Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #21  
Old September 20th, 2010, 06:03 AM
mbrinkhues mbrinkhues is offline
Citizen: SOC-14
 
Join Date: Jul 2003
Posts: 1,941
Gallery : 0
mbrinkhues Citizen
Default

Older players will compare Mongoose variant with what came before and find differences. Some good, some acceptabel, some considered unneeded and some bad. Depending on a persons likes/dislikes this will ultimately result in a verdict on the new system.

I.e I like a detailed construction and ship/vehicle operation system with details like power consumption, systems that can be switched on/off, (semi)realistic weapons and ammo allocations etc. So for me MGTs take on vehicles and spacecrafts is second rate compared to Mega, TNE or even GT (with all the quirks GT has)

I like a unified construction system where "one system builds all". Mega almost did it and TNE did. MGT so far has two systems that are so-so compatible and have some elements that are unrealistic (75 percent weight reduction when a support weapon get's vehicle mounted etc.) or too simplified

I prefer a character generation that has some random element yet gives me a high level of control where my character goes. If I start out with "I want to play an Ex-Merchant" I don't want to end up with a drifter that knows every dumpster on ten worlds. So the MGT system with all it's benefits (more careers, all careers the same system) comes in second place after TNE and barely ahead of Mega (due to Mega having the split career system). An no, the "point buy figleave" is not the solution, that system is at best an NPC generator

And so on. In the end the question is "will I play MGT over any of the other systems I own" or (if one does houserules) "Is MGT worth the time/effort to fix what I don't like". And maybe "is supplement x worth buying even if I just plunder it for ideas/gadgets". So far MGT has not delivered for me. It has gotten better in some regions (Replacement of the Mercenary crapgear by proper weapons in the CSC(1)) but so far the time needed to fix the problems outweights the benefits for me. This in turn means that if someone asks "what version to get" my recommendation will be for "another version" even more so since they are cheaper.

Thinks may change if Mongoose delivers what I miss.

(1) That in turn is very close to the "Guns, Gadgets, Gear" supplement of other versions
__________________
Engineers time estimate: The software will be done March 15th, 11:14:36.... What do you mean \"what year\"?
Reply With Quote
  #22  
Old September 20th, 2010, 08:11 AM
Beech's Avatar
Beech Beech is offline
Citizen: SOC-12
 
Join Date: Jun 2006
Location: The Cotswolds
Posts: 178
Gallery : 17
Visit Beech's Blog
Beech Citizen
Default

Quote:
Originally Posted by aramis View Post
Yes, Spica has done really good stuff. They are the new DGP.
Thanks saundby & aramis on behalf of the SPICA team, those are way cool compliments. & yes there is definitely much Traveller love at SPICA, I am glad it shows.
__________________
Dave 'Beech' Redington
travellerart.com
SFRPG
SPICA
Reply With Quote
  #23  
Old September 20th, 2010, 08:41 AM
Plankowner's Avatar
Plankowner Plankowner is offline
Citizen: SOC-13
 
Join Date: Mar 2006
Location: Kansas
Posts: 963
Gallery : 0
Plankowner Citizen
Default

Grognard?

Not sure...

Started playing Traveller with the boxed LBBs back in September 1977. Stopped playing around 1983ish due to Real Life.

Never even heard of MT, T4 or TNE until I resurfaced on this board back in 2007. Spent a lot of time trying to figure out what all the terms meant and then what the systems meant.

I DO like MGT, I like where they expanded character creation and while I am not a huge fan of their ship building system, I preferred HG to LBB2, I can appreciate what they did change from LBB2. I also like most of the supplements; Mercenary is the exception. I like how they have expanded each of the main themes and look forward to the next one.

I DON'T like their editing. I started out pre-ordering books, but now I wait until the second printing so they can fix all the typos.

The SRD for MGT was one of the great boons to the game I believe. Now, if you don't like how MGT did something, write up your own version and Publish it.
__________________
Plankowner
Baron of East Hasserston, Lunion, Spinward Marches
Reply With Quote
  #24  
Old September 20th, 2010, 11:11 AM
captainjack's Avatar
captainjack captainjack is offline
Citizen: SOC-13
 
Join Date: Oct 2006
Posts: 662
Gallery : 0
captainjack Citizen
Default

Quote:
Originally Posted by RandyB View Post
The operational (connotative) definition of "grognard" that I am using included "antipathy to any change" as a key element. Obviously, yours is different.

Added by others, who envy our garages packed with games........


Quote:
Originally Posted by RandyB View Post
Fixed yours.

...Thanks . Two beers with dinner and advancing age will do that. Nice to see the typos didn't derail the message.
__________________
_________________
Captainjack23, KOD
Marquis d'Remulak, Sol 1833

My Traveller, OD&D and obsessive game design Blog:

Crawdads and Dragons

Current development projects
Adventurer What if Original D&D was written for traveller !
Bricks and Basilisks: RPG Gaming with <ahem> modular and trademarked brick construction system minifigs !

I think the true measure of virtue is not how we treat people when they give us what we want,
but how we treat people when we are denied that.
Reply With Quote
  #25  
Old September 21st, 2010, 08:13 AM
Nezach's Avatar
Nezach Nezach is offline
Citizen: SOC-6
 
Join Date: Jan 2008
Location: ubiquitous
Posts: 16
Gallery : 8
Nezach Citizen
Default

Quote:
Originally Posted by Supplement Four View Post
You look at a DGP supplement, be it a magazine, adventure, or supplementary book, and you can feel the love that went into it.

