Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > T20 - Traveller for the D20 System

T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

Reply
 
Thread Tools Display Modes
  #1  
Old July 20th, 2005, 06:33 PM
BetterThanLife's Avatar
BetterThanLife BetterThanLife is offline
Citizen: SOC-14
 
Join Date: Aug 2003
Location: South Bend, IN
Posts: 3,134
Gallery : 0
BetterThanLife Citizen
Question

OK silly question. An ACR does 1D12+2 damage. If you fire a 4 round burst at someone and use the burst to increase damage instead of hit, is it now 3D12+2 or 3D12+6? (With each of the +2s going to one die for armor damage reduction.) If it is 3D12+2 then what happens to the +2 when dealing with armor ratings?

(Notice that the Assault Rifle and the ACR are the only two that have this problem, an oversight in playtesting?)
Reply With Quote
  #2  
Old July 20th, 2005, 06:48 PM
RickA RickA is offline
Citizen: SOC-12
 
Join Date: Mar 2005
Location: Dallas, TX
Posts: 199
Gallery : 0
RickA Citizen
Send a message via ICQ to RickA
Post

Likely an oversight. Lots of them in the book.

In my game it's 3d12+2, since the books says it increases dice of damage, not multiplies the damage done. If it was triple damage, then 3d12+6 would apply but that's not really the case.

Armor ratings. Good question, but I run it so that they total up all the damage, apply that to stamina, then start removing dice values from that total to determine the lifeblood damage. In my case that means that +2 always gets to go to the lifeblood basically.
__________________
:: Rick Aucoin ::<br /><a href=\"http://www.concillium.net\" target=\"_blank\">www.concillium.net</a>
Reply With Quote
  #3  
Old July 20th, 2005, 08:50 PM
Savar Savar is offline
Citizen: SOC-12
 
Join Date: Mar 2004
Posts: 126
Gallery : 0
Savar Citizen
Post

hmmm, for the armor question. I would think that the + would count after damage is reduced unless it would be reduced to Zero then you would keep subtracting from the +.

I don't know about the damage incress I would have to read, every other version of d20 (that I have seen) the + is NOT multiplied. and the wording dice of damage I would say it would incress the number of dice not the +.
Reply With Quote
  #4  
Old July 21st, 2005, 12:08 PM
BetterThanLife's Avatar
BetterThanLife BetterThanLife is offline
Citizen: SOC-14
 
Join Date: Aug 2003
Location: South Bend, IN
Posts: 3,134
Gallery : 0
BetterThanLife Citizen
Post

OK so basically it stays +1 or +2 and comes off once you run out of dice. (Firing an ACR on 4 round burst against TL12 combat armor yielding a 3, 6 and 9 (+2) for a total of 20 points of damage. Stamina takes 20 points, the AR7 removes the 3 and the 6 leaving 11 points of damage, reduced by 5 (remaining points of AR) to a total of 6 points of Lifeblood damage.

I can live with that.
Reply With Quote
  #5  
Old July 21st, 2005, 08:34 PM
Savar Savar is offline
Citizen: SOC-12
 
Join Date: Mar 2004
Posts: 126
Gallery : 0
Savar Citizen
Post

[img]smile.gif[/img]
works nice
Reply With Quote
  #6  
Old July 23rd, 2005, 03:40 AM
BetterThanLife's Avatar
BetterThanLife BetterThanLife is offline
Citizen: SOC-14
 
Join Date: Aug 2003
Location: South Bend, IN
Posts: 3,134
Gallery : 0
BetterThanLife Citizen
Post

Actually it isn't that nice, but if it applies to everyone, and since it only applies to two weapons, I can live with it. It, like Radiation Damage needs a fuller explaination in the rules.
Reply With Quote
  #7  
Old July 25th, 2005, 09:07 AM
RickA RickA is offline
Citizen: SOC-12
 
Join Date: Mar 2005
Location: Dallas, TX
Posts: 199
Gallery : 0
RickA Citizen
Send a message via ICQ to RickA
Post

Was working through some of the Darwin's World mutated monsters last night and noticed one does 5d12+12 damage.

In T20 that is BRUTAL damage. The +12 on the end of that just about guarantees that even a well armored human is going to be eaten in one chomping bite.
__________________
:: Rick Aucoin ::<br /><a href=\"http://www.concillium.net\" target=\"_blank\">www.concillium.net</a>
Reply With Quote
  #8  
Old July 25th, 2005, 09:14 AM
LeLoup's Avatar
LeLoup LeLoup is offline
Citizen: SOC-7
 
Join Date: Nov 2002
Location: Poole
Posts: 29
Gallery : 0
LeLoup Citizen
Post

Quote:
Originally posted by RickA:
Was working through some of the Darwin's World mutated monsters last night and noticed one does 5d12+12 damage.

In T20 that is BRUTAL damage. The +12 on the end of that just about guarantees that even a well armored human is going to be eaten in one chomping bite.
Actually I'd say that anything that does that sort of damage in a d20 game is pretty brutal and intened to be a killer! (or avoided ) [img]graemlins/file_23.gif[/img]
__________________
===========================
Regards
Andy
------------------------------------
He who hesitates is rarely lost, provided that he spends his hesitation in constructive thought.
I hesitated.

[Granger; Hooded Swan]
Reply With Quote
  #9  
Old July 25th, 2005, 11:36 AM
RickA RickA is offline
Citizen: SOC-12
 
Join Date: Mar 2005
Location: Dallas, TX
Posts: 199
Gallery : 0
RickA Citizen
Send a message via ICQ to RickA
Post

Oh, I agree, Andy. Always odd and difficult moving from one system to another though. Darwin's World is based more or less on D20 Modern instead of T20 so Stamina and Lifeblood are not the assumptions being made when they designed their "monsters".

5d12 damage is rough enough, but when you add +12 on the end that means that even a well armored T20 character (maybe an AR of 10?) is going to take, on average 13 lifeblood? I think? Maybe my math his wrong on that. [img]smile.gif[/img]
__________________
:: Rick Aucoin ::<br /><a href=\"http://www.concillium.net\" target=\"_blank\">www.concillium.net</a>
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.