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Sylean Academy of Art and Design Computer graphics, physical models, and other artistic projects

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  #51  
Old December 15th, 2010, 02:49 PM
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Quote:
Originally Posted by Andrew Boulton View Post
Oh, it's still ugly, but now it's a GOOD ugly!
It's not so much that it's ugly (good or bad kind), but I think at least now it's visually interesting and the design makes (some kind of) sense.
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  #52  
Old December 15th, 2010, 03:17 PM
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Quote:
Originally Posted by Andrew Boulton View Post
Oh, it's still ugly, but now it's a GOOD ugly!
Function over form.
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  #53  
Old December 15th, 2010, 03:34 PM
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Actually, I have always figured that lower tech (9-10) ships would tend to be blockier, uglier, ungainlier ................... than ships produced at higher Tech levels
(so danged dyslexic today I taht am even getting words backwards)
Maybe it because I have actually been sober for a whole week
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Old December 15th, 2010, 03:58 PM
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Originally Posted by Gray Lensman View Post
Actually, I have always figured that lower tech (9-10) ships would tend to be blockier, uglier, ungainlier ................... than ships produced at higher Tech levels
I guess it depends on the requirements. A nuke sub has certain requirements. Once it was known that the underwater speed was better using the teardrop design (TL 5), the looks haven't changed much since...
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  #55  
Old December 15th, 2010, 05:52 PM
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Quote:
Originally Posted by navanod View Post
It's not so much that it's ugly (good or bad kind), but I think at least now it's visually interesting and the design makes (some kind of) sense.
Agreed - the original design had neither of those properties for me.
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  #56  
Old December 16th, 2010, 01:54 AM
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Everything is coming together well.

The flat tail of the ship between the engines is looking a little plain though. I liked the square engine look but the extended ones are great. Maybe a bay door or glass ports would fill in the space. Not sure of the floorplans so it could all be just engine parts back there. A air raft bay might work also.
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  #57  
Old December 16th, 2010, 03:18 PM
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Default Final modelling renders

Well, I'm just about ready to call it good on the modelling end. I added some more detail stuff, especially on the aft engineering section - some more vents, some sections of small generic greebles to break up the lines a bit, broke up the area between the drives a bunch, etc. So, here's some closer looks at the whole works. Things still need to be tweaked here and there, but overall I'm pretty happy with the way it looks. The last major parts I want to model are pinnace and cruiser bridges/cockpits, then it's on to texturing. Comments, questions, concerns, etc welcome as always.











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  #58  
Old December 16th, 2010, 04:09 PM
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Very sharp!
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  #59  
Old December 16th, 2010, 04:10 PM
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Looking good. Can't wait to see the finished product. You have real skills withy this stuff. The finished product is looking to be as good as anything Hollyweird could come up with.
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  #60  
Old December 16th, 2010, 07:52 PM
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You've made that boxy ship start to look great! I was always disappointed in those plans (I actually had them) but if I had this to by, they would have been much better appreciated!
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