Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Fleet

The Fleet Ship designs, strategies, and tactics.

Reply
 
Thread Tools Display Modes
  #1  
Old December 17th, 2013, 11:41 PM
DonM's Avatar
DonM DonM is offline
Absent Friend
 
Join Date: Feb 2001
Location: Saint Joseph
Posts: 3,314
Gallery : 0
DonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM Awesome
Question Defining other roles for Traveller Starships

Taking off from a thread started by Vladika that really got off track, I'd like to continue the original topic.

I saw that the original thread defined five possible "in-game" roles that need some type of mission-fulfillment definitions applied...

Scout
Picket
Courier
Escort
Supply

Courier might be part of supply, if you see communications as one of several resources needed by a fleet (fuel, life support, missiles, cargo).

Perhaps a good start might be looking at the existing definitions for the various Ship Type Codes in HG2?

NOTE: Please don't start with anything with Real World Fleets or such. Let's start with HG2 and other Traveller material, and only resort to non-Traveller references if desperately required.
__________________
"I like Scouts, Scouts like me, we're just one big fam.... ARGGH!"
Don the Big Purple Traveller Dinosaur

Moderator of the ct-starships mailing list
Official Traveller Errata Collector (CT/MT/TNE/T4/T20/MGT/T5)
Official Archivist of Digest Group Publications
T5 Forum Hall Monitor and FFE Minion
Reply With Quote
  #2  
Old December 18th, 2013, 12:49 AM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 6,469
Gallery : 4
Visit timerover51's Blog
timerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizen
Default

Quote:
Originally Posted by DonM View Post
Taking off from a thread started by Vladika that really got off track, I'd like to continue the original topic.

I saw that the original thread defined five possible "in-game" roles that need some type of mission-fulfillment definitions applied...

Scout
Picket
Courier
Escort
Supply

Courier might be part of supply, if you see communications as one of several resources needed by a fleet (fuel, life support, missiles, cargo).

Perhaps a good start might be looking at the existing definitions for the various Ship Type Codes in HG2?

NOTE: Please don't start with anything with Real World Fleets or such. Let's start with HG2 and other Traveller material, and only resort to non-Traveller references if desperately required.
Just to make sure I am looking at the correct version of High Guard, as I have two different ones, one with a copyright date of 1979, and one with a copyright date of 1980, which also states that it is the 2nd edition, you are referring to the one with the 1980 copyright date.

I would classify Courier as separate from supply, as supply is something that you need on a continuous basis, while communication is on an as-needed basis. While supply flows from the rear forward, communication flows both ways. When I use the term "supply" I mean the material carried by supply ships, not the ships themselves.

Lastly, is there any limit as to the size of the ships built, or are ships that are included in Supplement 9, Fighting Ships, more of the norm? There are several ships in that Supplement that exceed 100,000 displacement tons, with the largest being 500,000 tons.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Oct. 24 Blog Entry-Birthday
http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #3  
Old December 18th, 2013, 01:21 AM
GrayPennell's Avatar
GrayPennell GrayPennell is offline
Citizen: SOC-12
 
Join Date: Nov 2010
Location: Houston Area
Posts: 135
Gallery : 1
GrayPennell Citizen
Default

Hospital Ship
Scientific Ship
Tender
Troop Transport
Barge
Tug
Fast attack
__________________
Count Ronald Saloon, Dagu 1317 Argiluu B68A997-C
http://chromaticchameleon.com/
Reply With Quote
  #4  
Old December 18th, 2013, 02:21 AM
Vladika Vladika is offline
Citizen: SOC-14
 
Join Date: Jun 2008
Posts: 1,851
Gallery : 0
Vladika Citizen++Vladika Citizen++Vladika Citizen++Vladika Citizen++Vladika Citizen++
Default

Quote:
Originally Posted by DonM View Post
Taking off from a thread started by Vladika that really got off track, I'd like to continue the original topic.
Thank you for reviving interest.

May I suggest that Picket is essentially early warning? That could be tactical should sensor rulers be in place. (Please, can we go with rules as written?)

Also, in a strategic sense, ships stationed well ahead of the fleet and communicating position of enemy movement. Intel out of date or not, does tend to "paint a picture".

Also:

Rescue
Recovery
Refuel
Repair
__________________
“All animals are equal, but some animals are more equal than others.” - George Orwell, Animal Farm ;)

:oo: “The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.” - George Orwell, Animal Farm :devil:

Lord Michael - Heretic
Baron Emape
Spinward Marches, Five Sisters, 0133 B564500-B
Reply With Quote
  #5  
Old December 18th, 2013, 12:12 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
Taking off from a thread started by Vladika that really got off track
well ... people pursue their interests. apparently fleet auxilliaries isn't one of them.
Reply With Quote
  #6  
Old December 18th, 2013, 12:48 PM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,710
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

Quote:
Originally Posted by Vladika View Post
May I suggest that Picket is essentially early warning? That could be tactical should sensor rulers be in place. (Please, can we go with rules as written?)
I'd guess picket ships would also include scouts. With no way to know in real time what is happening to an "adjacent" system, pickets in those just to warn about enemy forces advancing should be quite useful.

