Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > In My Traveller Universe

In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

Reply
 
Thread Tools Display Modes
  #1  
Old July 30th, 2018, 02:51 PM
BwapTED BwapTED is offline
Citizen: SOC-13
 
Join Date: Nov 2007
Location: Alexandria
Posts: 828
Gallery : 0
BwapTED Citizen
Default OTU races in ATUs

Which, if any, OTU races do you use or would you use IYTU?



  • Hivers

I'm not sure. I own the book in PDF format but I haven't read it front to back and I don't have a strong grasp on this race.

  • Droyne

ditto
  • Vargr

They could be adapted or reskinned (I've posted a couple of reskins).

  • Aslan
Easy to adapt but I'm not sold on the race.

  • Solomani, Zhodani, Daryen
Too connected with OTU history for me to use without major changes to background, but they all look fun.
Reply With Quote
  #2  
Old July 30th, 2018, 03:03 PM
BeRKA's Avatar
BeRKA BeRKA is offline
Citizen: SOC-13
 
Join Date: Jul 2002
Location: Cipango
Posts: 605
Gallery : 32
BeRKA Citizen
Default

I wrote something about this:
http://zho.berka.com/2015/02/11/the-...n-atu-setting/
__________________
The Zhodani Base - Amber Zone - Facebook
Reply With Quote
  #3  
Old July 30th, 2018, 03:08 PM
Fovean Fovean is offline
Knight
 
Join Date: May 2007
Location: Crescent City
Posts: 380
Gallery : 0
Fovean Citizen+Fovean Citizen+
Default

Iím currently building a campaign area spin/rim ward of Earth using Vargr, Ursa and Aslan, uplifts from Terra long, long ago (campaign secret) and coming from/residing in their respective constellations : Lupus, Ursa Major, and Leo.

Also using Bwaps as a minor race.

Using Mongoose 2e but with the 1e sourcebooks for Vargr and Aslan, with reference to the old CT sources as well. I have an old GURPS book describing Bwaps and the Ursa Iím building from scratch since I donít have the T20 material.
__________________
Knight of the Iridium Throne : Meiz (Core 2225)
Knight of Deneb : Helifil (Reft 0313)
SEH with Diamonds : The Assault on Menorb
Reply With Quote
  #4  
Old July 30th, 2018, 03:12 PM
BwapTED BwapTED is offline
Citizen: SOC-13
 
Join Date: Nov 2007
Location: Alexandria
Posts: 828
Gallery : 0
BwapTED Citizen
Default

Quote:
Originally Posted by BeRKA View Post
Aha, I've seen that!

Reply With Quote
  #5  
Old July 30th, 2018, 03:16 PM
BwapTED BwapTED is offline
Citizen: SOC-13
 
Join Date: Nov 2007
Location: Alexandria
Posts: 828
Gallery : 0
BwapTED Citizen
Default

Quote:
Originally Posted by Fovean View Post
I’m currently building a campaign area spin/rim ward of Earth using Vargr, Ursa and Aslan, uplifts from Terra long, long ago (campaign secret) and coming from/residing in their respective constellations : Lupus, Ursa Major, and Leo.

Also using Bwaps as a minor race.

Using Mongoose 2e but with the 1e sourcebooks for Vargr and Aslan, with reference to the old CT sources as well. I have an old GURPS book describing Bwaps and the Ursa I’m building from scratch since I don’t have the T20 material.
Bwapppaparapppabuhwappaaa!





credit to a dude on RPG.net whose name I haven't got right now.
Reply With Quote
  #6  
Old July 30th, 2018, 05:31 PM
RandyB RandyB is offline
Citizen: SOC-12
 
Join Date: Sep 2010
Posts: 465
Gallery : 0
RandyB Citizen
Default

Not a fan of any of the Traveller aliens, to be honest. I'm more apt to port aliens from other sources *coughfasatrekorionscough* into my ATU.
Reply With Quote
  #7  
Old July 30th, 2018, 05:57 PM
nobby-w nobby-w is offline
Citizen: SOC-13
 
Join Date: Jul 2013
Location: The High Weald.
Posts: 707
Gallery : 10
nobby-w Citizen+nobby-w Citizen+
Default

My TU isn't exactly an ATU - it's set around the Daibei and Reaver's deep around 2780 AD as the rule of man is going tits up. The region has some Aslan presence as the two major clans with jump drive tech have established some colonial presence in the spinward/rimward parts of the region.

