Maybe I'm an aberrant, but every group I've gamed with has always been willing to try new systems. It takes only one of the group to buy the rules. If they're good, we'll all buy them. If they're bad, they go on the shelf.
I've played Traveller, AD&D1e, AD&D2e, Warhammer FRP, Star Frontiers, Gamma World, GURPS, Rolemaster, Harnmaster, HERO, and AD&D3e. At least, that's what I remember. (There's at least one system that I can't even recall the name of.) I've got at least three RPGs (MegaTraveller, West End's Star Wars, and Ars Magica) on my shelf that I never had the pleasure of actually playing, but which myself and some friends read the rules for.
It's really hard for me to imagine a gamer saying, "I'm not going to ever try T5 because it isn't D20."
One problem with D20 is that the rules are changing so much. Star Wars D20 has a lot of different rules than D&D D20. Traveller D20 looks like it's going to have a bunch of different rules than either of those. Etc., etc. Granted, a lot of stuff doesn't change.
But, when you switch from Traveller to GURPS, there's also a lot of stuff that doesn't change. Switching to a different D20 game is going to be more like switching from Traveller to GURPS than like switching from GURPS Swashbuckers to GURPS Traveller.
So, I don't think it'll be too hard to recruit new players to T5 or CT (whichever I end up prefering).
Having said that, I, of course, agree that T5 should be the best SFRPG ever published!
What I'd really like, though, is for licensors and licensees alike to drop exclusive licenses. I want to see T5, GURPS Traveller, and Traveller D20 (which I thankfully will). I want to see T5 Star Wars, GURPS Star Wars, and D20 Star Wars. I want to see T5 Star Trek, GURPS Star Trek, and D20 Star Trek. I want to see T5 Babylon 5, GURPS B5, and D20 B5. I want to see GURPS Lord of the Rings and D20 LotR. (Sure, I'd like a T5 LotR's too.) I could go on and on. They should all compete.
I dunno, though. Are there enough dollars in the RPG market to support all that?
And yes, T5 isn't going to satisfy anyone, except maybe Marc Miller. (In the end anyway, I think I'd rather he be satisfied with it, whether I like it or not.)
I do have to say this, however. If the purpose of T5 is to have Traveller be a successful RPG again, and if it is a correct statement to say that CT has been the most successful version of Traveller by almost any measure, the conservative thing to do would be to update CT with as few changes as possible. While the reprints are fabulous, it'd certainly be nice to have the rules reorganized and to have the MT task system added. (And to have a more practical format than the reprints.) Despite it's age, I think that would be an RPG good enough to rival any currently on the market.
On the other hand, I'd love to see Far Future pull off the kind of feat Wizards of the Coast did. The new D&D is awfully close to what I would have created if I redesigned D&D, probably better. (I started to revise D&D several times. The new D&D does look a lot like those attempts.)
If Far Future wants to duplicate Wizard's success at updating a classic, they should copy as much as possible the methodology of the people who updated D&D. Whatever that method was, it certainly seemed to work well.
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Robert FISHER
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