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  #11  
Old November 19th, 2009, 07:42 PM
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Originally Posted by mbrinkhues View Post
The European "Standard fuel use" isn't a simple "run 100km".
Just sharing what I experienced. I fully admit that I might not have been fully informed since I was a high school student at the time and everyone considered me less intelligent, since I wasn't perfectly fluent when I arrived. Most of the time, however I was able to understand what they were talking about, even if I could not communicate my thoughts readily.

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Originally Posted by mbrinkhues View Post
Game rules shouldn't need house rules.
Yes and no. A game company can come up with a standardized set of rules. But a company cannot anticipate the needs of your exact group vs another group, nor should they. Any company should aim to make the most number of people as happy as possible. Customization to the individual group's needs should be the responsibility of the group. In an ideal world, there would be no need for customization, but we do not live in an ideal world.

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Book rules are less debatable.
You have never played Dungeons and Dragons with my friends. I stopped gaming with them because we were unable to spend less than 1/2 our time arguing about something in the rules.
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Last edited by dmccoy1693; November 19th, 2009 at 07:48 PM..
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  #12  
Old November 19th, 2009, 07:55 PM
E.D.Quibell E.D.Quibell is offline
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Originally Posted by mbrinkhues View Post
fifth incarnation of a game universe like MGT is.
Fifth? What? Appologies it's a bit off topic, but how did you work out that it's the fifth?

Regards,

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  #13  
Old November 19th, 2009, 08:09 PM
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Originally Posted by mbrinkhues View Post
Classic problem: That's a house-rule. Game rules shouldn't need house rules. That's even more true if the rules are the fifth incarnation of a game universe like MGT is. And house rules are the most common reason for endless discussions at the game table. Book rules are less debatable.
I am an intelligent, imaginative person, and I see no reason to be bound to what a book tells me. If you prefer to do something differently to how I would do it, then feel free to do so.
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  #14  
Old November 19th, 2009, 09:26 PM
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I was always under the impression the two weeks was under full power. so jumpwoudl be close to being a free week.
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Old November 19th, 2009, 10:52 PM
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Originally Posted by Madarin Dude View Post
I was always under the impression the two weeks was under full power. so jumpwoudl be close to being a free week.
Logically it would be. However, CT rules overlooks this aspect of the situation and require new power plant fuel every four weeks regardless. At least, I think it does; I can't actually recall where, though.

For an armed ship it's even worse. Fuel consumption is effectively based on the assumption that you're firing the weapons 24/7!

EDIT: Firing the energy weapons, of course.


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Last edited by rancke; November 19th, 2009 at 11:28 PM..
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  #16  
Old November 19th, 2009, 11:16 PM
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Originally Posted by rancke View Post
For an armed ship it's even worse. Fuel consumption is effectively based on the assumption that you're firing the weapons 24/7!

Isn't that what everybody else does?

And not just energy weapons, I fire full salvos of missiles 24/7 as well from my HG missile bays of infinite reloads...

...but that's another topic entirely
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  #17  
Old November 20th, 2009, 06:21 AM
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Originally Posted by Jame View Post
I also dislike MGT's rule about fuel lasting only 2 weeks,
Except. . . it is not a rule. The book does not say that at all. . .
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  #18  
Old November 20th, 2009, 07:58 AM
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JTAS # 14, page 25 has an optional HG rule about powering down. A ship can power down to Pn 1 (in which state it can't fire energy weapons and manuevers at 1-G). It consumes fuel as a normal Power Plant 1 would.
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Old November 20th, 2009, 09:27 AM
mbrinkhues mbrinkhues is offline
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Quote:
Originally Posted by E.D.Quibell View Post
Fifth? What? Appologies it's a bit off topic, but how did you work out that it's the fifth?

Regards,

Ewan
Clunky, Mega, TNE, T4 and now MGT. I left out T20 and GT since they are totally different systems
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Old November 20th, 2009, 09:30 AM
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Quote:
Originally Posted by scrabble View Post
I am an intelligent, imaginative person, and I see no reason to be bound to what a book tells me. If you prefer to do something differently to how I would do it, then feel free to do so.
Question: If I have to change the book/don't need the book, why buy it in the first place? I pay a company so I DON'T have to spend time house-ruling. Otherwise I could have stopped buying Traveller stuff after MegaTraveller (The German variant of Clunky was even worse than the US version and that was baaad IMHO)

And as soon as you play at a convention etc. House rules will come back and bite you in the lower back. Same with new players in the group, new groups etc. "By the book" is the way and a game should deliver if the company want's my money (Obviously Mongoose does not get mine)
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