his mother...
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Old September 12th, 2005, 04:44 PM
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Just thought of it as I was sitting here.
Yes they are right from the D&D universe. Some magic zapped a group of them into the TU by accident when a group of colonists uncover Things Man Was Not Meant To Know. Unable to return to the underdark the Mind Flayers transform half, eat some and keep a few engineers alive to learn their secrets. After acquiring technology they moved out into space and learned that they could buy human slaves and swell their ranks. TL-12 earth moving equipment makes the building of their underground homes easy to do and the fund of genetic engineering promises to create a race of half intelligent slave creature to do their heavy lifting. They have also discovered the joy of vat growing brains. Easy, quick and so fresh.
In short IMTU Mind Flayers:
Live underground
Love being able to clone humans for reproduction and food purposes
Dislike bright light
Are Agoraphobic
Think K’Kree brains are a spicy treat
Vargr are fun to chase for a light snack
Are deathly afraid of Hivers (not sure why just yet)
Like high humidity

Mind Flayers are Bad Guys™ I had not really thought of them as PCs with motivation beyond eating brains and conquest. In this new universe magic does not work and they find their psionic talents have changed and become somewhat more limited.
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Old September 12th, 2005, 05:13 PM
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Mind Flayers belong in a space setting...

anyone remember the picture from Expedition to the Barrier Peaks?
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Old September 12th, 2005, 05:16 PM
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I love it. Personally, I'd prefer Aboleths (and make them a "natural"/semi-natural psionic siren), but Flayers are excellent as well. Administered well, this can lead to interesting Lovecraft-ish plots in which the unsuspecting heroes find themselves face-to-face with horrors from beyond space and time. Just don't overdo it and don't dungeon-crawl it.
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Old September 12th, 2005, 05:33 PM
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Here is the thing. In the DnD universe they were alignment “evil” in this universe the gods seem quiet. Food can be farmed and the old enemies just don’t seem to exist anymore. Perhaps they could come to have “normal” relations with other races. Also people seem to just die easier in this universe, them included. The old-timers are no longer invincible. And the possibilities to tunnel under an entire planet are is just incredible. Are the Illithid now just one more minor race making a living on the imperial fringe?
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Old September 12th, 2005, 07:03 PM
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How about the Illithid Mafia?
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Old September 12th, 2005, 09:27 PM
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Just remember, Mind Flayers aren't OGL. They are not in the SRD (and neither are Beholders, Drow, etc.).
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Old September 12th, 2005, 10:19 PM
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Quote:
Originally posted by Sigg Oddra:
Mind Flayers belong in a space setting...

anyone remember the picture from Expedition to the Barrier Peaks?
SpellJammer!! Hellooooo?!?!?

Quote:
Originally posted by RainOfSteel:
Just remember, Mind Flayers aren't OGL. They are not in the SRD (and neither are Beholders, Drow, etc.).
I do so hate TLAs, having to deal with them at work.
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