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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old February 9th, 2019, 11:22 AM
mactavish mactavish is offline
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Default Multi-Component Starship

In my Traveller universe, vessels in excess of 1,200 dTons cannot Jump. Larger ships can be [and are] built, but they are typically locally-used freighters, mining vessels or system defense ships.

I implemented this for a variety of reasons, but now I'm in a bit of a bind.

Using the High Guard book, I found spinal mount weapons, which are awesome. However, they are far too massive for even my largest starships. I really want to have one of my superpowers build a FTL-capable ship that can travel to other star systems for the purposes of war and conquest.

Rather than make an exception to the size limit of Jump-capable vessels, I was wondering if there are rules (official or otherwise) that would allow for several smaller starships - say in the 600-800 dTon range - to connect together Voltron-style and make a much larger capital ship capable of carrying a spinal mount particle beam weapon (or whatever) that can be unleashed on distant worlds.

I think I've read some bits about larger ships that can break into smaller ones, but I'm not sure that will work in reverse as each of the smaller ships must be Jump-capable on its own.

Any suggestions or guidance toward the proper books/rulesets would be greatly appreciated.

mactavish out.
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