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  #31  
Old December 3rd, 2009, 04:16 PM
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Quote:
Originally Posted by Major B View Post
RE: Striker Book 3 Page 43.

Reviewing the costs for radar and ladar and comparing between Striker and MT, it appears that the costs for radar in Striker are too high by a factor of 10.

In MT, ladar costs 10 times a radar set that weighs the same. In Striker, the two cost the same.

Recommend:

Page 74: Under Target Acquisition Radar change "Price: Cr10,000 times weight. All weather radar costs Cr15,000 times weight." to read "Price: Cr1,000 times weight. All weather radar costs Cr1,500 times weight."

This change will give the same results as the tables in the MT RM.
I was looking at this...

Page 74?
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  #32  
Old December 3rd, 2009, 04:17 PM
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Quote:
Originally Posted by tbeard1999 View Post
You might want to add the rules for Tranq to Mercenary. There are multiple contradictory rules from apocrypha, but I suggest that Snapshot's rule is most canonical:

Gas will only affect an individual who is not protected by a vacc suit, combat
armor, battle dress, or breathing masks. It imposes 1D hits on the turn it hits and
on the two succeeding turns.

Tranq is a drug injected by a special cartridge and may or may not be in
sufficient dosage to affect an individual. The target, when hit, must throw his
endurance or less to avoid being affected. If the throw fails, the target is immediately
rendered unconscious.
I responded to this above... How does this detail (from Snapshot) vary from the article in JTAS #23?
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  #33  
Old December 3rd, 2009, 04:46 PM
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Quote:
Originally Posted by aramis View Post
Query: Admin crew salaries under Bk2? (TTB 59 requires them on large ships, but doesn't say what they get paid. ) Similarly, Marine Salaries?
Unfortunately, the IE salary list and the CT salary list have no relation...

The CT list is:

Position Minimum Skill Monthly Salary
Pilot Pilot-1 Cr6,000
Navigator Navigation-1 Cr5,000
Engineer Engineering-1 Cr4,000
Steward Steward-1 Cr3,000
Medic Medical-1 Cr2,000
Gunner Gunnery-1 Cr1,000
Crew members who have skill levels greater than that shown are generally paid an additional 10% per skill level greater than 1.

and the MT list is:

Bridge Crew: Cr500 times Basic Rank plus 10% for each level of Pilot or Navigation or Leader skill.
Engineering Crew: Cr500 times Basic Rank plus 10% for each level of Engineering skill.
Maintenance Crew: Cr500 plus 10% for each level of Admin or Mechanical skill.
Command Crew: Cr1000 times Rank plus 10% for each level of Pilot or Leader.
Gunners: Cr500 plus 10% for each level of any applicable Gunnery skill.
Flight Crew: Cr1000 plus 10% for each level of Pilot or Ship’s Boat skill.
Ship’s Troops: Cr500
Stewards: Cr500 times Steward skill.
Frozen Watch: Cr500.
Medical Crew: Cr500 times Medical skill.

So while MT does cover more the subject in more detail, it doesn't mesh with the CT numbers at all. Suggestions?
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  #34  
Old December 3rd, 2009, 06:51 PM
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I'd suggest
Troops paid as per gunners.
Admin paid as per medics
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  #35  
Old January 1st, 2010, 08:26 PM
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Quote:
Originally Posted by Gruffty View Post
OK, I forgot to include streamlining in all of the above designs, and CT AM7 specifically states that all the designs in the book have multi-species bridges.

Taking that into account, the final design is the one above this post with MCr 2 of streamlining added - bringing the final cost to MCr 113.1...... which is the same as in the book
So no errata for the Hiver explorer, is that what I understand?
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  #36  
Old January 1st, 2010, 08:28 PM
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Quote:
Originally Posted by Major B View Post
RE: Striker Book 3 Page 43.

Reviewing the costs for radar and ladar and comparing between Striker and MT, it appears that the costs for radar in Striker are too high by a factor of 10.

In MT, ladar costs 10 times a radar set that weighs the same. In Striker, the two cost the same.

Recommend:

Page 74: Under Target Acquisition Radar change "Price: Cr10,000 times weight. All weather radar costs Cr15,000 times weight." to read "Price: Cr1,000 times weight. All weather radar costs Cr1,500 times weight."

This change will give the same results as the tables in the MT RM.
MajorB -- I still don't know what "page 74" refers to...
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  #37  
Old January 1st, 2010, 08:29 PM
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Quote:
Originally Posted by tbeard1999 View Post
You might want to add the rules for Tranq to Mercenary. There are multiple contradictory rules from apocrypha, but I suggest that Snapshot's rule is most canonical:

Gas will only affect an individual who is not protected by a vacc suit, combat armor, battle dress, or breathing masks. It imposes 1D hits on the turn it hits and on the two succeeding turns.

Tranq is a drug injected by a special cartridge and may or may not be in
sufficient dosage to affect an individual. The target, when hit, must throw his endurance or less to avoid being affected. If the throw fails, the target is immediately rendered unconscious.
tbeard -- had a chance to compare this to JTAS #23 yet?
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  #38  
Old January 1st, 2010, 08:31 PM
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Quote:
Originally Posted by aramis View Post
I'd suggest
Troops paid as per gunners.
Admin paid as per medics
I don't suppose T4 or Mongoose shed any light on this particular subject?
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  #39  
Old January 3rd, 2010, 04:46 AM
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Quote:
Originally Posted by DonM View Post
I don't suppose T4 or Mongoose shed any light on this particular subject?
MGT
Marines: KCr2, same as gunners. (CRB)

Admin, no help.
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #40  
Old January 10th, 2010, 07:17 PM
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Alien Module 4

Page 45
Maximum Activity Level need clarification.
Replace the text with the text from Book 3 page 39.

Also a Question

Should non Zho Psionics have the chance to use Far Orbit range? As far as I can see it's only in AM4.

Also the psionic talents are easer to roll for in AM4. It's likely that they were adjusted because they are a psionic sociaty, but it might be worth a thought or maybe a clarification.

Regards,

Ewan
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