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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #971  
Old March 1st, 2019, 01:44 AM
Carlobrand Carlobrand is offline
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Quote:
Originally Posted by AnotherDilbert View Post
...I would hesitate to try to make complete rules about this since they would tend be very complex.
It's more a case of trying to come up with something that can be turned into an equation for the design spreadsheet, so I can handle it by just making some selections and letting the spreadsheet do the calculations. I wouldn't want to add that level of complication to an already complicated design system unless I had technology shouldering the load.

The current set-up doesn't give me any reason to select less than 20%, since the same disadvantages are felt regardless of the percentage left open and selecting the maximum reduces weight and cost. This way I can click a few options and have pressure for the driver while having the cargo bed open so I can take more cargo volume.
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Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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  #972  
Old March 1st, 2019, 05:25 AM
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Crudest model of a vehicle is a rectangular box, with the front and back being one square unit each (1 x 1, each), the sides being 2 square units each (2 x 1, each side) and top and bottom also being 2 square units each (2 x 1, each).

This gives 1 + 1 + (2 x 8) = 10 squares. Take away the top two and you get a 20% reduction in surface area, aka an air/raft.

This means that an air/pickup truck will probably only have a 10% reduction - the back deck, leaving the cab area covered.

Does that help the visualisation?
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  #973  
Old March 1st, 2019, 08:54 AM
AnotherDilbert AnotherDilbert is offline
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Quote:
Originally Posted by Carlobrand View Post
It's more a case of trying to come up with something that can be turned into an equation for the design spreadsheet, so I can handle it by just making some selections and letting the spreadsheet do the calculations.
OK, I would do something like this:

Fully Open (Willy's Jeep) : 20%

Pickup : 20% × Cargo / (Cargo + People) × 90%

Cabriolet : 20% × People / (Cargo + People) × 90%

Fully Enclosed : 0%

Where Cargo is space for cargo and People is space for people.
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  #974  
Old September 11th, 2019, 06:41 AM
AnotherDilbert AnotherDilbert is offline
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Petty erratum:

RM, p63:
Armor Table

AV _40 should be Mod __33.6
AV 105 should be Mod 9390

(The formula is 5 × 2(AV-18)/8 (for AV≥14), rounded to three significant numbers.)
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  #975  
Old November 4th, 2019, 07:20 PM
Madmax Madmax is offline
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Smile Rules Question

I don't know where else to put this question, so it goes here.

In DGPs "Starship Operators Manual" pg. 60 there is a box in the bottom right corner titled "2 Implementing a warning light event".
The last sentence in the box is "Once the warning light event has occurred, define a fateful task that must be performed in order to keep"

In order to keep what?

My guess would be "in order to keep attempting the original task", but there are certainly other possibilities.

I might also guess that this has been answered before somewhere, but I have not been able to find it anywhere, nor do I especially know where to look.
Thanks in advance to anyone that can help!!!!

As a follow up I would also would like to know what, if anything, is supposed to happen if the task created for the warning light is failed, especially if it is a Catastrophic failure.
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  #976  
Old November 4th, 2019, 10:26 PM
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It's right under the point labelled '1. cross checks' so I'd go with something along the lines of "...keep the system from experiencing a mishap."

Exact events should depend on what system got the warning light/mishap, and how bad the mishap is. Life support? Air could get stale soon. Astrogation? Ship takes longer to get to the destination. Main power? Ships goes dark, hope you aren't skimming fuel.
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  #977  
Old November 5th, 2019, 02:26 AM
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Quote:
Originally Posted by "MT Imperial Encyclopedia, p. 92, left column
System Crosschecks
crosschecks should be performed on all
asterisked tasks. To do so, declare the
task cautious. Otherwise, the task attempt
becomes uncertain, with a warning light
event to occur at a later time if Some
Truth is a result of the task. The warning
light situation produces a fateful task to
avoid the problem becoming more serious.
This is the full text that was not properly boilerplated in...
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  #978  
Old November 6th, 2019, 02:39 AM
Madmax Madmax is offline
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Quote:
Originally Posted by aramis View Post
This is the full text that was not properly boilerplated in...
Oh, yes. I totally forgot that the Imperial Encyclopedia covered this as well!
Thanks very much.
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  #979  
Old April 11th, 2020, 10:24 PM
kaladorn kaladorn is offline
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Quote:
Originally Posted by Carlobrand View Post
Except ... belated thought, sorry ... Errata adds data on the ARC, the basic drop drop capsule that also serves as the base structure of the EARC. Those capsules are controlled by a hand computer: "Guidance is by on-board inertial navigation with a hand computer providing guidance and control." The hand computer, per the Imperial Encyclopedia, "Provides services of a supercomputer (equivalent to Model/1 in computing power)..." It's TL11, 0.2 liters, mass 0.5 kg, costs Cr1000.
When I was in college around 1991, one of the projects someone did was a hand-held autohelm program for a sailboat (under motor). That was the early 90s with limited computer power and yet it could easily steer the boat on its own or you could manually control things for docking. Call that TL 8.

I have little trouble imagining guiding a small pod or even a ship by TL-11.

That same autohelm, done now at TL-9, would be vastly more capable and could integrate a much larger range of functions. And the compute power behind it would be way more (as would memory) and would be far cheaper.

If we posit TL-11 somewhere at 2075 to 2125.... well, I expect we'll be headed for the singularity if we haven't reverted to TL-4 with crossbows and goalie masks....

I realize Traveller's ability to predict the advancement of computing systems and AI could not be prescient.
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  #980  
Old May 8th, 2020, 09:48 AM
kaladorn kaladorn is offline
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Default Following up on Don's Work

Having found some issues with at the battlestation design on pg 93 of COACC that isn't covered in the last release I have of Don's work, I've realized someone has to try to continue the errata collection.

I have several choices: Extend Don's document (the most sensible, but maybe someone can come up with reasonable reasons why this isn't proper or appropriate) or create an addenda document with any errata beyond Don's last release.

Does anyone have any suggestion of the appropriate approach to take?

Also, if you think creating errata documents requires either permission or approval from any of the powers that be, to whom should I speak? I believe Marc holds the rights to maybe everything but the DGP stuff (unless that has ever changed since I last looked) so it would seem to me he'd be the one to talk to (and he and I have talked once or twice over Linked In anyway).

Do I need that sort of imprimatur of legitimacy? Does anyone with authority need to review all errata?

I would like Don's work to be a living product (for those of us who still love the mess that MT was and is).

-kaladorn (TomB)
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