Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #21  
Old July 4th, 2009, 10:45 AM
rust rust is offline
Citizen: SOC-14
 
Join Date: Jan 2008
Location: Augsburg
Posts: 1,026
Gallery : 0
rust Citizen
Default

Quote:
Originally Posted by Supplement Four View Post
Or, I should say, did hold true for Traveller until Mongoose stepped in and started changing the universe and mythos.
Ah, well, not quite so.

TNE's Fire, Fusion & Steel had Cold Fusion, Dean Drives, Psionic Transfer Dri-
ves and a couple of other options that are at least as far away from hard
science as any of the options of Mongoose Traveller, and I know quite a
lot of similar stuff from other versions of Traveller.
Most Traveller authors have attempted to stay close to the original idea of
hard science and Golden Age SF feeling, but some have failed spectacular-
ly - and long before Mongoose ever thought of publishing Traveller.
__________________
Abandon the Search for Truth... Settle for a Good Fantasy
Reply With Quote
  #22  
Old July 4th, 2009, 11:00 AM
lucasdigital lucasdigital is offline
Citizen: SOC-12
 
Join Date: Feb 2001
Location: Sheffield
Posts: 129
Gallery : 21
lucasdigital Citizen
Default

Quote:
Originally Posted by rust View Post
Ah, well, not quite so.
Most Traveller authors have attempted to stay close to the original idea of
hard science and Golden Age SF feeling, but some have failed spectacular-
ly - and long before Mongoose ever thought of publishing Traveller.
Absolutely. Way back in the early days, a friend of my asked if he could referee some Traveller games. I was always the ref, but relished the chance to actually play, so said yes. Out came Paul's old Star Frontiers adventures for very minor adjustment (mostly creating UPPs for the NPCs). It didn't take long before we were fighting Cyberslugs. I read posts about how Mongoose have sullied the good name of Traveller, but I bet we all know Referees who have been doing that since the 70s :-)
__________________
Mark Lucas
www.distantplaces.info
Reply With Quote
  #23  
Old July 4th, 2009, 11:06 AM
kafka47's Avatar
kafka47 kafka47 is offline
Citizen: SOC-14
 
Join Date: Mar 2001
Location: For the most part : Toronto, Canada
Posts: 5,379
Gallery : 28
Visit kafka47's Blog
kafka47 Citizen
Default

GDW kept their cards very close in the CT by insisting that it was Golden Age SF with a hard edge. Not wanting to destroy that myth but Traveller kept on breaking those boundaries and venturing into Space Opera and periodically they would issue things that would attempt to reign it in. But, I think, fandom who took in the OTU could see that slide and tension.

Which I am sure why the founders of Traveller were very happy about Traveller 2300. For here could be finally a Hard SF game. And, here they could design Traveller right (problem was that it was not Traveller but an outgrowth of the Twilight universe) forever relegating Traveller to Space Opera. But, myths don't die overnight and furthermore they had weight of all they had done previously in trying to turn Traveller is a hard direction combined with T:2300 was also becoming less hard.

A more interesting question perhaps is why was this occuring? Part of the answer lies in changing place of Science Fiction within our societ(ies); other parts might be other competitive pressures from other games; age of the game designers; etc.
__________________
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.

Check out the calendar for active Toronto Traveller games: http://www.meetup.com/Toronto-Area-Gamers/
Reply With Quote
  #24  
Old July 4th, 2009, 11:32 AM
atpollard's Avatar
atpollard atpollard is offline
Citizen: SOC-14
 
Join Date: Oct 2006
Location: Port Richey
Posts: 9,414
Gallery : 43
Visit atpollard's Blog
atpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesomeatpollard Awesome
Default

Quote:
Originally Posted by dmccoy1693 View Post
I didn't necessarily mean those specific instances. What I was getting is that science grows all the time. And simply because we cannot think of something existing today doesn't mean that it cannot be a daily reality in a very short jaunt in the future.

So why do some hold to a "it must be hard science" stance?
Following the non-hard science route leads to a universe where the character encounters a crisis (like the sun entering a period on instability that requires evacuating all of the population to a new system). So our hero (post singularity Peter Perfect) uses his augmented Psi Powers to activate his ubiquitous pack of UNIVERSAL REPLICATOR Nano Sand to quickly grow a sentient Scout Ship so he can escape. Fortunately this, like every other world in the Utopian Empire, is TL 16 so every adult has access to the same Augmented Psi and Nano Sand.

In the end, the crisis was really more of a minor nusiance. To ratchet up the 'challenge' in our post material society, we need to resort to the 'Grendel's Mother' or 'Jump the Shark' approach. Next week, Peter Perfect and company encounter the sentient anti-matter black hole creature!

Is that what you really had in mind as Traveller?

The specific NANOTECHNOLOGY ban, as explained by others, is a warning against the campaign busting Magic Replicators and Grey Goo. The general principal applies to any other campaign-disrupting Tech (like interstellar matter transport, Star Trek Replicators, and disintegration rays) even if it could be projected from real science or pure science-fiction.

Last edited by atpollard; July 4th, 2009 at 11:38 AM..
Reply With Quote
  #25  
Old July 4th, 2009, 11:53 AM
CosmicGamer's Avatar
CosmicGamer CosmicGamer is offline
Citizen: SOC-14
 
Join Date: May 2008
Location: Near Dover, DE, USA
Posts: 2,209
Gallery : 16
CosmicGamer Citizen
Default

My thoughts on Sci Fi are pretty simple.
Sci Fi items for a far future RPG are best left up to the imagination. Reality is often not as exciting and fun.

