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Old May 16th, 2009, 11:40 AM
Allensh Allensh is offline
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Default Using Mgt for Mileau Zero

I did enjoy the setting for T4, even if the system had some issues (although I did run a lot of it). I especially enjoyed the BITS adventure "The Long Way Home"...my group had an awesome time playing that back in the day. So I've been looking at running it again, this time for MgT. One thing i'm having a slight issue with is getting a handle on how to build a MgT version of the Lintula Sunrise. I was thinking of just subbing in a different ship but I like the Lintula Sunrise design. Anyone want to take a shot at helping me design this and other ships from that adventure? It would be nice to do something here other than fight...

Allen
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Old May 16th, 2009, 11:59 AM
far-trader far-trader is offline
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I probably would but I'm not recalling the ship. Nor much of the adventure itself. I'm almost certain I had it but I don't see it around here at the moment. But I don't think it would be out of line to post the ship specifics (not the design verbatim, just the requirements for the design) here and then anyone could take a crack at it (or any others) if they were so inclined. I'd be limited myself to doing it Main Rulebook style (not MPHG) but my recollection of T4 ship design is it's not really close to either in some areas and some interpretation would be needed anyway. Though some of what I recall of T4 ship design (electronics) does fit well with MP rules.

Also mention any bits that are giving you fits and perhaps someone can offer a solution.
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Old May 16th, 2009, 11:59 AM
lucasdigital lucasdigital is offline
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Quote:
Originally Posted by Allensh View Post
I did enjoy the setting for T4, even if the system had some issues (although I did run a lot of it). I especially enjoyed the BITS adventure "The Long Way Home"...my group had an awesome time playing that back in the day. So I've been looking at running it again, this time for MgT. One thing i'm having a slight issue with is getting a handle on how to build a MgT version of the Lintula Sunrise. I was thinking of just subbing in a different ship but I like the Lintula Sunrise design. Anyone want to take a shot at helping me design this and other ships from that adventure? It would be nice to do something here other than fight...

Allen
*pulls off boxing gloves*
Hi Allen, I'm familar with the Lintula, though I foolishly sold my copy of the adventure last year. If memory serves, its a 200-ton extended survice Scout ship, that looks like an extended version of the Type-S?
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Old May 16th, 2009, 01:46 PM
far-trader far-trader is offline
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Default Close enough?

A stretch Scout is ringing some bells, and I found some possibly correct basic stats. See how this fits for you:

MPT (Basic) Ship Design - IISS Survey Ship - TL11 - MCr138.5 (before discount)

Code:
+300.0tons  Hull                                12.000
              Streamlined                        1.200
 -15.0tons    Crystaliron Armor 4                2.400
              Stealth Coating                   30.000

 -20.0tons  Jump Drive C2                       30.000
  -5.0tons  Maneuver Drive C2                   12.000
 -10.0tons  Power Plant C2                      24.000

-120.0tons  Fuel x4 parsecs
 -12.0tons  Fuel x4 weeks
  -6.0tons  Purifier x120tons per day            0.300

 -20.0tons  Bridge                               1.500
              Computer model/3fib                3.000
  -3.0tons    Advanced Electronics               2.000

 -20.0tons  Survey Module (Backup Bridge)        1.500
              (Backup) Computer model/3fib       3.000
  -3.0tons    (Backup) Advanced Electronics      2.000

            Hardpoints x2
  -1.0tons    Triple Turret                      1.000
                Beam Laser x2                    2.000
                Missile Launcher x1              0.750
  -1.0tons    Triple Turret                      1.000
                Beam Laser x2                    2.000
                Sand Caster x1                   0.250
  -6.5tons    Missile Magazine
                Capacity 78 missiles
 -10.0tons    Sand Magazine
                Capacity 200 canisters

 -32.0tons  Staterooms x8 (convertible)          4.000

  -3.0tons  Repair Drone Bay                     0.600

  -4.0tons  Probe Drone Bay                      2.000
          Capacity 20 Probes

  -8.5tons  Cargo/Vehicle Bay
Notes:

Fudged the Survey Module as a Backup Bridge/Computer/Electronics setup. Normally used for survey but can serve to operate ship

Used Repair Drones in place of Logistics Module, a person could still do manual repairs using the tools and parts imo.

The staterooms are convertible to extra lab space, or medical facilities, or whatever (within reason) the mission requires.
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Last edited by far-trader; May 16th, 2009 at 04:11 PM.. Reason: just fussing with some formatting, and an added note
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  #5  
Old May 16th, 2009, 02:20 PM
Allensh Allensh is offline
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The Lintula Sunrise is a 300-ton ship, with enough fuel capacity for 2 jumps...I believe it is J-2, 2-G. I think it mounted (in t4'S qsds system) a laser turret, a missle turret and a sandcaster turret but the text says "one turret and most of the missle magazine was removed to fit in the extra sensor suite" but that doesn't seem to be the case from the actual stats.

