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The Fleet Ship designs, strategies, and tactics.

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Old December 6th, 2005, 06:17 AM
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Golan2072 Golan2072 is offline
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At TL12-, fighters easily overwhelm almost everything in "vanilla" HG; at TL13+, they are simply useless. I'd like to unite my High Guard small craft (especially fighters) into squadrons (6-12 craft each, depending on weapon) for both the sake of simplicity (less die rolls) and in order to balance fighters in HG. The weapons are not an issue; I know the HG2 Battery rules well enough. But I want each squadron to be treated as one "ship", commanded by the leading pilot, and subject to hits/damage as one "ship" as well; help will be more than welcome.
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