Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #31  
Old October 4th, 2012, 10:02 PM
Leitz's Avatar
Leitz Leitz is offline
Baron
 
Join Date: Mar 2009
Location: Wretched hive of scum and villany
Posts: 2,740
Gallery : 0
Leitz Citizen+Leitz Citizen+Leitz Citizen+
Default

Quote:
Originally Posted by Dragoner View Post
It is a balance between poles as I think after a while people playing Mary Sue's get bored with them, some sort of fault to play off of gives the character more depth.
I have found fun in having decent to heroic characters and just chasing bigger challenges. OTOH, my Merchant character has a 4 and a 5 so it's not always perfect.

Leitz
Reply With Quote
  #32  
Old October 4th, 2012, 11:17 PM
Dragoner Dragoner is offline
Citizen: SOC-14
 
Join Date: Oct 2009
Posts: 3,049
Gallery : 0
Dragoner Citizen-
Default

Quote:
Originally Posted by Leitz View Post
I have found fun in having decent to heroic characters and just chasing bigger challenges. OTOH, my Merchant character has a 4 and a 5 so it's not always perfect.

Leitz
Part of the problem lies in the game itself, traveller doesn't always lend itself to a typical heroic style play, it's more intellectual than hack 'n slash.

My rogue-spy I rolled up came off pretty strong, but because of the 5000cr limit I took three benefits in stat +1's.
Reply With Quote
  #33  
Old October 5th, 2012, 07:46 PM
Leitz's Avatar
Leitz Leitz is offline
Baron
 
Join Date: Mar 2009
Location: Wretched hive of scum and villany
Posts: 2,740
Gallery : 0
Leitz Citizen+Leitz Citizen+Leitz Citizen+
Default

I think Traveller is pretty agnostic in many ways. It would be easy to have a heroic character if that's what the game was for. Case in point, John is pretty darn good at what he does if you read the old game he was in. Yet he's mentally hurt by everything he's seen and thus the switch to negotiation as an option. If he can make it happen, great! No skill in it, but hey, who cares?

What always kinda bummed me is the Traveller cliche about being offered a job and then some silly twist on things that had no clues. Hello? McFly? If you're that desperate then who would trust you anyway? Why can't DM leverage career background and you get contacted by an old friend who has a job opportunity, or knows someone who knows someone. Works in real life, too. Or heck, maybe even the characters have their own plans and don't really need hand holding?

Traveller gives you lots of options, both in mechanics and story. Like I mentioned before, I don't particularly care for desert stuff but sometimes you gotta go there. Maybe soon elsewhere.

Leitz
Reply With Quote
  #34  
Old October 5th, 2012, 08:46 PM
Dragoner Dragoner is offline
Citizen: SOC-14
 
Join Date: Oct 2009
Posts: 3,049
Gallery : 0
Dragoner Citizen-
Default

I like deserts as enviroments personally, though living out west for a long time, it was something you pretty much had to get used to, Mountains are also cool; but everyone is different.

The scenario at the base, and everywhere else really can go anyway the characters want to go, as I have a ton of notes, it is more open. Fight, negotiate, it is up to you.

IMO the heroic stuff about Traveller it is that it is realistic in that getting shot it doesn't matter if you are Conan or a 98lb weakling, it's quickly life threatening. In D&D, you just had a jillion hit points by the high levels so you could take on whole armies of orcs single handedly.

Rob
Reply With Quote
  #35  
Old October 6th, 2012, 12:42 AM
DangerousThing DangerousThing is offline
Citizen: SOC-13
 
Join Date: Aug 2011
Posts: 721
Gallery : 0
DangerousThing Citizen
Default

Quote:
Originally Posted by far-trader View Post
I've toyed with what I call a Nature and Nurture option to allow some customization and (usually) avoidance of those annoying 2's.

Nature: Roll 1D6 per characteristic in order. This is what you were born with.

Nurture: Roll 6D6 and assign as desired to the characteristics. This is what your upbringing focused on..
I like this, but IMTU there were some improvements made in the human genome, so End and Int would each have 6 for the nature part.

I also like Soc as a calculated stat so it isn't rolled. I don't know what I want to replace it with yet though.
__________________
A little learning is a dangerous thing.
Reply With Quote
  #36  
Old October 6th, 2012, 12:57 AM
Shonner Shonner is offline
Citizen: SOC-14
 
Join Date: May 2009
Posts: 1,232
Gallery : 0
Shonner Citizen+Shonner Citizen+
Send a message via Skype™ to Shonner
Default

Quote:
Originally Posted by far-trader View Post
Nurture: Roll 6D6 and assign as desired to the characteristics. This is what your upbringing focused on.
To me, that would be more like genetic engineering than nurturing.
__________________
April 28th, 2015 was my last day on this forum.
Reply With Quote
  #37  
Old October 6th, 2012, 05:50 AM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,605
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

If you really want to get complicated and better model reality you need a bell curve for characteristic distribution.

