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The Fleet Ship designs, strategies, and tactics.

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Old June 4th, 2008, 08:19 PM
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Default Rewriting Mayday


The story thus far, I have this grand plan in my head, and well now kinda on paper, of converting/updating Book 2 starship combat into something like Mayday. Directly this isn't that big a deal, but I amy also coupling it with bits and pieces of other editions of Traveller, most notably MGT.

The base scale is 1000 second terns with a 10,000 km hex, i.e. 30 hexes equals 1 light-second. The game board is a 24 by 36 inch sheet of 6 mm hexes and play will be plotted.

Those are givens.

Now, the question is what are the relative turret weapon damages?

Book 2 has:
Beam Laser = 1 hit
Pulse Laser = 2 hits
Missiles = 1d6 hits (Note there is a similar system in Special Supplement 3 Missiles, and I am going to include, but it really only adds options for missiles. and is ratable in the same scale as book 2)

These are all a given, so how do the ones added in High Guard rate on this scale, in gross damage?

Plasma Guns
Fusion Guns
PA Barbettes

And as a added bit, there is reference to Heavy Lasers in early Journals, I believe these were in 1st edition/printings of book 2, which I do not have a copy of any more. So any body wish to enlighten me?
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