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Old November 8th, 2007, 10:38 AM
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Default Mongoose Traveller Open Playtest

Over on the Mongoose Forum, there is an invitation to the Open Playtest of the new Mongoose Traveller.
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Old November 8th, 2007, 01:15 PM
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The 64 page playtest document is also available to download here:

(as well as info on the release date, etc.)
Dave 'Beech' Redington
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Old November 8th, 2007, 02:20 PM
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I've given them my comments, in the Mongoose forum.
Member #5, Bring Back T5 in LBBs.

"Unfortunately, the Publishers regret that they can enter into no correspondence on this matter. If the Publishers are involved in any correspondence, they shall trace and revoke your mail priveleges."

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Old November 8th, 2007, 02:33 PM
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On the whole it looks pretty good. Some mistakes, some changes need made, but on the whole, pretty good.
Download the Rusted Fang Station for your game today.

Dale McCoy, Jr.
Jon Brazer Enterprises
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Old November 8th, 2007, 03:55 PM
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I'm on board too. Good comments over there so far.

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Old November 8th, 2007, 06:33 PM
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I'm going to sound terribly negative but here are some of my first thoughts.

Chargen Seems to produce less skills than even CT. Okay so Skill-0 is emphasised more than before but all basic training being Skill-0? The life events and survival mishaps are nice though by no means original. My main criticism is the lack of variety, 12 events per career. I'd prefer 36.

Task ResolutionWoot thought I. This appears to be using a variant of Ken Bearden's Universal Game Mechanic, a genuine 2D system. Then I spotted the effect and time dice (I'm sure Ken suggested this in an early version of UGM or was it in a T5 document?). After the initiative dice debacle I thought I'd seen the last of fancy dice tricks but nope. Usable still. I'll probably throw a single dice because I'm not messing around with making sure everyone has different coloured dice.

Combat Good Grief. Ok, so on average a combat in my gaming group will see between 3 and 7 players (most likely 4) and up to 10 opponents. Ignoring wanting us to use dice to track initiative for the moment, 17 individuals with varying initiative tracks is a lot of paperwork, not to mention giving me a headache. Armour appears to absorb damage, range chart seems fine, the "ticks" for actions is standard enough, movement is a little limited (6m. max in 2-3 secs??)

These are just my initial issues. We've got a quick online game organised in an hour to find out how badly the combat sucks.
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dae richt & feare nocht

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Old November 14th, 2007, 06:48 PM
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Default Playtest questions or form

Oh my lord I have nothing nice to say about the forum over at Mongoose about the Traveller playtest. Well one nice thing, the Mongoose people are great.

So for those that have actually played the rules as written what kind of feedback have you sent in by e-mail? Does anyone have a playtest form kicking around?

I think my message over at Mongoose was buried in some argument about what should be called what.

Thank you.

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Old November 15th, 2007, 01:38 AM
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No form. Just type them up in word or as an rtf document, and submit it via email as an attachment (windows friendly is recommended, if you're on mac or 'n*x)

The Email addy is on the first page of the playtest document.
~ Aramis /trav
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Old November 22nd, 2007, 12:39 PM
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V2 of the platest rules is up.
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Old November 22nd, 2007, 01:00 PM
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So that's why I can't get to sleep. Oh well, something to read.
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