So start with 7 in each characteristic.

Roll 3 dice:

Code:
 3   4   5   6   7   8   9  10  11  12  13  14  15  16  17 18 
-5  -4  -3  -2  -2  -1  -1   0   0  +1  +1  +2  +2  +3  +4 +5
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.

Last edited by mike wightman; October 6th, 2012 at 06:04 AM..
Reply With Quote
  #38  
Old October 6th, 2012, 06:50 AM
Leitz's Avatar
Leitz Leitz is offline
Baron
 
Join Date: Mar 2009
Location: Wretched hive of scum and villany
Posts: 2,740
Gallery : 0
Leitz Citizen+Leitz Citizen+Leitz Citizen+
Default

I have more reality than I care for, sometimes. The story is what entrances me, and I like to have uplifting moments. That's why I avoid "gritty" games or stories. Why read "drama"? I can just talk to my ex about my kid if I want emotional manipulation.

There's a game mechanic in 7th Sea where the player describes to the DM how the character would probably die. I've taken characters into situations where I expect them to die but it is the right choice for that character at that time. Sometimes they live, and that means their story is able to continue. Sometimes they don't, and that means they met a fitting end. If the DM starts bringing in aspects of the death I've described you can bet the tension level is high!

If a DM tells me my character stumbled into a seedy part of town and gets shot and killed, because that's what the dice said, it conveys several things to me.

1. The DM's ability to convey the scene is lacking. Having been in rough parts of rough towns, it becomes perfectly clear that you're in a bad spot long before the denizens take real notice of you.

2. The DM's understanding of firearm usage is limited. Beyond a few feet, even people like average Law Enforcement who have to qualify one or more times a year, have a difficult time hitting anything. You ought to go see a range where LEO's practice, it is kind of scary! Most people are lousy shots because firearms skills diminishes with lack of use and most people don't put in the practice or the rounds to get good and stay that way.

3. The DM hasn't considered the effects of human physiology on the shooter. Fine muscle control goes out the window when you're in a fear situation and generally if some one is shooting at you it stimulates fear. Outside of highly trained military folks it is hard to find good shooters when bullets are flying in all directions.

4. The DM hasn't thought about wounds and effects from being shot. A shot from a full size handgun can kill you outright, if it hits in just the right spots. Generally, though, it just gets messy and you hurt like heck but have time to get out of there or shoot back, assuming presence of mind. It takes lots of shots to kill, assuming standard constitution and non-critical area hits.

5. The DM feels my enjoyment is less important than random effects from inanimate objects. Yes, if I go into a firefight with a character then death is an option and I've accepted that. If a DM puts kills my character to teach me a lesson, they've taught me to find another game. Likewise if a DM jacks with the character concept to railroad me into their scenario. Had one DM let us make up characters and then we were put in a prison mine for a year and a half before the game started. Huh? That was a good time to leave, and I did.

Use averages and precision for NPCs. Use your skills as a DM to provide an awesome game for your players; vivid descriptions, high adventure, strong relationships, and hard earned success. Think big for your games and let the small thinkers just roll dice and read from modules.

Leitz
Reply With Quote
  #39  
Old October 6th, 2012, 06:59 AM
Shonner Shonner is offline
Citizen: SOC-14
 
Join Date: May 2009
Posts: 1,232
Gallery : 0
Shonner Citizen+Shonner Citizen+
Send a message via Skype™ to Shonner
Default

That is very interesting. It does attract to the middle.

__________________
April 28th, 2015 was my last day on this forum.

Last edited by Shonner; October 6th, 2012 at 07:30 AM..
Reply With Quote
  #40  
Old October 7th, 2012, 05:24 PM
Evil Steve Evil Steve is offline
Citizen: SOC-10
 
Join Date: Jul 2009
Posts: 66
Gallery : 0
Evil Steve Citizen
Default

I have players roll 12d6 and pair them up. I find it tends towards middling stats, but avoids really terrible ones.
__________________
Lowering your Quality of Life since 1971.

"I'm an awful human being."
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Newbie question about characteristic rolling. loudriver23 Mongoose Traveller 36 March 16th, 2011 05:25 AM
Rolling a starport robject Classic Traveller 4 March 10th, 2009 12:28 PM
Rolling less than 0 during generation The Dragon Master Classic Traveller 10 December 3rd, 2008 10:12 AM
Rolling Damage BetterThanLife T20 - Traveller for the D20 System 8 July 25th, 2005 11:36 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.