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The Fleet Ship designs, strategies, and tactics.

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Old June 10th, 2019, 12:01 PM
kilemall kilemall is offline
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Default Frozen Watchbots

Simply put, why is the Frozen Watch humans? Why not bots?


I expect part of the reason is cost, having a bunch of capable bots in reserve is capital-intensive, especially if they are not being used all the time. The robot use case is dependent on 24/7 utilization without the frailties of flesh, bots reserved for Frozen Watch (robowatch?) would be a more expensive 'ship reclamation insurance policy'


We could probably presume that robots are part of everyday operations, wrapped into the high cost of the ship equipment and the maintenance (annual/monthly, whatever). This would be for additional battle/exploration damage capabilities.


Depending on what was allowed, probably could fit 2x as many robots into the same space. Need a robot equivalent of medical station and staterooms for regular operations if the bots are to keep the ship flying after the battle back to the shipyard.



Of course you could do what I've suggested before, Ship's Robot is a fixed installation of the CPU and storage and everything else doing the work is remotely controlled drones. Save a LOT on having to pay for a full brain on every bot and can build in independent emergency power, at the price of risking centralized loss. I would recommend computer hits counting against each Ship's Robot or Robot Server Node.



I suspect this has been covered somewhere but the search isn't terribly conducive to finding it so apologies for those who 'have seen it before'.


Any other thoughts?
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