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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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  #31  
Old July 1st, 2005, 07:53 AM
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May I have your permission to base some of the rules I'll post in my "LBB2 Expanded" Stellar Reaches article on prices/sizes posted here? I'll credit each of you ofcourse; if you want me to use your real name, please PM it to me [img]smile.gif[/img]
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  #32  
Old July 1st, 2005, 07:53 AM
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May I have your permission to base some of the rules I'll post in my "LBB2 Expanded" Stellar Reaches article on prices/sizes posted here? I'll credit each of you ofcourse; if you want me to use your real name, please PM it to me [img]smile.gif[/img]
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  #33  
Old July 1st, 2005, 10:03 AM
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Sure, You may use my ideas. [img]smile.gif[/img]

Here are some more:
</font>
  • Spa: 10 ton: MCr5</font>
  • Brewery: 100 ton: MCr100</font>
  • Refinery: 100 ton: MCr100</font>
  • Library: 10 ton: MCr5</font>
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  #34  
Old July 1st, 2005, 10:03 AM
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BeRKA BeRKA is offline
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Sure, You may use my ideas. [img]smile.gif[/img]

Here are some more:
</font>
  • Spa: 10 ton: MCr5</font>
  • Brewery: 100 ton: MCr100</font>
  • Refinery: 100 ton: MCr100</font>
  • Library: 10 ton: MCr5</font>
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  #35  
Old July 1st, 2005, 11:16 PM
Liam Devlin Liam Devlin is offline
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Oh, Good shtuff guys! Darn coulda used this for my 600dtn Casino ship/ modified Subsidized liner!


click/whirrr/copy
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  #36  
Old July 1st, 2005, 11:16 PM
Liam Devlin Liam Devlin is offline
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Oh, Good shtuff guys! Darn coulda used this for my 600dtn Casino ship/ modified Subsidized liner!


click/whirrr/copy
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<b>SSG Daniel W. "Hammer" Hammersley<b>
<i>Co C 2/153 INF, 39th BDE-Arkansas.

"To ye who pass us by, Go tell the Spartans, By Spartan Law, here we lie"</i>
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  #37  
Old July 3rd, 2005, 09:52 AM
Uncle Bob Uncle Bob is offline
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You mentioned six Ship Troops/bodyguards. May I suggest that their space can be reorganized with double occupancy cabins, with the 6 dton "liberated" used as their training area/dojo. That will be a 4.5x6m (15x20') room, probably a 15x15 foot hand-to-hand mat combined with a virtual firing range. The 4.5x1.5m (15x5') strip down one wall behind a wall of net holds a treadmill, weightmachine, and a locker for pads and practice weapons. You could steal a little from their common area tonnage, too, add another excersise machine and maybe a 'fresher.

No extra tons or cost, since this is part of their normal living/working space, unless you feel generous
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  #38  
Old July 3rd, 2005, 09:52 AM
Uncle Bob Uncle Bob is offline
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You mentioned six Ship Troops/bodyguards. May I suggest that their space can be reorganized with double occupancy cabins, with the 6 dton "liberated" used as their training area/dojo. That will be a 4.5x6m (15x20') room, probably a 15x15 foot hand-to-hand mat combined with a virtual firing range. The 4.5x1.5m (15x5') strip down one wall behind a wall of net holds a treadmill, weightmachine, and a locker for pads and practice weapons. You could steal a little from their common area tonnage, too, add another excersise machine and maybe a 'fresher.

No extra tons or cost, since this is part of their normal living/working space, unless you feel generous
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  #39  
Old July 5th, 2005, 04:49 AM
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So, what about crew requirements and capacity? I suggest the following:

Simple Lab: 1 Scientist required
Advanced Lab: 1 Scientist required
Extended Medlab: 1 Doctor (Medic-2+) required and up to two patients could be treated simultanously.
Lounge: up to 20 people could be seated in it.
Casino: Requires three operators and could serve up to 15 gmblers.
Bar: Requires one bartender and may sit up to 12 persons (but usually this will be connected to a lounge).
High Class Kitchen: Requires one Chef and one Assistant Chef and may cook meals for up to 50 persons at once.
Vilani Kitchen: Requires one Chef and two Assistant Chefs and may cook meals for up to 50 persons at once.
Karaoke Bar: Requires one operator/barender and may sit up to 16 persons (but usually this will be connected to a lounge).
Tax Free Shop: Requires one salesperson.
Restaurant (excluding kitchen): Requires 4 waiters and may seat up to 40 persons.
Grav Ball Court: May host a regular Grav Ball game (how many people is that?).
Spa: Requires two operator and may bath up to 15 persons at once.
Brewery: Requires 5 workers.
Refinery: Requires 5 workers; is it a Belter refinery?
Library: Requires one librarian and may seat up to 5 persons.
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  #40  
Old July 5th, 2005, 04:49 AM
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So, what about crew requirements and capacity? I suggest the following:

Simple Lab: 1 Scientist required
Advanced Lab: 1 Scientist required
Extended Medlab: 1 Doctor (Medic-2+) required and up to two patients could be treated simultanously.
Lounge: up to 20 people could be seated in it.
Casino: Requires three operators and could serve up to 15 gmblers.
Bar: Requires one bartender and may sit up to 12 persons (but usually this will be connected to a lounge).
High Class Kitchen: Requires one Chef and one Assistant Chef and may cook meals for up to 50 persons at once.
Vilani Kitchen: Requires one Chef and two Assistant Chefs and may cook meals for up to 50 persons at once.
Karaoke Bar: Requires one operator/barender and may sit up to 16 persons (but usually this will be connected to a lounge).
Tax Free Shop: Requires one salesperson.
Restaurant (excluding kitchen): Requires 4 waiters and may seat up to 40 persons.
Grav Ball Court: May host a regular Grav Ball game (how many people is that?).
Spa: Requires two operator and may bath up to 15 persons at once.
Brewery: Requires 5 workers.
Refinery: Requires 5 workers; is it a Belter refinery?
Library: Requires one librarian and may seat up to 5 persons.
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