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Old April 5th, 2020, 01:55 PM
jackleg jackleg is offline
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Default Interplanetary campaigns

A few decades ago there was an article in the JTAS about setting adventures in a planetary system. No jump drives, just going from planet to planet in one system. It really did not seem to gain any traction at the time.

Now with the TV show The Expanse, it shows a story could be within one system.

Is anyone doing this for their game?
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Old April 5th, 2020, 02:13 PM
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Quote:
Originally Posted by jackleg View Post
A few decades ago there was an article in the JTAS about setting adventures in a planetary system. No jump drives, just going from planet to planet in one system. It really did not seem to gain any traction at the time.

Now with the TV show The Expanse, it shows a story could be within one system.

Is anyone doing this for their game?
Are you talking about "From Port to Jump Point" in JTAS Issue 22?
https://wiki.travellerrpg.com/Journa...Aid_Society_22
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Old April 5th, 2020, 02:33 PM
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I have run several campaign set within a single system - a near future solar system campaign or three and a couple set within systems of my own design.

In my longest running episodic planet of the week campaign we went for several months within a single system because the players kept finding hooks, leads, adventures and stuff to do.

You don't even need an extended system generation system, just use our own solar system and what we know of other systems.

Decide on how many rocky planets - design them and put them on the system map. Decide how many gas giants, ice giants, asteroid belts, even companion stars and just add them to your system map.

Consider orbital habitats, space industry, tourism and the like.
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Old April 5th, 2020, 02:49 PM
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There was another article in JTAS No 18 called "Travelling Without a Starship" by J. Andrew Keith.

It also featured setting adventures in various sites within a single system, such as a Starport Complex, a solar weather station, a manufacturing facility or a military base among others ... plenty of ideas for an adventure or a campaign there.
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Old April 5th, 2020, 04:51 PM
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Until you get up to about a Pop 7 even one world can be a big place. Millions of inhabitants and even a touch of technology aiding transportation starts to shrink a world quickly.

But, assuming the OTU, some areas have ten thousand years of exploration, settlement, retreat, bad investments, more settlement, lost records, and off-script development just lying around waiting to be rediscovered. Even the Spinward Marches has a thousand years of Imperial history, at least another thousand between the Zhodani and Vargr, and a few touches of refugee settlementa thousand years before that...

Old O'Neils or Stanford Torus stations are hard to hide, but buffered asteroid stations or colonies, lost ground installations, or large things on cometary orbits are a staple of SF. You can also explore, with the right "ship", objects in the Oort range, centaurs, and nearby rogues. Imagine a system that, pre-contact, had gone full Lockstep with artificially heated TKOs and Oort objects. Even if the inner system is fairly boring (and it probably won't be), the deep black can keep a party busy while never leaving the same map hex.
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Old April 5th, 2020, 11:50 PM
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This (Earth's) star system alone has 8 Planets, 4 (or more) Dwarf Planets, an Asteroid Belt (possibly 2 belts), a Cometary Belt, and more than 200 Moons. Plenty of room to run a Campaign in.
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Old April 6th, 2020, 01:03 AM
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Consider orbital habitats, space industry, tourism and the like
mining/prospecting operations, science expeditions, scout bases, survivalist colonies, religious colonies, secret corporate research projects, ecosystem reservations, original native reservations, bioresearch stations, space cadet camps, alien ghettos, elite compounds, junkyards, prisons ....

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Millions of inhabitants and even a touch of technology aiding transportation starts to shrink a world quickly
no it doesn't. makes it easier to get to any place you focus on, but it's still a huge place. from downtown tokyo to the middle of the outback, and from the french riviera to the calcutta slums, offers a lot of possibilities.
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Old April 6th, 2020, 03:12 AM
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Originally Posted by flykiller View Post
no it doesn't. makes it easier to get to any place you focus on.
Which is exactly the definition of "shrink" I was using. Once you don't have to deal with every mile as a personal affront to your progress, the world is getting smaller.

"A few days on a train" is much like "after a week in jump space" conceptually. You are traveling by map, as Indiana Jones and some Muppets are know to do.
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Old April 6th, 2020, 11:03 AM
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Quote:
Originally Posted by Duke Craig View Post
Are you talking about "From Port to Jump Point" in JTAS Issue 22?
https://wiki.travellerrpg.com/Journa...Aid_Society_22
No, it was this one.
No 18 called "Travelling Without a Starship" by J. Andrew Keith
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Old April 6th, 2020, 11:08 AM
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Hi
The Expanse, Firefly, Trans Human, and Orbital 2100 are all great examples of the type of game you might want to run.
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