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The Fleet Ship designs, strategies, and tactics.

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Old July 6th, 2005, 03:35 AM
Hal Hal is offline
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Hi guys,
Got a question for you all.

Lets say for the sake of argument, you're assigned to a T type Patrol cruiser. For sake of argument here, lets use the CT version of the ship and crew compliment rather than any other game system.

Pilot, navigator, 3 engineers, medic, four gunners, 8 troops.

Now, lets assign this Type T patrol cruiser to the "Subsector Navy". It is tasked with patrolling the system, anti-piracy, customs inspection, you name it. The world in question is a TL 6 world with a decent population rating - so it does get traffic on a regular basis.

Now here is the rub. You're the commanding officer. Where do you station your ship? What kinds of shifts do you maintain? How do you maintain a round the clock bridge watch? What about R&R? What do you do about sickness such that a crew member is on sick duty? Then comes the next dreaded issue - maintenance. Once every 52 weeks, your ship is required to spend 2 weeks in maintenance. Lets assume that your ship is required to spend only 2 weeks in transit to the nearest port capable of doing refits and/or maintenance. That's two weeks out, two weeks back.

Last but not least - what do you do for personnel rotations? If each member aboard your ship has signed on for a term of 4 years, presumably, not everyone is going to have the same separation from service date. How do you plan for this.

Clearly, the Subsector Navy is going to have to plan for much of the time spent in transit to and from the duty station to the port for refit/refurbishing/maintenance. Clearly, the Subsector navy will be responsible for picking up and dropping off personnel during the separation from service aspects of various personnel.

Does anyone have ideas, thoughts on this?
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