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  #1  
Old July 26th, 2003, 04:31 AM
lightsenshi lightsenshi is offline
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I was wondering if someone could give me a rough idea of the damage for a 0.1 dton warhead.

Thanks. [img]smile.gif[/img]
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Old July 26th, 2003, 12:41 PM
Uncle Bob Uncle Bob is offline
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What kind of warhead, what TL, what rules?

A 1 dton warhead is 1.4 m3. That could be anything up to 20 Megaton at TL7.

Or A 2000 lb HE Bomb with 400 Kg HE. Remember the hole in the USS Stark? That was about the same size bomb
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Old July 26th, 2003, 03:47 PM
BMonnery BMonnery is offline
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Quote:
Originally posted by Uncle Bob:
What kind of warhead, what TL, what rules?

A 1 dton warhead is 1.4 m3. That could be anything up to 20 Megaton at TL7.

Or A 2000 lb HE Bomb with 400 Kg HE. Remember the hole in the USS Stark? That was about the same size bomb
Standard missile warheads are 15cm, so about the same as a modern medium artillery piece. Bay missiles are 25cm.

A modern torpedo is 533mm. The missiles are really quite small.....

Bryn
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Old July 26th, 2003, 09:32 PM
tjoneslo tjoneslo is offline
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Quote:
Originally posted by lightsenshi:
I was wondering if someone could give me a rough idea of the damage for a 0.1 dton warhead.
I'm going to assume that you mean a 0.1 kiloton nuclear warhead.

GURPS gives the damage of a 0.1 kt yeild bomb as 12d x 200,000 at the detonation point, quarter the damage every 64 yards/meters away.

I'd use the same damage for T20, subtracting one die from the 12d for each layer of armor, to the minimum of 1d, then quarter the damage for each point left.
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Old July 26th, 2003, 09:32 PM
TKalbfus TKalbfus is offline
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Perhaps he meant a 0.1 megaton or 0.1 kiloton bomb. A bomb with the equivalent explosive power of 0.1 kilotons of TNT.
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Old July 26th, 2003, 09:48 PM
Uncle Bob Uncle Bob is offline
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Did you see the pictures of the house in Mosul where they caught Uday and Qusay? That is what a concrete fortress looks like after ten 15 cm missiles hit it.

I assume lightsenshi is designing a missile with a 0.1 dton warhead.
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Old July 26th, 2003, 10:20 PM
BMonnery BMonnery is offline
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Quote:
Originally posted by Uncle Bob:
Did you see the pictures of the house in Mosul where they caught Uday and Qusay? That is what a concrete fortress looks like after ten 15 cm missiles hit it.

I assume lightsenshi is designing a missile with a 0.1 dton warhead.
Well, high explosive has a density of about 2g/cm3. So if the entire warhead was HE (unlikely?) that's 2.8 real tons (2800kg) of HE. It's a similar explosive content to the WW2 era "Grand Slam" bomb, the biggest conventional bomb ever used. It would destroy a city block.

As I've said, standard starship missiles are wimpy 15cm warheads, and only mass 50 kg each, nothing like modern naval missiles in power!

Bryn
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Old July 27th, 2003, 12:14 AM
lightsenshi lightsenshi is offline
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Actually he's designing a 4 dton missile with a 1 dton nuclear/bomb pumped warhead.
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Old July 27th, 2003, 12:16 PM
BMonnery BMonnery is offline
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Quote:
Originally posted by lightsenshi:
Actually he's designing a 4 dton missile with a 1 dton nuclear/bomb pumped warhead.
What system?

Bryn
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Old July 27th, 2003, 12:41 PM
far-trader far-trader is offline
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Quote:
Originally posted by lightsenshi:
Actually he's designing a 4 dton missile with a 1 dton nuclear/bomb pumped warhead.
Whatever for!? Is somebody pissed off at the PC's? Do you smell [img]graemlins/toast.gif[/img] ?

[img]graemlins/file_21.gif[/img]
Quote:
Originally posted by BMonnery:
What system?

Bryn
Yeah, what system so I can stay clear, or jump out now!

Seriously, I know Bryn means which game system. TNE will let you do it from the pcb up, I think the CT missiles supplement might too but I don't recall. Otherwise you might do it as a MIRV like missile. Just figure how many standard missiles will fit in what you want and either add the number of dice, or add to the usp, or both. Or you could treat it as a kind of automatic fire and use those bonuses. Most interesting, please keep us posted with developments.
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