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Old June 22nd, 2005, 03:09 PM
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Good afternoon, All,

I've been aware that once upon a time someone ran a Traveller LARP at Gen Con Indy, as well as other smaller cons, probably in the late 90's, 2000 and/or 2001. I have an idle curiosity as to whether anyone knows what rules they used to run their games, and if it would be possible to get a copy of them, if the rules are available somewhere?

Perhaps there were different groups, each using different rules. If so, that's cool. The game designer side of me is curious as to how they presented the character info in-game, and resolved tasks, etc.

Also, what kind of scenarios did they run at these Traveller LARPs?

Thanks In Advance,
Flynn
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Old June 22nd, 2005, 03:51 PM
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Back in the 90s (makes it sound so ancient, eh) my friends and I rented a Paintball court and played out a Traveller scenario whereby there were two rival groups of Mercs to rescue a fair princess (who turned out to quite a problem in her own right). We naturally used point & shoot for combat. For interaction (MegaTraveller rules), we used dice strapped on using those things you get at the supermarket for kids toys then role playing it all the way.

If I were to do it again, I would probably be more organized and try using Fading Suns rules (called Passion Play). See HDI's website for more information. I picked my copy up cheap from eBay ($1.00).

When I was trolling the net, I found a reference to a Traveller LARP, at Patriot Games IV {2005} so hopefully someone here can give us a report.
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Old June 22nd, 2005, 03:52 PM
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Found a website that referred to a Traveller LARP being run at Patriot Games only a few weeks ago...
http://www.patriot-games.com/

EDIT: Kafka, you beat me to it, by a minute. [img]smile.gif[/img]

Anyone attend that one?

-Flynn
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Old June 22nd, 2005, 03:59 PM
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Kafka,

What do you think of the Passion Play rules? Could you run a Traveller LARP scenario using those rules, in your opinion?

-Flynn
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Old June 22nd, 2005, 04:14 PM
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Yes, I think they are workable for Traveller. Naturally, take out some of the weirder parts (unless your adventure will feature psionics). Character classes would have to be more flushed out but very well done.

Flynn are you thinking of writing a Traveller LARP? I would certainly think alot of interest would be generated from it. As Traveller is a better known product and offers much more flexibility in the "types" of adventures offered rather than relying upon archetypes like Fading Suns does. Mind you, that is one thing that I love about FS...
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Old June 22nd, 2005, 04:31 PM
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Hehehe, I think about lots of things. [img]smile.gif[/img] I actually would like to try a Traveller LARP sometime, but I think it'll be like most things I want to play in: if it's ever going to get done, I will have to be the one to do it myself, you know. If I tackled such a project, it would have to be run at Gen Con 2006 or something like that, but I'd much rather play in one than organize and run it.

Still, the thought was provoking enough that I wanted to see how these things were done in the past. I've read on one of the old forum messages here that the one run in 2001 used a nice mechanic to handle task resolution, and the character sheets were effectively CT characters. That intrigues me.

Now, if you are asking if I was thinking of writing something more than a scenario, but looking at an actual system to use for LARPing Traveller, then no, I wasn't thinking about that until you mentioned it.

Out of curiosity, how does Passion Play resolve challenges? RPS (Rock-Paper-Scissors)? Number comparison? Dice?

Graci,
Flynn
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Old June 22nd, 2005, 04:52 PM
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While it doesn't seem as nice or as simple as RPS, here's one way to turn any d20-based game, such as T20, into a LARP.

http://www.larpworks.com/Default.aspx?tabid=152

Weird, huh?

-Flynn
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Old June 22nd, 2005, 05:57 PM
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simple, elegant, and much less likely to roll off the table and get lost...

Seems like not a bad idear for sitting-around-a-table-gaming, either...
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Old June 22nd, 2005, 09:36 PM
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Very nice. The cards could also double as motivation cards as in the old 2300AD or Twilight.

Still researching your question on Passion Play, as it has been a while but I do remember thinking that's how to play Fading Suns, as before I could make head or tail out of what HDI was saying in the main rulebook...D20 FS also helped a bit too but not as much as Passion Play.
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Old June 23rd, 2005, 07:28 AM
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So what LARP weapons and armor do I need to start making?
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