Quote:
Originally Posted by zamosc
I never DM/GM a D&D b/x or BECMI game, always played those games for more social aspect of the game, so I am not sure of how to wing-it on dice bonus/penalties. Due to the latter, do you have recommendations on what you usually do, or how you start figuring the values?
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What's fascinating about that thing the Mike quoted is that it seems that the dice are driving the story.
Random targets for random skills for random outcomes.
For example, the ship could have blown up at any time.
But that's not the case.
As the Referee, the dice may drive the activity, but not necessarily the narrative. Sure, the ship may have blown up, and, sure the character could have died in the explosion.
But, as the Referee, you have the Finger of God that can intervene at the last moment. Let fate decide the little things, but you decide the big things.
Having to run around and chase dice (whether it's skill checks, tasks, combat) is all part and parcel to playing the game. But the story is yours, as Referee.
So, it's an interesting idea to use random target numbers for random small events, just to push the story along and breed some excitement.
But in the end, random vs some table, it's all a matter of feel for flow as a Referee in letting the story unfold.