If we could figure out all the hard science involved in these future items, they would be here today. A need to try and explain every detail of how some future item works is where people could get in trouble because the more detail you have, the greater the chance you are breaking some hard science principle.

I prefer little detail on the inner workings of future things in Traveller. Of course it's easy for me because I don't know the details of how most current things work on the inside!

Last edited by CosmicGamer; July 4th, 2009 at 11:57 AM..
Reply With Quote
  #26  
Old July 4th, 2009, 12:01 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by rust View Post
Ah, well, not quite so.

TNE's Fire, Fusion & Steel had Cold Fusion, Dean Drives, Psionic Transfer Drives and a couple of other options that are at least as far away from hard science as any of the options of Mongoose Traveller, and I know quite a lot of similar stuff from other versions of Traveller.
Quote:
Originally Posted by lucasdigital View Post
Absolutely.
You boys didn't read FF&S too closely, then. Note, in the introduction (I believe...it's been a long time since I've read it), it states that the book contains a lot of technology that is not intended for, or will change the basic fabric of, a Traveller game.

They put that stuff in there for GMs who wanted to deviate with TTU.

That stuff was never intended for the OTU.

And, it was clearly marked, so.
Reply With Quote
  #27  
Old July 4th, 2009, 12:23 PM
beowulf2044 beowulf2044 is offline
Citizen: SOC-12
 
Join Date: Jan 2003
Posts: 405
Gallery : 0
beowulf2044 Citizen
Default

You're saying Jump Drives, Anit-Gravity and Teleportaion via Psionics isn't 'Magic'? Of course it's magic. We just dress it up with arbitrary limitations to give an illusion of potential reality. But any game that currently posits taking humans faster than the speed of light is involking magic dressed up as potential science and theoretical engineering.
Reply With Quote
  #28  
Old July 4th, 2009, 12:46 PM
Jason Jason is offline
Citizen: SOC-11
 
Join Date: Jun 2009
Posts: 83
Gallery : 0
Jason Citizen
Default

Traveller isn't hard science - it's space opera with a little more science content than other notable space operas. 2300 wasn't hard science either - it just had a little more science content than Traveller.

A true "hard science" sci-fi RPG, where none of the laws of physics are stretched or broken would probably be pretty boring. It certainly wouldn't be Traveller.
Reply With Quote
  #29  
Old July 4th, 2009, 01:13 PM
kafka47's Avatar
kafka47 kafka47 is offline
Citizen: SOC-14
 
Join Date: Mar 2001
Location: For the most part : Toronto, Canada
Posts: 5,379
Gallery : 28
Visit kafka47's Blog
kafka47 Citizen
Default

Quote:
Originally Posted by Jason View Post
Traveller isn't hard science - it's space opera with a little more science content than other notable space operas. 2300 wasn't hard science either - it just had a little more science content than Traveller.

A true "hard science" sci-fi RPG, where none of the laws of physics are stretched or broken would probably be pretty boring. It certainly wouldn't be Traveller.
Remember in my post I talked about Traveller 2300 - for I believe there was a quantitative break when they released 2300AD.

I don't think a Hard SF would be pretty boring just difficult to run...I would offer Dream Pod 9's Jovian Chronicles as an excellent Hard SF RPG or Terradyne (although much less so) or indeed the early T:2300 as good games.

I have used Traveller (albeit CT) as a Hard SF campaign which took before First Contact with the Vilani and it worked rather well. All I did was take out all TL above A.

Quote:
Originally Posted by beowulf2044 View Post
You're saying Jump Drives, Anit-Gravity and Teleportaion via Psionics isn't 'Magic'? Of course it's magic. We just dress it up with arbitrary limitations to give an illusion of potential reality. But any game that currently posits taking humans faster than the speed of light is involking magic dressed up as potential science and theoretical engineering.
Sure it is all "magic" but whether or not, it is just something that happens a la Vancian "magic" is the question. Vancian magic is one where it just happens. Which Star Wars there does not need be any explaination for what exists...it just does. Traveller at least, like Golden Age SF, does try to provide an explaination based upon what we currently know to be true about the universe.
__________________
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.

Check out the calendar for active Toronto Traveller games: http://www.meetup.com/Toronto-Area-Gamers/

Last edited by kafka47; July 4th, 2009 at 01:24 PM.. Reason: adding more
Reply With Quote
  #30  
Old July 4th, 2009, 01:33 PM
dmccoy1693's Avatar
dmccoy1693 dmccoy1693 is offline
Citizen: SOC-13
 
Join Date: Oct 2007
Location: Trenton
Posts: 589
Gallery : 0
Visit dmccoy1693's Blog
dmccoy1693 Citizen+dmccoy1693 Citizen+
Default

Quote:
Originally Posted by lucasdigital View Post
The lesson is, BSG (and Traveller IMHO) isn't about how far-future engineers make their cool stuff work, it's about emotionally fragile heroes, people fighting for what they believe in, tensions between ambition and loyalty, all that jazz.
That's exactly how I approach role playing games. I prefer my games to focus on the characters over everything else.
__________________
Download the Careers Beyond the Claw for your game today.

Dale McCoy, Jr.
Jon Brazer Enterprises
Reply With Quote
Reply

Bookmarks

Tags
hard science

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Regeneration Science BlackBat242 Imperial Research Station 1 March 26th, 2008 06:07 AM
Science Academy Question Jeffr0 Classic Traveller 5 May 19th, 2006 01:09 PM
Popular Science DaveChase The Lone Star 3 April 29th, 2006 07:52 PM
New themes in Science Fiction and T5 ACK!! Pre-Release Discussion 6 April 22nd, 2001 09:13 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.