The text also says that the ship was an adaptation of a military reconnaisance design.
I would assume that it is theefore a TL 10 or 11 design with some TL 12 upgrades when it comes to the jump drives and sensors.

I don't know why (maybe just good memories of a great campaign) but I like this little ship.

Allen
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Old May 16th, 2009, 02:21 PM
Allensh Allensh is offline
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Quote:
Originally Posted by far-trader View Post
A stretch Scout is ringing some bells, and I found some possibly correct basic stats. See how this fits for you:

MPT (Basic) Ship Design - IISS Survey Ship - TL11 - MCr138.5 (before discount)

Code:
+300.0tons  Hull                                12.000
              Streamlined                        1.200
 -15.0tons  Crystaliron Armor 4                  2.400
              Stealth Coating                   30.000

 -20.0tons  Jump Drive C2                       30.000
  -5.0tons  Maneuver Drive C2                   12.000
 -10.0tons  Power Plant C2                      24.000

-120.0tons  Fuel x4 parsecs
 -12.0tons  Fuel x4 weeks
  -6.0tons  Purifier x120tons per day            0.300

 -20.0tons  Bridge                               1.500
              Computer model/3fib                3.000
  -3.0tons    Advanced Electronics               2.000

 -20.0tons  Survey Module (Backup Bridge)        1.500
              (Backup) Computer model/3fib       3.000
  -3.0tons    (Backup) Advanced Electronics      2.000

            Hardpoints x2
  -1.0tons    Triple Turret                      1.000
                Beam Laser x2                    2.000
                Missile Launcher x1              0.750
  -1.0tons    Triple Turret                      1.000
                Beam Laser x2                    2.000
                Sand Caster x1                   0.250
  -6.5tons    Missile Magazine
                Capacity 78 missiles
 -10.0tons    Sand Magazine
                Capacity 200 canisters

 -32.0tons  Staterooms x8 (convertible)          4.000

  -3.0tons  Repair Drone Bay                     0.600

  -4.0tons  Probe Drone Bay                      2.000
          Capacity 20 Probes

  -8.5tons  Cargo/Vehicle Bay
Notes:

Fudged the Survey Module as a Backup Bridge/Computer/Electronics setup. Normally used for survey but can serve to operate ship

Used Repair Drones in place of Logistics Module, a person could still do manual repairs using the tools and parts imo.
That looks pretty good. I'll compare to the one I did (which I will post a bit later) and see how close they are.

Allen
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  #7  
Old May 16th, 2009, 04:12 PM
far-trader far-trader is offline
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Quote:
Originally Posted by Allensh View Post
That looks pretty good. I'll compare to the one I did (which I will post a bit later) and see how close they are.

Allen
Waiting in anticipation
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Old May 16th, 2009, 07:19 PM
far-trader far-trader is offline
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Default I almost chucked this whole post...

...I was wondering about the vehicles, and my book doesn't list volumes for most of them? Odd no? Or are they hiding somewhere?

Anyway, fudge is yummy so...

Typical Vehicle Loadout:

-------

5ton Lifeboat/Close Observation Craft - (built on the Air/Raft design) - TL 11

This small stealth coated fully enclosed vehicle is capable of limited 4G maneuver in vacuum (1 day maximum*) but is typically employed in a simple planetary role at speeds not exceeding 400kph in atmosphere to maintain a low signature (3 days maximum*).

* before recharging or refueling

It normally allows seating for up to 6 (includes the 2 control seats) and the 4 rear seats can be converted to 2 bunks for sleeping. In addition there is room for about 1/2ton of cargo or supplies. With the rear seats folded away entirely 1ton of cargo space is gained. Access is direct via sliding doors on the sides or the small cargo area can be used as an airlock.

The vehicle includes an autopilot and 4.5 person days extended life support. Compact advanced electronics and computers allow it to perform with much the same capabilities as the ship's electronics but at a much reduced range.

No weapons are typically mounted.

Note the vehicle bay storage listed (5tons) allows some cramped access around and above the vehicle to accommodate loading and basic maintenance.

Cost is Cr725,500. Agility 0, Armor 6, Hull 2, Structure 2

-------

1.5ton Open Grav Sled - (built on the Grav Floater design) - TL 11

This ungainly open vehicle is really nothing more than a simple flat cargo sled with some foldaway seats built in. Barely capable of lifting it's rated 1.5tons of cargo capacity it is typically operated by hand held remote at speeds well below it's maximum of 40kph (with an operational duration of 1 day*).

* before recharging or refueling

In it's adapted configuration it can seat 6, cramped and exposed on all sides except below, without even a windscreen. Each seat folded away allows 1/4ton of cargo to be carried. The seats include a full harness to keep riders from falling off. Operation is by the same remote control normally used, by one of the riders. Several tie-down points cover the surface to insure cargo does not shift or fall off.

