Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Reply
 
Thread Tools Display Modes
  #1  
Old December 7th, 2008, 12:58 PM
rsitalyct rsitalyct is offline
Citizen: SOC-9
 
Join Date: May 2007
Location: Italy
Posts: 49
Gallery : 0
rsitalyct Citizen
Default HIGH GUARD ... I need it really?

Hello!

I have learned the basic rules (LLB 1-3) plus I have read MERCENARY, SCOUTS and MERCHANT PRINCE but I have jumped over HIGH GUARD; I have skipped it (after giving a brief look) manly for 3 reasons:

1) it seems to me unnecessary complicated and not in the same mood (I mean simple) as the basic BOOK 2 and the other ones as well
2) Now I know very well BOOK 2 and I design the ships myself
3) in a RPG game I don't see useful have a deep session of space combat ... basic rules can solve them fast

While I was consider about posting this thread, surfing at some old HG related posts, I found one of them posted last year by SUPP4 that said:

"I've been considering HG lately, having been a Traveller rpg player for 25 years (this month!) but never a HG player."

Of course the original post has more than that but his statement made my thinking if HG is really useful and if it is worth the time spent on learning it ... what do you think?

I have doubts because:

1) many supplements and adventures refers to HG rules and statistics
2) I love space combat because I'm a war oriented boardgamer (I own all the Traveller boardgames (also the ones based on TNE) as well as many others space combat games ... mostly BABYLON 5 related and few others in different universes).

So .. have I to learn it in your opinion?

Thanks in advance as always!

Roberto
Reply With Quote
  #2  
Old December 7th, 2008, 01:16 PM
GypsyComet's Avatar
GypsyComet GypsyComet is offline
Citizen: SOC-14
 
Join Date: May 2001
Posts: 3,754
Gallery : 3
GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++
Default

Ongoing argument (yes, after 30 years) concerns whether High Guard replaces Book 2.

If you favor a "small ship" setting, High Guard has little to offer you. Its combat system is meant for fleets, and is too granular for small ships or RPG combat.

If you favor a large ship setting, as the OTU has become, High Guard gives you the design tools for the big stuff, fleet combat, and advanced character generation related to the fleet model of space navy.
__________________
We are all playing different games that happen to have the same name.

"Alright. Where did that Beaker get a cred stick?"
(Website down until further notice)
Reply With Quote
  #3  
Old December 7th, 2008, 01:58 PM
rancke's Avatar
rancke rancke is offline
Absent Friend
 
Join Date: Feb 2001
Location: Copenhagen, Denmark
Posts: 12,238
Gallery : 11
rancke Respected Citizenrancke Respected Citizenrancke Respected Citizenrancke Respected Citizenrancke Respected Citizenrancke Respected Citizenrancke Respected Citizen
Default

Quote:
Originally Posted by rsitalyct View Post
"I've been considering HG lately, having been a Traveller rpg player for 25 years (this month!) but never a HG player."

Of course the original post has more than that but his statement made my thinking if HG is really useful and if it is worth the time spent on learning it ... what do you think?

I have doubts because:

1) many supplements and adventures refers to HG rules and statistics
2) I love space combat because I'm a war oriented boardgamer (I own all the Traveller boardgames (also the ones based on TNE) as well as many others space combat games ... mostly BABYLON 5 related and few others in different universes).
If Book 2 covers your needs, there's no reason to switch. The big problem with Book 2 ship design is that it is incompatible with HG (the rule in HG grandfathering Book 2 designs to the contrary notwithstanding). Some things you can do with Book 2 is impossible with HG and vice versa. Some things you can do with both often results in different statistics for the two systems. And a lot of material produced since HG (though not, alas, all of it) either follows HG or another system that's closer to HG than to Book 2 (TNE doesn't fit either one). So if you want to stick to Book 2, you either cannot use it or will have to ignore the differences. Though, as I said, some of the subsequent material ignored HG and stuck to Book 2.

Note that ALL the various ship design systems have mutual discrepancies. But the discrepancies between HG and the rest are smaller than the dicrepancies between Book 2 and the rest.

If you do decide to switch, I'd reccomend going for QSDS (Quick Ship Design System) if you can find it anywhere. Others will disagree with me, but I think that one has the fewest problems.


Hans
Reply With Quote
  #4  
Old December 7th, 2008, 02:19 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Roberto,

Did you buy the Classic Traveller CD-ROM for $35 from Far Future?

If you did, you already have HG as that CD-ROM comes with everything GDW published for Traveller.

If I were you, I'd buy the CD-ROM, because it's so inexpensive, and then I'd cherry pick the things I wanted in print. That way, if you never use HG but want to refer to it from time to time (say, for a skill definition, or maybe use the advanced generation for Naval characters), you'll have it on the CD-ROM. The other books that you use all the time, you have in print as you've purchased them.

I also highly recommend getting the JTAS CD-ROM. There is so much good stuff in the JTAS run...it's incredible.
Reply With Quote
  #5  
Old December 7th, 2008, 03:04 PM
dean's Avatar
dean dean is offline
Citizen: SOC-14
 
Join Date: Oct 2002
Posts: 1,069
Gallery : 0
dean Citizen
Default

Quote:
Originally Posted by rsitalyct View Post
Hello!

