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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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Old February 5th, 2003, 09:51 AM
cerebrolator cerebrolator is offline
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I've probably missed some obvious things but I have a few questions I hope someone will be kind enough to answer.

1) I don't understand the Jury Rig Feat (p.106) or the Miracle Worker Feat (p.107). Both talk about RP requirements. I'm assuming that RP is refering to battlefield repairs covered on p. 169. It doesn't make sense to me. Take the Miracle Worker Feat for example. If my Jump drive has been reduced by 1 in combat, does that mean that to use the Miracle Worker Feat, the DC for the repair is 22-40 which would be a negative DC and therefore automatic? I'm very confused.

2)I don't understand how a referee knows that a character needs surgery. As far as I understand there is not a set of rules covering where an injury is located on the body and whether it is a fracture, or whether a bullet is embedded, etc. (see p.217). Can someone explain this to me? Am I missing some rules (I have the StarWars D20 game and DnD 3e.)

3)On p.278 there is an entry about weapon batteries. The book describes a scenario with 80 batteries of 1 turret having an attack bonus of +1, 40 batteries of 2 turrets at +4 etc. Where do these number come from? Can someone explain how batteries are supposed to work.

I apologize in advance if I've missed some obvious stuff but I would sure appreciate some mentoring.
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