The Saie have some presence in the spinward parts of the sector, with some backstory about naturally occuring high-quality zuchai crystals in their home system. At the time of the campaign, there has been a major bio-disaster on their homeworld, leaving a population in the 10's of millions in asteroid and off-world colonies. They are building spacecraft to bring in revenue through trade.

Vilani establishment view the Terrans as little more than an invading barbarian horde (in much the same way, perhaps that the Mongols were viewed in the Golden Horde).

There are one or two droyne worlds in the region, and perhaps one or two other minor races with significant representation.

The region is a mecca for exiles and others looking to get away from Terran or Vilani rule, as most of it is out of the direct control of the Rule of Man. Some small Vargr presence might also be found here, formed of exiles fleeing political shenanigans in the extents. This would be little more than a few isolated settlements.

The single most wealthy world in the deep is Drexilar, home to the Drex, Ilthari and Tring. These are minor human races that have a booming planetary economy and an expanding presence in the region, being one of the few worlds with the capability to manufacture jump-capable spacecraft.

Drexilthar would go on to become a major reaver state, ultimately losing a war to Cleon's fleet and being glassed as a warning to the Geonee and Suerrat - which is why the 1107-era population is very small and rabidly anti-imperial.

Charles Stuart Scott's Caledonian society has colonised several worlds around Caledon, and only recently re-established contact with outside parties through the Saie. The Caledonians have an uneasy relationship with the Saie, leasing large ranches where the Saie can raise breeding stock.

IMTU the Saie have a parasitoid larval stage, something like the prawns from District 9. In order to breed they must deposit eggs in a host, which is generally fatal to the host. As their homeworld has been rendered uninhabitable through contamination from a biowar agent, they are now dependent on other worlds to maintain breeding ranches.

The Caledonians agreed to host ranches on a humanitarian basis, although many humans find the life cycle of the Saie to be disgusting. A couple of hundred years after the game is set, a cult will arise amongst the Saie with a doctrine preferring sentient hosts. This incites the Caledonian authorities to start a genocidal war against the Saie, wiping out most of their population.

Subsequent historical revisionism eliminated most records of the war, leaving the fate of the Saie almost undocumented.
Reply With Quote
  #8  
Old July 30th, 2018, 07:32 PM
BwapTED BwapTED is offline
Citizen: SOC-13
 
Join Date: Nov 2007
Location: Alexandria
Posts: 828
Gallery : 0
BwapTED Citizen
Default

Quote:
Originally Posted by RandyB View Post
Not a fan of any of the Traveller aliens, to be honest. I'm more apt to port aliens from other sources *coughfasatrekorionscough* into my ATU.
Complete with green-skinned slave girls?


"They're like animals: vicious, seductive. They say no Human male can resist them."
Reply With Quote
  #9  
Old August 6th, 2018, 01:32 AM
boomslang boomslang is offline
Citizen: SOC-13
 
Join Date: Mar 2001
Location: The Outrim Void
Posts: 864
Gallery : 1
boomslang Citizen
Arrow

Quote:
Originally Posted by BwapTED View Post
Which, if any, OTU races do you use or would you use IYTU?
I use both the Hiver and the Droyne as the primary alien races in MTU.

Culturally, they are pretty much as given in Trav. Historically, they represent the two large, well-established, millenia-old races that dominate this galactic neighborhood.

Terrans have long since learned not to trust either of them. The Hivers and Droyne are locked in a very long-running cold war, and they each have their respective designs on the Children of Earth. Hat tip: Babylon 5.

Hivers were the Terrans' First Contact, and have been lying about everything since Day One. The Droyne, on the other hand, while more consistent in their dealings, are aloof and inscrutable and give Terrans the heebie-jeebies because of the incessant low-level, paralyzing-fear-inducing, predatory psionic emanations they rather discourteously give off second-naturedly.