I have learned the basic rules (LLB 1-3) plus I have read MERCENARY, SCOUTS and MERCHANT PRINCE but I have jumped over HIGH GUARD; I have skipped it (after giving a brief look) manly for 3 reasons:

1) it seems to me unnecessary complicated and not in the same mood (I mean simple) as the basic BOOK 2 and the other ones as well
2) Now I know very well BOOK 2 and I design the ships myself
3) in a RPG game I don't see useful have a deep session of space combat ... basic rules can solve them fast

While I was consider about posting this thread, surfing at some old HG related posts, I found one of them posted last year by SUPP4 that said:

"I've been considering HG lately, having been a Traveller rpg player for 25 years (this month!) but never a HG player."

Of course the original post has more than that but his statement made my thinking if HG is really useful and if it is worth the time spent on learning it ... what do you think?

I have doubts because:

1) many supplements and adventures refers to HG rules and statistics
2) I love space combat because I'm a war oriented boardgamer (I own all the Traveller boardgames (also the ones based on TNE) as well as many others space combat games ... mostly BABYLON 5 related and few others in different universes).

So .. have I to learn it in your opinion?

Thanks in advance as always!

Roberto
Have to? No.
But IMO if you are using characters generated from "advanced" character generation from books 4, 6, & 7, then you're shortchanging players who would want to have ship-oriented skills by not using the HG chargen system. Ship design is irrelevant, if you are running a small ship campaign, book 2 is more useful anyway - but it does introduce some concepts you might use during play.
__________________
Dean

IMTU tc++ t5++(LBB#10) ru ge+ !3i c+ jt? au+ ls pi+

Dean 0509 C254539-C 5 hi- as vr-- dr-- zh- 633
Reply With Quote
  #6  
Old December 7th, 2008, 03:23 PM
rsitalyct rsitalyct is offline
Citizen: SOC-9
 
Join Date: May 2007
Location: Italy
Posts: 49
Gallery : 0
rsitalyct Citizen
Default

Quote:
Originally Posted by Supplement Four View Post
Roberto,

Did you buy the Classic Traveller CD-ROM for $35 from Far Future?

If you did, you already have HG as that CD-ROM comes with everything GDW published for Traveller.

If I were you, I'd buy the CD-ROM, because it's so inexpensive, and then I'd cherry pick the things I wanted in print. That way, if you never use HG but want to refer to it from time to time (say, for a skill definition, or maybe use the advanced generation for Naval characters), you'll have it on the CD-ROM. The other books that you use all the time, you have in print as you've purchased them.

I also highly recommend getting the JTAS CD-ROM. There is so much good stuff in the JTAS run...it's incredible.
I have bought both CD-ROM ... absolutely they worth every cents!

Roberto
Reply With Quote
  #7  
Old December 7th, 2008, 08:43 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by rsitalyct View Post
I have bought both CD-ROM ... absolutely they worth every cents!
Then...I'm confused...because HG is on the CD-ROM. You already own it. Just look it over and decide for yourself if you'd like to have it in hard copy (and...can't you print sections you want off the CD-ROM?).
Reply With Quote
  #8  
Old December 8th, 2008, 04:48 AM
rsitalyct rsitalyct is offline
Citizen: SOC-9
 
Join Date: May 2007
Location: Italy
Posts: 49
Gallery : 0
rsitalyct Citizen
Default

Quote:
Originally Posted by Supplement Four View Post
Then...I'm confused...because HG is on the CD-ROM. You already own it. Just look it over and decide for yourself if you'd like to have it in hard copy (and...can't you print sections you want off the CD-ROM?).
You are right ... but my question was:

is HG absolutely needed in your opinion?

Of course I can figure it by myself at last ... but giving a preliminary view at it, I found it more complicated than necessary ... so I wanted to know if in your opinion it worth the effort.

Roberto
Reply With Quote
  #9  
Old December 8th, 2008, 08:30 AM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,926
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Quote:
Originally Posted by rsitalyct View Post
You are right ... but my question was:

is HG absolutely needed in your opinion?

Of course I can figure it by myself at last ... but giving a preliminary view at it, I found it more complicated than necessary ... so I wanted to know if in your opinion it worth the effort.

Roberto
No, it's not absolutely needed, unless you want to have battles between very large starships.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link
Reply With Quote
  #10  
Old December 8th, 2008, 11:44 AM
Jeffr0 Jeffr0 is offline
Citizen: SOC-14
 
Join Date: Nov 2004
Location: Harrisonburg
Posts: 1,037
Gallery : 0
Jeffr0 Citizen
Default

While High Guard is a masterpiece in its own way, it is nevertheless clearly in the tradition of "Accounts and Asteroids" as opposed to the classic "gritty golden age noire sci-fi action vicarious law-breaking rpg violence" school of Traveller gaming.

It is however one of the rare rpg tools for resovlving combat between massive fleets of giant battle cruisers. Nevertheless, it has a reputation of being the sort of game best left to dueling AI's instead of humans....
__________________
Jeffro's Space Gaming Blog
Microgames, Monster Games, and Role Playing Games
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
One on One High Guard Bob Weaver The Fleet 5 July 21st, 2007 04:41 PM
High Guard 3 robject Classic Traveller 521 July 3rd, 2007 08:31 AM
High Guard 5 robject Pre-Release Discussion 4 May 26th, 2006 01:56 PM
High Guard hunter T20 - Traveller for the D20 System 49 August 12th, 2001 04:25 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.