Adventurers Tell us your Traveller character stats, skills, and details. |

April 22nd, 2019, 07:58 PM
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Citizen: SOC-14
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Join Date: May 2003
Location: SF Bay Metroplex
Posts: 1,010
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I generally let players have whatever they can imagine, but consider that a bunch of weapons are going to very difficult to get through customs on a lot of worlds (Read Roleplaying opportunities). Then couple that to the cost and availability of parts for maintenance and repair. Note advanced ammunition also falls into those categories as well.
Also note I tend to keep my games at a Knife and Pistol level of conflict, Where Shotguns and SMGs are the heavy weapons. Over the years some variation of Snub Pistols have been the most common weapons.
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Evyn
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April 22nd, 2019, 11:30 PM
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Citizen: SOC-14
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Join Date: Nov 2013
Posts: 3,743
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One benefit is that you don't have to locally source the equipment, possibly at inflated prices, from shady brokers, in regions where procurement is at best in a legally gray area.
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April 23rd, 2019, 02:19 AM
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Knight
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Join Date: May 2007
Location: Crescent City
Posts: 397
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Never really saw the concern, but we’ve always played in Outland/Firefly type campaigns where rifles, pistols and knives were to be expected. But the heavier stuff we always steered away from, even for Army and Marine characters. Kept it special when every once in a while a VRF Gauss gun or a PGMP was in play.
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Knight of the Iridium Throne : Meiz (Core 2225)
Knight of Deneb : Helifil (Reft 0313)
SEH with Diamonds : The Assault on Menorb
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April 23rd, 2019, 05:17 AM
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Citizen: SOC-14
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Join Date: May 2003
Location: SF Bay Metroplex
Posts: 1,010
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Quote:
Originally Posted by Fovean
Kept it special when every once in a while a VRF Gauss gun
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That had to be one hell of a duffle bag to sneak out a VRF Gauss gun.... 
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Evyn
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April 23rd, 2019, 11:04 AM
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Citizen: SOC-14
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Quote:
Originally Posted by mike wightman
I limit mustering out weapon benefits to LBB1 stuff only.
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So you would not allow a Snub Pistol (IIRC it's a LBB4 weapon)?
I see it as one of the most used weapons by space crews (even comercial ones), due to its zero-G use and tranquilizers capacity...
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Duke of Shaia | Vland 3215 | B64A998-E | Marquis of Ashtagz Tyui | SR 1818 | C548786-8 | SEH for actions in Extolay |
I'm not afraid about bullets, what scares me is the speed at which they're incoming.
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April 23rd, 2019, 12:32 PM
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Citizen: SOC-14
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Join Date: Nov 2013
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I donno.
I'm beginning to doubt it's efficacy.
In game mechanic effects, it's slightly less effective than a Survivalist round, basically a twenty two long rifle, and apparently, our laws of war outlaw high explosive smallarms ammunition.
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April 23rd, 2019, 12:58 PM
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Viscount
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Join Date: Jul 2002
Location: Chicago Area
Posts: 558
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Honestly, I never really worried about it that much, kept the PGMPs and the FGMP's off limits, but didn't worry about much else.
D.
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Knighthood (Navar: Diaspora 1804) - Viscount (L'sis: Deneb 0409) - TAS (Vodyr: Lishun 0140)
Count of the Imperial Core (Kadushii: Core 3125)
Starburst for Extreme Heroism with Diamonds - The Assault On Menorb
Medal for Conspicuous Gallantry - The Pursuits at Menorb
IMTU aka "Traveller 2200" = tp++ tc+ mt+ mgt+ tne-- !3i he+
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April 23rd, 2019, 02:11 PM
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Noble
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Join Date: Jun 2003
Location: Newcastle
Posts: 16,786
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Quote:
Originally Posted by McPerth
So you would not allow a Snub Pistol (IIRC it's a LBB4 weapon)?
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Nope, if they want one they will have to buy one, and then only tranq rounds are available for civilian use. A normal revolver can be modified to fire snub tranq rounds easily enough IMTU.
I have recently adopted the Chiappa Rhino as the go to illustration for the revolver/snub pistol IMTU.
Quote:
I see it as one of the most used weapons by space crews (even comercial ones), due to its zero-G use and tranquilizers capacity...
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The HE and HEAP are more likely to damage ship equipment than a revolver round, and how many merchant ship crews bother with zero g combat training for that matter.
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The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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April 23rd, 2019, 02:30 PM
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Citizen: SOC-14
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Quote:
Originally Posted by mike wightman
The HE and HEAP are more likely to damage ship equipment than a revolver round, and how many merchant ship crews bother with zero g combat training for that matter.
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Probably the same ones that bother about having weapons, as altering gravity is as much an anti-hijack toos as weapons may be...
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Duke of Shaia | Vland 3215 | B64A998-E | Marquis of Ashtagz Tyui | SR 1818 | C548786-8 | SEH for actions in Extolay |
I'm not afraid about bullets, what scares me is the speed at which they're incoming.
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April 23rd, 2019, 06:13 PM
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Citizen: SOC-14
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Join Date: Nov 2004
Posts: 2,731
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Quote:
Originally Posted by whulorigan
I suppose (depending on the ruleset you are using) the Gauss Rifle might have better armor penetration that an Assault Rifle or ACR.
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30.06 is around 4,100 Joules. GR run about 4,500. Could modern Level III armor with ceramic inserts stop a GR? Dunno. Not sure it can stop an 30.06, honestly. More designed to thwart assault rifles.
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