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The Fleet Ship designs, strategies, and tactics.

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Old March 27th, 2005, 03:21 PM
Piper Piper is offline
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Fleet Tug (modified Book 2 design)

Using a 1000-ton hull, the Fleet Tug is designed as a support vessel for fleet repair ships. It is intended as a high-capacity "tow truck" which can assist in light repair work or tow a disabled
vessel back to a rear area for more extensive repairs. The design is based on the SDB jump shuttle from "Traders and Gunboats".
It mounts jump drive Z, maneuver drive W, and power plant W, giving an unloaded performance of jump-6 (limited by computer model to jump-3)
and 5-G acceleration. Towing a 4000 ton load limits performance to jump-2 and 1-G acceleration.
Fuel tankage of 550 tons supports the power plant and allows any combination of jumps totaling 5 or less. Jumping with a large tow requires connection to the tow's fuel tankage which can take several hours to perform in the field.
Adjacent to the bridge is a computer Model/3 with 4 tons available for upgrade.
There are 8 staterooms and no low berths.
The ship has 5 hardpoints and 5 tons allocated for fire control. Each hardpoint carries a single turret mounting a beam laser.
There are no ship's vehicles.
Cargo capacity is 100 tons dedicated to repair parts and piping to make fuel connections to a tow.
The hull is not streamlined.
50 tons at a cost of .1MCr per ton have been used for the clamp and grapple system. 8 tons have been used for workshops.
The Fleet Tug has a crew of 15: pilot, navigator, medic, 7 engineers, and 5 service crew who double as gunners.
The ship costs 621.5MCr without any deductions or fees and requires 30 months to construct.
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