Quote:
Originally Posted by Vladika View Post
Rescue
Are you talking for the crewmembers that have abandoned their ships in the aftermath of a battle (in vacc suits or rescue bubles)?

I guess those rescues could be left to the ship's crafts (either ship's boats, pinnaces, refueling landers, etc...), as I guess they would be quite numerous and most of them are quite fast and agile (something quite good for this role).

Quote:
Originally Posted by flykiller View Post
well ... people pursue their interests. apparently fleet auxilliaries isn't one of them.
Not so sure about that, even after that ill-fated thread...
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Reply With Quote
  #7  
Old December 18th, 2013, 01:01 PM
shield shield is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: Newton Le Willows, England
Posts: 1,028
Gallery : 0
shield Citizen
Default

What about personnel transports. All those replacement crews needed following battles, the normal movement of personnel between postings - especially if they are going to a specialist school which may be across the sector and the high priority movement of admirals and other specialists.
Reply With Quote
  #8  
Old December 18th, 2013, 01:12 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
Quote:
well ... people pursue their interests. apparently fleet auxilliaries isn't one of them.
Not so sure about that, even after that ill-fated thread...
if people are interested in <x> then they talk about <x>.

Quote:
What about personnel transports. All those replacement crews needed following battles, the normal movement of personnel between postings.
a small transport dedicated to lowberths seems both trivial and uneconomical - it would be much more efficient simply to include excess lowberths in every ship.
Reply With Quote
  #9  
Old December 18th, 2013, 01:34 PM
Vladika Vladika is offline
Citizen: SOC-14
 
Join Date: Jun 2008
Posts: 1,851
Gallery : 0
Vladika Citizen++Vladika Citizen++Vladika Citizen++Vladika Citizen++Vladika Citizen++
Default

Quote:
Originally Posted by McPerth View Post
I'd guess picket ships would also include scouts. With no way to know in real time what is happening to an "adjacent" system, pickets in those just to warn about enemy forces advancing should be quite useful.
Even with slow communication, though the J6 fleet couriers are plenty fast, ANY information on your enemy is essential. After action reports on his fleet composition, condition, axis of advance etc. (As well as information on your own status to higher command.)

Is he able to push his attack or is he going to need protracted time to effect repairs or withdraw? Must/has he split his fleet, using battle worthy ships to advance while cripples retreat? Can those now slower cripples be caught? What CAN his remaining forces actually do at this juncture?

Quote:
Originally Posted by McPerth View Post
[Rescue]
Are you talking for the crewmembers that have abandoned their ships in the aftermath of a battle (in vacc suits or rescue bubles)?

I guess those rescues could be left to the ship's crafts (either ship's boats, pinnaces, refueling landers, etc...), as I guess they would be quite numerous and most of them are quite fast and agile (something quite good for this role).
This is one possibility. Also, small ships with moderate hospital facilities for the wounded, damage control teams used to rescue trapped crew, etc.

Quote:
Originally Posted by McPerth View Post
Not so sure about that, even after that ill-fated thread...
Hopefully this thread will not derail and those of us so inclined can be left to pursue our interests.
__________________
“All animals are equal, but some animals are more equal than others.” - George Orwell, Animal Farm ;)

:oo: “The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.” - George Orwell, Animal Farm :devil:

Lord Michael - Heretic
Baron Emape
Spinward Marches, Five Sisters, 0133 B564500-B
Reply With Quote
  #10  
Old December 18th, 2013, 01:38 PM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,710
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

Quote:
Originally Posted by flykiller View Post
if people are interested in <x> then they talk about <x>.
Sure, but when bullets fly most uninvolved people duck their heads.

Quote:
Originally Posted by flykiller View Post
Quote:
Originally Posted by shield View Post
What about personnel transports. All those replacement crews needed following battles, the normal movement of personnel between postings - especially if they are going to a specialist school which may be across the sector and the high priority movement of admirals and other specialists.
a small transport dedicated to lowberths seems both trivial and uneconomical - it would be much more efficient simply to include excess lowberths in every ship.
But some way to transport the replacements to the front lines and to retreated the too wounded to recover in time, prisoniers, and so on must exist. I guess a personnel carrier (even if just a courrier with more passenger capacity or a militarized lineer) is not out of league, used also as liaison ship.
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Defining Traveller sector maps Bishop Odo In My Traveller Universe 15 October 31st, 2010 04:18 PM
Warship Roles Scott Martin Pre-Release Discussion 61 December 30th, 2006 11:41 AM
Defining planets RandyT0001 The Lone Star 16 August 14th, 2006 01:28 AM
Fighter Roles veltyen T20 - Traveller for the D20 System 10 July 29th, 2005 01:52 PM
Defining Traveller Psionics Stormraven In My Traveller Universe 18 February 24th, 2003 08:55 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.