Plus, both species present as truly "alien" -- whether it is the eerie hush of the mute, tentacles-everywhere-and-into-everything Hivers, or the always-watching bug eyes of the occasionally clicking and twitching raptor/bat/mantid Droyne; they are both clearly not just humans in rubber suits.

And speaking of Humans, note I refer to "Terrans" in general. I use the Vargr, the Aslan, the Ursa, and the Tursiops -- again, culturally as given in Trav -- as Uplifted Terran Races (mostly to offset Human guilt at extincting all the other primates before First Contact, but the Vargr and the Aslan helped with the later Uplifts, too). Hat tip: David Brin.

Along with the Humans, the Vargr and the Aslan are "Major" Races, while the Ursa and Tursiops are more "Client" Races without much starfaring capacity (or interest in it) of their own. The K'kree are likewise a pacified Client Race of the Hivers.

The three senior Terran races (monkeys, puppies, and kitties) have established a mutual non-aggression arrangement, and have headed out from Terra in mostly-separate directions to make their own ways and build their own interstellar civilizations. There is barely even any family rivalry between the Terran Races -- plenty of internecine conflict within each Race, but a good faith effort to avoid interspecies conflict and maintain more of a friendly rivalry (and mutual defense pact, if necessary).

Last edited by boomslang; August 6th, 2018 at 10:21 AM..
Reply With Quote
  #10  
Old August 6th, 2018, 01:38 AM
BwapTED BwapTED is offline
Citizen: SOC-13
 
Join Date: Nov 2007
Location: Alexandria
Posts: 828
Gallery : 0
BwapTED Citizen
Default

Quote:
Originally Posted by boomslang View Post
I use both the Hiver and the Droyne as the primary alien races in MTU.

Culturally, they are pretty much as given in Trav. Historically, they represent the two large, well-established, millenia-old races that dominate this galactic neighborhood.

Terrans have long since learned not to trust either of them. The Hivers and Droyne are locked in a very long-running cold war, and they each have their respective designs on the Children of Earth. Hat tip: Babylon 5.

Hivers were the Terrans' First Contact, and have been lying about everything since Day One. The Droyne, on the other hand, while more consistent in their dealings, are aloof and inscrutable and give Terrans the heebie-jeebies because of the incessant low-level, paralyzing-fear-inducing, predatory psionic emanations they rather discourteously give off second-naturedly.

Plus, both species present as truly "alien" -- whether it is the eerie hush of the mute, tentacles-everywhere-and-into-everything Hivers, or the always-watching bug eyes of the occasionally clicking and twitching raptor/bat/mantid Droyne; they are both clearly not just humans in rubber suits.

And speaking of Humans, note I refer to "Terrans" in general. I use the Vargr, the Aslan, the Ursa, and the Tursiops -- again, culturally as given in Trav -- as Uplifted Terran Races (mostly to offset Human guilt at extincting all the other primates before First Contact, but the Vargr and the Aslan helped with the later Uplifts, too). Hat tip: David Brin.

Along with the Humans, the Vargr and the Aslan are "Major" Races, while the Ursa and Tursiops are more "Client" Races without much startfaring capacity (or interest in it) of their own. The K'kree are likewise a pacified Client Race of the Hivers.

The three senior Terran races (monkeys, puppies, and kitties) have established a mutual non-aggression arrangement, and have headed out from Terra in mostly-separate directions to make their own ways and build their own interstellar civilizations. There is barely even any family rivalry between the Terran Races -- plenty of internecine conflict within each Race, but a good faith effort to avoid interspecies conflict and maintain more of a friendly rivalry (and mutual defense pact, if necessary).
Sounds cool!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Alternate 20th/early 21st Centuries in ATUs BwapTED In My Traveller Universe 0 March 18th, 2017 10:19 PM
CT and 3D ATUs sgbrown Classic Traveller 41 January 13th, 2007 11:40 PM
T20 and 3D ATUs sgbrown T20 - Traveller for the D20 System 0 January 12th, 2007 12:22 PM
Other races for T20... Kevin Livingston T20 - Traveller for the D20 System 2 December 3rd, 2003 07:38 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.