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  #1  
Old January 21st, 2012, 12:27 PM
l_c_jackson l_c_jackson is offline
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Default New features I may have missed in basic Mongoose rules?

Having used the excellent Mongoose Pocket Rulebook for over 18 months I had a bit of a shock when I read the new law level table carefully for the first time! Law level restrictions on the tech level of items, permitted types of software, controls on the activities of visitors, and the use of psionics are (AFAIK) entirely new. I made the mistake of assuming that this table would be backwards compatible with previous versions (I know Classic and MegaTraveller). This is not a complaint (the changes seem to be an improvement), just an excuse for missing them before.

Are there any other areas where (the awsome) Gareth Hanrahan has made _significant_ changes to Traveller in these basic rules, which might not be immediately obvious to the busy/lazy reader like myself? :-)

Many thanks in advance!
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  #2  
Old January 21st, 2012, 01:18 PM
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Originally Posted by l_c_jackson View Post
Having used the excellent Mongoose Pocket Rulebook for over 18 months I had a bit of a shock when I read the new law level table carefully for the first time! Law level restrictions on the tech level of items, permitted types of software, controls on the activities of visitors, and the use of psionics are (AFAIK) entirely new. I made the mistake of assuming that this table would be backwards compatible with previous versions (I know Classic and MegaTraveller). This is not a complaint (the changes seem to be an improvement), just an excuse for missing them before.

Are there any other areas where (the awsome) Gareth Hanrahan has made _significant_ changes to Traveller in these basic rules, which might not be immediately obvious to the busy/lazy reader like myself? :-)

Many thanks in advance!
Passage Prices. (Badly broken by being too low for everything but cargo)
Financing Rules.
Ship Maintenance. monthly, not annual
Damage to ships - Not reduce by 1 letter per hit...
Damage to Attributes - Con First, not random
System Generation - Starport LAST not First, and linked to Pop.
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  #3  
Old January 22nd, 2012, 01:26 AM
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System Generation - Starport LAST not First, and linked to Pop.
Does this mean there will be an update of existing Traveller UWPs in the future?
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  #4  
Old January 22nd, 2012, 01:38 AM
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Does this mean there will be an update of existing Traveller UWPs in the future?
I wouldn't count on it.

T5 still uses the old sequence.
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Archduke of Sylea (CORE 2118)
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Last edited by aramis; January 22nd, 2012 at 01:45 AM..
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  #5  
Old January 24th, 2012, 08:31 AM
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Originally Posted by aramis View Post
I wouldn't count on it.

T5 still uses the old sequence.
Darn! So an Imperium with a preponderance of high-pop, low-tech, low-port worlds (well, as it seems to me).
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  #6  
Old January 24th, 2012, 08:48 AM
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Originally Posted by Starviking View Post
Darn! So an Imperium with a preponderance of high-pop, low-tech, low-port worlds (well, as it seems to me).
Only if people continue to slavishly adhere to the rule of the roll, ignore the intelligence and imagination they have to take the random rolls as a starting point rather than the end, and simply change that which they cannot live with to something they can. No set of random rolls and tables is ever going to properly generate a perfect simulation of reality.

On the other hand one could take that the system IS the perfect simulation of the reality of the game and that yes there are in fact worlds with low or no pop and high tech high starports. And high pop, low tech, low starports. And high pop tiny hell worlds right next to low pop large garden worlds. etc., etc...

And of course it won't be a preponderance of any one type if the random is properly generated, it'll be an equal probability of any mix. Our brains though are hardwired to make associations that make some things seem more significant.

...anyway, end rant
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  #7  
Old January 24th, 2012, 10:46 AM
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Originally Posted by far-trader View Post
Only if people continue to slavishly adhere to the rule of the roll, ignore the intelligence and imagination they have to take the random rolls as a starting point rather than the end, and simply change that which they cannot live with to something they can. No set of random rolls and tables is ever going to properly generate a perfect simulation of reality.

On the other hand one could take that the system IS the perfect simulation of the reality of the game and that yes there are in fact worlds with low or no pop and high tech high starports. And high pop, low tech, low starports. And high pop tiny hell worlds right next to low pop large garden worlds. etc., etc...

And of course it won't be a preponderance of any one type if the random is properly generated, it'll be an equal probability of any mix. Our brains though are hardwired to make associations that make some things seem more significant.

...anyway, end rant
Well, I'd need to go back and pore over Traveller Map, but I recall thinking that there are an awful lot of low-tech, High Pop members of the Imperium (and a lot of badly named ones, but that's a different matter).
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  #8  
Old January 24th, 2012, 05:13 PM
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Originally Posted by Starviking View Post
Well, I'd need to go back and pore over Traveller Map, but I recall thinking that there are an awful lot of low-tech, High Pop members of the Imperium (and a lot of badly named ones, but that's a different matter).
There are an awfully lot of badly named cities, towns and villages in the US, too. Knikniknik, Eeg, Iggagik, Tok, Hell...
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
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IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
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Old January 24th, 2012, 08:20 PM
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Hell
How is that badly named? Hell freezes over every winter in the state of Michigan and gives the Cubs hope of winning the World Series.



And now back to your regularly scheduled Traveller thread.
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Old January 24th, 2012, 08:49 PM
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How is that badly named? Hell freezes over every winter in the state of Michigan and gives the Cubs hope of winning the World Series.



And now back to your regularly scheduled Traveller thread.
I know some Michiganders who refuse to say it because of their religious beliefs. (I'm related to at least one.)
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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