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Old April 11th, 2008, 05:17 AM
MongooseMatt MongooseMatt is offline
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Default New Traveller Preview

With the new Traveller rulebook released at the end of the month, it is time for the penultimate preview of the game. This time, we take a look at the classic Scout ship, in all its new edition goodness!

You can find the previews, along with more information on the new Traveller game at;

http://www.mongoosepublishing.com/ho...hp?qsSeries=51
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Old April 11th, 2008, 09:19 AM
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Very nice - can we be expecting new deck plans for all the standard designs?

Oh, and will there be pack of deckplans or pdf of same as a future release?
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Old April 11th, 2008, 10:02 AM
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Why yes there are.
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Old April 11th, 2008, 10:18 AM
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Matt, I am very impressed with the rules that I have read in both the playtest document and from the sample pages provided. I am glad that you decided to incorporate more of CT into the game then you would have wanted to...as Traveller has a certain feeling (and we grognards are all about preserving that feeling ... having said that I still await the final text before I pass full judgement).

Matt, the Starships are beautifully rendered. But, why, why did you not keep the rest of the art up to that standard. The other art is ok to downright poor representation. It really surprises me that Mongoose would cheapen out on the art when you have so many fantastic artists at your disposal. Traveller has to a hard gritty feeling with a space opera overtone...get Marc to lend you copies of JTAS to get the right mood to communicate to your artists.
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Old April 11th, 2008, 10:40 AM
Kharum1 Kharum1 is offline
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You know Kafka47, I know a really good artist who would have like to do the artwork for it.
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Old April 11th, 2008, 11:05 AM
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Can't say I'm hugely impressed. The design system looks a bit primitive, and the deck plans don't match either the design or the illustration.
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Old April 11th, 2008, 11:12 AM
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I think the plans do match the discription given, at least at the time of the commission of the work.
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Old April 11th, 2008, 11:21 AM
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I have to take back what I just posted. What I see there is not what I was given to do the deck plans. The fuel was considerable less and there was only one ton allocated to fuel purifaction. I was not responsible for the images of the ships. Which was too bad because I built 3D models for each. Oh well.
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Old April 11th, 2008, 11:38 AM
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Quote:
Originally Posted by MongooseMatt View Post
With the new Traveller rulebook released at the end of the month, it is time for the penultimate preview of the game. This time, we take a look at the classic Scout ship, in all its new edition goodness!

You can find the previews, along with more information on the new Traveller game at;

http://www.mongoosepublishing.com/ho...hp?qsSeries=51
Hopefully, the preview illustrations and deckplans are intentionally low resolution to keep the preview file size down. If not, you'd better call your printer...
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Old April 11th, 2008, 11:50 AM
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Quote:
Originally Posted by Andrew Boulton View Post
Can't say I'm hugely impressed. The design system looks a bit primitive, and the deck plans don't match either the design or the illustration.
The shape on the deckplans is wrong, but the internal layout of the Seeker could work (though its too small). However, the air raft bay is too small and the cargo hold is too big...transposing them (and assuming 1 ton of cargo is stored in the air raft bay) would make them come out. I counted 80 squares used for non-fuel purposes on the Seeker plans, which would work out to an internal volume of 40 dtons. The Seeker design sheet has 76 tons allocated to non-fuel purposes, so the deckplans are overly cramped. <sigh> The Type-S scout is Traveller's X-Wing Fighter or Firefly's, uh, Firefly, for cripes sake. Couldn't they at least get this one right?

You could make the plans come closer by assuming each square is 2m x 2m rather than the standard 1.5m x 1.5m. Lousy choice, since the combat system is geared to 1.5m squares.

Overly cramped ship plans make it a lot harder to run combats if the combat system uses a grid based tactical movement system (as MGT does). Mongoose might want to add this section to their errata list.

The design system is a lineal descendant of the CT Book 2 design system. I happen to like the Book 2 system, so I'm fine with the MGT variant. I only hope that the big ship design system is compatible...

EDIT--All that said, a design system based on formulas rather than charts would be more concise. And since I use spreadsheets, it would be easier to implement (though Excel's lookup tables were a gamer's answered prayer).

Last edited by tbeard1999; April 11th, 2008 at 12:01 PM..
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