[snip]

You could tell. The DGP people LOVED Traveller. They did. And, their work showed it.
I think this hits the mark. You could tell those guys were playing the heck out of some Traveller. The quality showed not just in their writing. The artwork and graphics they and the artists they hired produced for Traveller have not been matched in a Traveller line since IMO.
Reply With Quote
  #26  
Old September 21st, 2010, 10:14 AM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by Nezach View Post
The artwork and graphics they and the artists they hired produced for Traveller have not been matched in a Traveller line since IMO.
And, it was just B&W line art, most of it--and I still prefer it to the full color cover of the MGT Vargr or Darrians, because those, to me just__don't__look__Traveller. They look like D&D in space.

If I saw the pics without the words "Traveller" on them, I'd think that they were the covers on supplements for some other game--Alternity comes to mind.
Reply With Quote
  #27  
Old September 21st, 2010, 02:41 PM
Colin's Avatar
Colin Colin is offline
Citizen: SOC-14
 
Join Date: Jun 2002
Location: Victoria
Posts: 2,703
Gallery : 0
Visit Colin's Blog
Colin Citizen
Default

I think most objections to Mongoose Traveller boil down to "It's not what I would have done..."

Many of the objections stated have been fair enough. I would have done things differently, too.

In my opinion the OTU cover art work, has been very good to excellent. Prior to this, Traveler cover has often been rather sterile. Interior art work has been fine, with a few glaring exceptions. Deckplans have been poor, but those are expensive and time-consuming to produce.

I prefer crunchy design systems, as they are actually easier to use, or at least easier to get what you want out of them. But I can work with what Mongoose has, with little problem.

Mongoose has, at least revived a moribund game. They are producing product, and getting people involved. They done good stuff, and more good stuff is on the way (like in 2011 )

Oh, and I liked the Star*Drive setting for Alternity. My favourite space opera game setting that I've seen. The Alternity rules? Not so much, and they have a heavy scent-of-Traveller about them, whcih, given TSR's role in the demise of GDW, annoyed me considerably.
__________________
Colin Dunn
Just some guy
Reply With Quote
  #28  
Old September 21st, 2010, 03:04 PM
fiat_knox fiat_knox is offline
Citizen: SOC-12
 
Join Date: May 2008
Posts: 408
Gallery : 0
fiat_knox Citizen
Default

What's a hata? Is it something like a small green fruit you serve in a dessert fruit salad?
No, sorry, that's a wiki.
__________________
"You people and your quaint little categories." - Capt. Jack Harkness, Torchwood
"I aim to misbehave." - Capt. Mal Reynolds, Serenity
Reply With Quote
  #29  
Old September 21st, 2010, 03:12 PM
jawillroy jawillroy is offline
Citizen: SOC-13
 
Join Date: Aug 2003
Location: NYC
Posts: 946
Gallery : 0
jawillroy has disabled reputation
Default

Quote:
Originally Posted by fiat_knox View Post
What's a hata? Is it something like a small green fruit you serve in a dessert fruit salad?
No, sorry, that's a wiki.
A hata? It'sa whatchu putta onna you heada whena she'sa getta cold.
Reply With Quote
  #30  
Old September 21st, 2010, 03:26 PM
kafka47's Avatar
kafka47 kafka47 is offline
Citizen: SOC-14
 
Join Date: Mar 2001
Location: For the most part : Toronto, Canada
Posts: 5,379
Gallery : 28
Visit kafka47's Blog
kafka47 Citizen
Default

Maybe, you should call this by the proper name...most people refer to Mongoose Traveller as MgT as opposed to MegaTraveller...it would be a lot less confusing...

But, why do I hate MegaTraveller...lack of proofreading, some glaring things that ain't Traveller or good SF, a lack of clear direction of the Traveller brand (making it generic like CT). These are things that I can live with.

As even GDW made the same mistakes...so I have less problems with Mongoose than I had with TNE.

Having said that, I find their OTU stuff really strange and I know that is going to change...but it would have been nice if they had a writers' bible or committee of grognards to vet some of their stuff rather than simply relying upon Marc's memory. Which is where some of the proofreading errors could be avoided.

I don't hate MgT, but, I do think if they did look at the corpus of Traveller rules and background more carefully, I think they could have avoided some of the pitfalls that marred things like T20 which I found brought Traveller to level Munchkin role playing after introducing several interesting concepts... But, like all Traveller products, I take what I need to game and not sweat the small stuff.
__________________
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.

Check out the calendar for active Toronto Traveller games: http://www.meetup.com/Toronto-Area-Gamers/
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mgt art Supplement Four Mongoose Traveller 176 December 7th, 2009 10:56 AM
My First MGT Game. Icosahedron Mongoose Traveller 16 December 3rd, 2009 12:47 AM
So, I've got MGT and... StanTheMan Mongoose Traveller 7 January 27th, 2009 11:11 AM
MGT and MT zonk Mongoose Traveller 31 December 1st, 2008 09:41 PM
MgT Serenity Jamus Mongoose Traveller 5 November 29th, 2008 09:52 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.