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Old April 1st, 2008, 05:58 AM
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Gallowglacht Gallowglacht is offline
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Wait, you had a chance to nab the whole lot and didn't do a legger and sift through the goodies? tsk, tsk.

Welcome to COTI.
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Old April 1st, 2008, 06:59 AM
mcgurk mcgurk is offline
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Talking Mongoose Traveller

Bugger, you know I think I missed a trick there

Darn, it was a hefty folder though, I may have done
my back in making my escape

Thanks for the welcome, really awesome site
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Old April 1st, 2008, 08:56 AM
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Thanks, but its really just me and like 3 other guys posting under lots of screennames. Hopefully with a 5th person on board we can look even more active, attract more people and eventually act like a real site.
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Old April 1st, 2008, 01:34 PM
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Originally Posted by mcgurk View Post
He was a really nice guy and he is honestly striving to do the best job he can
he is definetly working within traditional Traveller boundaries and he has even been in communication with Marc Miller, how good is that
Not indicative of anything quality-wise... Marc's reputation for quality has been severely damaged of late (mostly by his CCG attempt and by T4)... could be good or bad

Many people feel Marc is out of touch with the fan base (myself included); being in touch with Marc is thus no assurance of anything.

Now, having emailed back and forth a bit, Gareth does seem quite reasonable. I do like what I've seen, except the specific details of the statistics of the draft task system.

I look forward to the SRD, as well... for while what I may produce under it won't be Traveller, it will be a trav-compatible, and if my players Like it, I may send it out for the rest of the world. Oh, how I love open source.
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Old April 1st, 2008, 05:14 PM
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Having seen the three preview documents that are over on the Mongoose board, I was also impressed by how much the criticism from the playtesters was taken to heart. The Timing/Effect thing was generally not liked and even though Mongoose people kept saying how cool it was, it seems to have been removed as a core rule. Lots of other examples like that seem to exist as well.

I look forward to the final document. While it may not be perfect, it is certainly something that can be built on and grown for NEW GAMERS to start playing Traveller.

I recently convinced my two sons and a couple of their friends to try Traveller and rather than go to CT, I am going to use Mongoose's material (set in the TNE 1248 setting). Since I have to teach them the system from scratch, I decided to go with the newest system and the one that will be supported going forward.
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Old July 20th, 2008, 01:46 AM
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Originally Posted by far-trader View Post
Saw that too did you

When I read it I was afraid they had got it right and we could look forward to a book of faceless, soulless, randomly generated, page after page after page, of "UPP : X-terms Service" or whatever
Actually, it is called 760 Patrons, because it, apparently, has 760 Patrons in it... they are making them full-sized books, after all....
But that's just my Opinion, I could be wrong.... -- G. Arktiris, Esq.
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Old July 20th, 2008, 07:52 AM
Gruffty Gruffty is offline
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And, having received my copy of 760 Patrons, I can confirm that the book is *not* a list of 760 UPPs and skills. It's a very useful and a very well put together book, IMO.

Last edited by Gruffty; July 20th, 2008 at 07:53 AM.. Reason: Clarity
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Old July 20th, 2008, 09:13 AM
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It is an extremely useful book but they ain't patrons, at least not compared to the original 76 Patrons.

It is much more like 760 NPC encounters. UPPs and skills might have helped it on but it's cool as it stands.
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Old August 4th, 2008, 06:08 PM
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yep, more like an NPC book
but I like it nonetheless
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Old August 16th, 2008, 11:29 PM
Keklas Rekobah Keklas Rekobah is offline
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I bought the Mongoose Traveller book as soon as it came out, and spent a few hours every day since then going over it in minute detail.

I like it.

Character development seems more balanced between professions, and the number of professions seems to cover more possibilities than CT. Although there is some obvious similarity to GURPS Traveller's character professions, Mongoose's system is still dominated by Classic Traveller's conventions.

But someone needs to issue an errata page (has this already been posted?). The percentage values given for ship's shares need to be re-calculated, and some of the descriptions and methods seem self-contradictory, but maybe they're not.

I've already generated two characters: A somewhat down-on-his-luck former Marine / former salvage worker / current drifter, and a James Bond -ish rogue with dermal weave armor, a DEX of B, and a fondness for body pistols and deception.

My son and his friends have borrowed the book to see about automating the character generation process in C++ ... I wish they'd hurry up, I want to get a game started!
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