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Traveller Wargames Discussion of the various Traveller wargames and miniatures systems.

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  #81  
Old March 9th, 2017, 11:12 AM
Kilgs Kilgs is offline
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Ahhh... but it would be EPIC!
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  #82  
Old March 9th, 2017, 06:34 PM
whartung whartung is offline
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Originally Posted by Kilgs View Post
Ahhh... but it would be EPIC!
Actually, it would likely be tedious with distant, widely separated moments of epic-ness as the fleets just steam roller over most everything.
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Old April 18th, 2017, 06:08 AM
Typhonis Typhonis is offline
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Take a look at Starmada Admiralty edition rules annex. It has a rather simple system you could use for a multi sector wide war. It boils down to 5 different elements for the game which you can use.

Fleets self explanatory it represents a fleet of starships

GDF ground defence forces. Anything used to defend a planet that cannot travel FTL by itsel.

Small, medium, large instilations. Small instillation will have the bare minimum to keep a fleet going. Refueling, some minor repair. Medium instilation this is what most people are used too can refuel and repair a fleet and keep it going. Large, this can do everything a medium can do but also where new fleets will be built and deployed. Large instilations are the Depot system or a large naval base.

In the game these are known as outposts, space stations, and starbases. However in the Traveller game these represent different facility sizes.

Here it boils down to collect income, pay maintanace, psy for improvements, buy new forces. Then decide how to fight.

All counters save for Small instilations have a crippled and normal side. You can either pay to have the unit fixed or in the case of fleets and GDFs you can merge two to make a normal one.

Supply is important. No supply cripples you automatically. Outposts or light instilations are destrioyed automatically in a no supply status.
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Old April 18th, 2017, 06:19 AM
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And how do you model the year-years long communication lag which is critical to understanding strategic decisions within the OTU.

It takes Lucan a year to find out what is happening in the frontier sectors, it then takes a year for orders to be sent.

So your turn length becomes a year, with plotting of future positioning made FFW style.

Risk but with movement/resource allocation plotted four turns in advance.
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