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2300AD & 2320 Discussion of the original 2300AD from GDW, the revised 2300 from Mongoose Publishing, or QLI's 2320AD.

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  #21  
Old September 10th, 2010, 11:06 AM
Putraack Putraack is offline
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Sounds good to me, 2300 was one of the games I wanted to do something with, but never could.

Things like the 7.7ly and 0.01g limits to FTL travel were things that I have tried to slip into just about any SF game I've played since.

Hey, if it uses MGT's space-combat rules, then they'll have a lot better internal consistency!

Yeah, I'm looking forward to this!
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  #22  
Old September 10th, 2010, 11:43 AM
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Quote:
Originally Posted by Colin View Post
What Kafer War?

I'll be honest. One of the biggest problems I ever had with 2300AD as a setting was the big, bad, Kafer War. With the inclusion of the Kafer War, all the other rich campaign types possible suddenly become obviated....
Very well put; you may have won me over.

But what does this do to your 2320 AD setting?

When I played 2300 AD it was primarily the initial setting as you described for the longest part. Invasion came out later, around the time things were getting dull. This led to a series of adventures throughout the Kafer War, which were fun. Upon completion, the campaign turned towards Earth and some cyberpunk elements due to the release of another supplement. Then things died off after that. Even with the release of details about Kafer Space, the campaign ended. I don't recall now if it was due to boredom or other real life happenings. So I understand the impetus to keep the Kafer War on the back burner for a long while.

But, I also like the idea of someday advancing the timeline with adventurers surviving through the Kafer War before advancing to a new interesting setting (as in 2320 AD). Something for the distant future perhaps with a supplement/adventure in-between (the Invasion). Kind of what Hard Times was between MT and TNE?
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  #23  
Old September 10th, 2010, 12:57 PM
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Over time, elements of 2320 will likely creep into 2300. However, as far as I am concerned, 2320 is a future that will never be.

Kafers are as much a part of 2300AD as exploration, but each needs to have their place. No element should dominate the setting, certainly not initially.

The future all depends on the nature of the alien threat that has descended on Aurore. Can they be reasoned with? Why are they there? Will they stay on Aurore, or try to push further into Human space? Are they good with butter? All questions that need to be answered.
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Old September 10th, 2010, 03:27 PM
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Quote:
The future all depends on the nature of the alien threat that has descended on Aurore. Can they be reasoned with? Why are they there? Will they stay on Aurore, or try to push further into Kafer space (or don't you mean Yili Space)? Are they good with butter? All questions that need to be answered.
(c) Everything You Wanted to know about Kafers GDW/QLI/Mongoose 2007

You got the quote wrong...

Yes, the thing about Kafers was that they were kinda spoiled when the sourcebook and articles in Challenge came out. They became something in between of the reoccurring "monster" without being threatening and simply comic relief. I hope that you can inject some more secrets back in...even if it means Triumphant Destiny was not a mutant but an adaptation to when the Kafers encountered the Yili, thereby, creating not one TD but many more that may be submerged amidst the Kafer horde waiting for the correct activation. Or perhaps, the Yili are up to something? And, why is glob (Pentepod) looking at me in a funny way... Humans should really get the sense that they ain't in Kansas any more. And, provulutionist and cyberpunks (hopefully, you will get to see what Cubicle 7 is doing) are redrawing the landscape of what it means to be human without the transhuman baggage.
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  #25  
Old September 10th, 2010, 05:42 PM
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Quote:
Originally Posted by Colin View Post
Over time, elements of 2320 will likely creep into 2300. However, as far as I am concerned, 2320 is a future that will never be.
I hope that more than a few 2320 elements creep in; I've always wanted to see it and occasionally curse myself for not spending the money.

One question though: will there be a playtest, and how will one get in on it?
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  #26  
Old September 30th, 2010, 08:01 AM
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This is great! Can't wait for it. Not having to work with cellotaped second books and updates.

You can put me down for one, Colin. Thanks for the reply BTW.


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  #27  
Old November 16th, 2010, 06:01 AM
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any progress report on this ?

Im hoping for a sneak peek in S&P or something at least
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  #28  
Old November 16th, 2010, 10:33 AM
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Nothing to report as of yet. Initial work has started, but the contract is not yet in place.
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  #29  
Old November 21st, 2010, 12:01 PM
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I'm very happy to hear that my favourite RPG is being brushed up and overhauled!
I really liked the 2320AD idea, but a complete reworking is off course better. I do think it's sad for Colin that so much of his work has been for nothing, but I hope (and trust) that a lot of it will find its way into the New And Improved 24th century!

Is there any news yet?
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  #30  
Old November 21st, 2010, 01:55 PM
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This is good to hear!
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