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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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  #11  
Old August 15th, 2018, 01:36 PM
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...and then there is the Dragon Liberation Front (DFL) that opposes all attempts by humaniti to hunt or capture Dragons (sometimes using terrorist tactics or suicide bombers)
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  #12  
Old August 15th, 2018, 04:48 PM
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A psionic critter opens up a nice plot angle - the Zhodani want to capture one for military / research purposes.

Why can't the PCs and Zhodani both grab a creature and go home? Maybe there is only one or one breeding pair on the world - they escaped from some undocumented research base.

The Patron stumbled across a reference to the creature and research base somewhere but has no idea what he is messing with.

I'd also recommend Grafenwalder's Bestiary, a short story by Alastair Reynolds, for inspiration - a really dark take on insanely-rich collector subculture.
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  #13  
Old August 15th, 2018, 08:21 PM
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The group could be hunting a Bandersnatch. This might be Larry Niven's version, if you want an exotic atmosphere. Or if could be something big / nasty enough that being "armed for bear" is laughably under-equipped.
A frumious bandersnatch is like a regular bandersnatch but it is ready to breed, or is claiming a territory, or just has too much adrenaline and is trying to burn it off. It might be mildly psionic to detect minds (Which it interprets as rivals / intruders) from just out of earshot. It also might have a short range natural weapon.
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  #14  
Old August 16th, 2018, 03:57 AM
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Quote:
Originally Posted by The Pakkrat View Post
Have you considered capturing a Wypoc Dragon? They're on the wiki. Dangerous. Hostile Environment. High Security world. The beast is found roaming near a certain INI Psionic Intelligence training grounds. Patrols. Fifth Frontier War potential encounters of Zhodani and Imperial vessels. Competition with other hunters (who want to make a glorious kill instead of capture). Other dangerous predators such as a power-diving Swoop (think pterodactyl with a thrusting beak, impaling action). The capture and containment. Hauling it aboard the ship. Transporting it to Patron. Releasing the Wypoc Dragon into a proper pen. Keeping it alive.

Just tossing out issues that came to mind.
One should always wear psi-shielded battledress...

They use life-detection as a targeting sense, in addition to metal-ion smells. PSR 2d6, Int 1d3. 1d6 skills (age=(Skills+1)*4).

Yes, the dragon is a sentient.
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  #15  
Old August 16th, 2018, 11:24 AM
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Players will probably not know Traveller well. Maybe only by reputation. So I expect to show them a few Tropes of Traveller.

Death during chargen.
Visiting a starport.
Gambling in the TAS hostel bar.
Jump travel; High and Low Passage.
EVA in a vacc suit.
Piloting a ship.
Wilderness refueling.
Doing space combat.
Shotguns and cutlasses alongside monomolecular axes and Laser Rifles, together in combat.
Fighting alien creatures.
Solving a cosmic enigma.

Some of these. Probably can't squeeze in all of 'em. And the list is longer than that.

Four hours is time enough for a romp without extensive planning.

Hr 1 - chargen
Hr 2 - travelling
Hr 3 - setback
Hr 4 - climax
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Last edited by robject; August 16th, 2018 at 12:24 PM..
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Old August 24th, 2018, 01:52 PM
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I or the players can steer this in unusual directions. In other words, the adventure title can be a slight misdirection.

"The Hunt" might be an evocative title. However, the most exciting hunt I can think of that feels like Traveller is one that involves Man hunting Man. Whether that's a bounty-hunter job, or The Most Dangerous Game, or something else, is open to conjecture. Animal hunting can be interesting, but it doesn't resonate with me.

Or in other words, I have to decide where to spend my time in preparation for the game, and choose the actual plot.

Consider a misdirected title, with The Hunt being The Hunt For Red October, and in particular its captain, some flavor of Captain Nemo. Maybe Captain Nemo is assumed to be a Zhodani in his Shivva-class Patrol Frigate, harassing Imperial logistics. "Sinking" that ship would be a satisfying end to the adventure, but the "hunting" part might feel like a drag unless it were led around by Indiana-Jones-style action.

And just because the Hunt is about one particular thing doesn't mean the theme can't recur. The Fifth Frontier War has a lot of hunting going on on many levels, though the players may not know anything about that.
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Old August 24th, 2018, 02:02 PM
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"Keep It Simple" is Epicenter's suggestion, and he's right.
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  #18  
Old August 24th, 2018, 02:11 PM
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The title and byline are flexible:

Traveller: The Hunt
Making money during the Fifth Frontier War can be dangerous...


Who's being hunted?
What are they hunting?

Both questions are wide open, leaving me room to decide what I really want the adventure to be about. All they know at this point is the verb.
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Old August 27th, 2018, 06:30 PM
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Two things I need to keep in mind:

1. Keep It Simple.

2. Give Everyone Things To Do. That almost certainly means that if they go hunting for a Rogue Ship, Zhodani or otherwise, that most of the adventure will be "dungeon crawl" aka boarding action, rather than a space chase where the only actions are by the pilot an gunner(s).
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Old August 28th, 2018, 02:59 AM
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Don't forget that other party members could be engineering crew, medics, or damage-control parties. Space combat damage isn't just ship stats reduction, it's things going "boom" or "zap" next to and through the tin can in which they're riding.
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