The vehicle (and calling it that is generous) is truly a no frills ride but does allow wide open viewing of the passing scenery making it handy for scouting.

No weapons are typically mounted.

Note in the bay this vehicle takes up very little space with the seats folded down (area of 1.5tons) and can be carried with up to 1.5tons of cargo on it in that space.

Cost is Cr800. Agility -2, Armor 0, Hull 0, Structure 1

-------

1ton Open Grav Bike - (built on the Grav Bike design) - TL 11

...err, I swear I saw Grav Bikes in Mongoose Traveller earlier?! Hmm, either I lost them or imagined it or was looking at something else. Oh well ...

-------

1ton Open Grav Bike - (built on the Grav Belt design) - TL 11

Typically carrying two of these open vehicles for fast recon the model described is standard for rugged military versions of the basic idea. Capable of speeds of up to 400kph with a single rider (though at some risk due to the limited sensor and control capability) or a marginally more reasonable 200kph with a second rider or up to 100kg of gear (with an operational duration of 1 day*) Grav Bikes take a certain mindset to ride at their limits. Most riders will stick to a safer 100kph top speed (and double the operational duration).

* before recharging or refueling

Primarily designed for a single operator the seat can accommodate one passenger. A forward fairing and windscreen provides some protection and houses the bike's basic electronics (short range radar and lidar), displays, and lighting as well as the autopilot module. The whole is treated with a marginally effective stealth coating (-1 to sensors) but the rider(s) have to be wearing stealth armor for any effect and no cargo can be carried.

No weapons are typically mounted.

Note that while each Grav Bike requires 1ton to carry they are actually only about half that. Properly crated for shipping they can be stacked 2 high in the same space (area of 1ton) as 1 ready to ride.

Cost is Cr40,000. Agility +1, Armor 0, Hull 0, Structure 1
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Last edited by far-trader; May 17th, 2009 at 02:06 PM.. Reason: more (minor) updates
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  #9  
Old May 16th, 2009, 08:04 PM
Allensh Allensh is offline
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Default

Quote:
Originally Posted by far-trader View Post
...I was wondering about the vehicles, and my book doesn't list volumes for most of them? Odd no? Or are they hiding somewhere?

Anyway, fudge is yummy so...

Typical Vehicle Loadout:

-------

5ton Lifeboat/Close Observation Craft - (built on the Air/Raft design) - TL 11

This small stealth coated fully enclosed vehicle is capable of limited 4G maneuver in vacuum (1 day maximum*) but is typically employed in a simple planetary role at speeds not exceeding 400kph in atmosphere to maintain a low signature (3 days maximum*).

* before recharging or refueling

It normally allows seating for up to 6 (includes the 2 control seats) and the 4 rear seats can be converted to 2 bunks for sleeping. In addition there is room for about 1/2ton of cargo or supplies. With the rear seats folded away entirely 1ton of cargo space is gained. Access is direct via sliding doors on the sides or the small cargo area can be used as an airlock.

The vehicle includes an autopilot and 4.5 person days extended life support. Compact advanced electronics and computers allow it to perform with much the same capabilities as the ship's electronics but at a much reduced range.

No weapons are typically mounted.

Cost is Cr725,500. Agility 0, Armor 6, Hull 2, Structure 2

-------

1.5ton Open Grav Sled - (built on the Grav Floater design) - TL 11

This ungainly open vehicle is really nothing more than a simple flat cargo sled with some foldaway seats built in. Barely capable of lifting it's rated 1.5tons of cargo capacity it is typically operated by hand held remote at speeds well below it's maximum of 40kph (with an operational duration of 1 day*).

* before recharging or refueling

In it's adapted configuration it can seat 6, cramped and exposed on all sides except below, without even a windscreen. Each seat folded away allows 1/4ton of cargo to be carried. The seats include a full harness to keep riders from falling off. Operation is by the same remote control normally used, by one of the riders. Several tie-down points cover the surface to insure cargo does not shift or fall off.

The vehicle (and calling it that is generous) is truly a no frills ride but does allow wide open viewing of the passing scenery making it handy for scouting.

No weapons are typically mounted.

Cost is Cr800. Agility -2, Armor 0, Hull 0, Structure 1

-------

1ton Open Grav Bike - (built on the Grav Bike design) - TL 11

Typically two are carried...

...and I'll see about coming back and finishing this when my blood stops boiling. You apology elsewhere Allen, has helped, and kept me from simply deleting it and walking away from it all again, but I still need a break.
I hear you...and agree.

Allen
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Old May 16th, 2009, 11:10 PM
far-trader far-trader is offline
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Picking up where I left off, less heated about here and heated about something else (dang XBOX froze up in the middle of a race grrrr). Editing the post above about vehicles for the Survey Scout...
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