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Old December 28th, 2007, 10:19 AM
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tbeard1999 tbeard1999 is offline
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Originally Posted by sablewyvern View Post
I may have a possible solution to your concerns, tbeard, that maintains Timing/Effect, but skews the odds in favour of better results on easier tasks, and worse results on harder tasks. As a bonus, it also removes the need to ever apply modifiers to Effect -- you just read the natural value.
That was one of my attempted fixes, and it failed. Besides adding another level of fussiness to an already fussy mechanic, the statistics are still unpalatable.

A marginal result occurs only 1/3 as often as an excellent result (13% vs 33%). And requiring the lowest roll to be the effect virtually guarantees that the timing result will be a 5 or 6 (93.3%).

Seems to me you're going to a lot of effort to salvage a defective, clumsy and fussy mechanic that seems hardly worth the effort. Perhaps the effort would be better expended on a more useful replacement.
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