breaking probabilities in sophont psionics
First of all, I'd like to apologize if this reproduces someone else's observation. I searched but didn't see anything similar in the forums.
During the sophont creation process, a "Gender Six" sophont has a (10/36) chance of rolling on table B. It then has a (3/36) chance of getting an initial Psi=60.
Let's see how this can be taken advantage of.
If tested as an infant, our example sophont with Psi60 has 360 points to allocate to Basic Abilities. Let's max out Remote and split the rest, leading to a DSR=15015060. It also has 360 points to allocate to Psionic Senses. Let's allocate all 360 to PsiVision or PsiAwareness. Continuing, there are 360 points to allocate to Psionic ECM. Let's allocate all 360 to Teleport. This is where things get interesting.
"Teleport requires seeing the destination." Okay, so how far can we see with our remote sense?
360 (Range of 60D; let's use the worst roll) < 360 (our Psiwhatever) + 60 (Benchmark; let's use the worst possible of trying to see a Size=0 at Range=60) + 180 (Self)  60 (Remote) 5 (Mod; let's assume it's pitch black where we're trying to scan).
360 < 360  60 + 180  60  5
0 < 55
Hey, automatic success at Range=60.
Now let's try to teleport there with automatic success.
360 (Range of 60D; let's use the worst roll) < 360 (Teleport score) + 180 (let's use Direct; it would be the same for Self)  60 (Remote)  Size^2
360 < 360 + 180  60  Size^2
360 < 480  Size^2
Size < 10.95
That's a pretty nice sized ship one could bring along.
So how far is R=60? As far as I can tell, the maximallydefined range explicitly given is S=23 (so R=28) of 1 pc. S=22 (so R=27) is 1/2 pc. Looking at the lists of world and space ranges, it seems a safe lower bound to assume that a given range is at least double the previous range. With this assumption, R=60 is about 2^32 pc. That's about one seventh of the diameter of the observable universe, according to Wikipedia.
Imagine that in a semiorganic brain module at a moderate tech level. All you have to do is start and end in zeroG to avoid the altitude effects, and you have one interesting way of getting around the universe.
