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Old December 26th, 2008, 10:14 AM
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Default The Perfect Traveller Adventuring Team

Ok, here's a question: if you had to make a generic 4-person 'team' for a generic adventure, what would you choose?

I'd pick a Scout with piloting skills, an Engineer with a habit of tinkering, a Merc that can double as Ship's Gunner, and a full Doctor (not just a medic) who likes research and xenoscience. I think those 4 could pretty much handle just about anything. Am I wrong? Would they be flexible enough? Unless it's a merchant campaign, then you'd need someone with Broker and such.

I like my Traveller like the women I unfortunately usually date: Cold, Harsh, and Full of Drama.
In an effort to mitigate injury or death, the Space Patrol and the Interplanetary Safety Council recommend removing your head from Uranus before attempting any activities...
Excessive gravity is the only way to keep a good man down...
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