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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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Old January 9th, 2019, 08:21 AM
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coliver988 coliver988 is offline
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Originally Posted by wbuthod View Post
Jacey Bedford: Empire of Dust

From the blurb: To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the first book in this exciting sci-fi adventure

The jump dragons don't really come into play until the 2nd book.
Mostly lurking about...CT is still my favorite with T5 as a neat tool box to plunder.

Duke of The Solomani RimLANGELOS A4249A6-FLangelos Write Up AlphaTrane / Glisten 2038
Baron, IpkurIpkur C564543-9Ipkur Write Up AlphaRomar / Glisten 2140
Knight of the Third Imperium [x2]Rhylanor A434934-FCyan / Trojan Reach 2102
Knight of the Third ImperiumIkuna E000410-AKryslion / Trojan Reach 2002
MCG For Conspicuous GallantryThe Assault On AlellSelshor / Trojan Reach 1402
Travellers Aid Society 2798Dudid B510526-9Blog - mix of OTU and MTU
Pilots Guide To D'Arlee QuadrantTraveller Github space

Last edited by coliver988; January 9th, 2019 at 08:25 AM.. Reason: wrong book originally; then typos, then explanation. And it is not even a Monday!
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Old January 10th, 2019, 03:12 AM
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Prior art: The Game of Rat and Dragon, by Cordwainer Smith (1955).
Project Gutenberg Link

Story includes lethal hyperspace-dwelling creatures, and since it's Cordwainer Smith, it also includes cats.
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Old January 10th, 2019, 03:53 AM
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Originally Posted by Daidoji Dave View Post
you open the airlock on a ship in Jump-space?
Hmmn. I considered this before...

1. Jumpspace intrudes into the airlock, conforming to its interior surface. Contents of the airlock are swept into Jumpspace.
2. If you close the outer door but leave the inner door closed, you've trapped a bubble of Jumpspace inside it. When the ship comes out of Jump, the space occupied by the bubble ceases to exist. This isn't vacuum, but instead a hole in spacetime. As a result, the airlock collapses to a geometric point and all of the atoms of its inner surface attempt to converge on that point simultaneously. High-energy physics ensues.
3. If you open the outer door that was closed in (2) before exiting Jumpspace and leave it open, nothing exciting happens except the contents of the airlock vanish.
4. If you open the inner door with the outer door closed, the bubble of Jumpspace in the airlock expands to the contiguous airtight compartment (bulkheads and decks with closed hatches) adjacent to the airlock. See (2) and (3), above. Personnel in Vacc Suits with life support that will last through the remaining duration of Jump could possibly survive if the hatch is opened exactly as the ship exits Jumpspace -- they'll be thrown clear of the ship, likely with some insane velocity*. One might require that the vacc suits have an embedded lanthanum grid for this to work though. In any case, direct exposure to Jumpspace is almost certainly lethal.

There are alternate interpretations, though. I've read discussion of crewmembers working outside the ship, just inside the Jump Bubble (painting the hull, actually) that seemed plausible. It all depends on how you want to play it.

*Adventure hook: your ship's sensors detect a cloud of debris containing several vacc suits inbound at a significant fraction of lightspeed...

Last edited by Grav_Moped; January 10th, 2019 at 04:13 AM..
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