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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #11  
Old March 5th, 2004, 05:27 AM
Tucker
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Quote:
Originally posted by TheEngineer:

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.

Regards,

Mert
This could describe almost any fightin'. But I get your meaning. Frankly, I've had baddies suicide, more or less, just to get back to the simpler vehicle generation system.
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  #12  
Old March 5th, 2004, 05:27 AM
Tucker
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Quote:
Originally posted by TheEngineer:

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.

Regards,

Mert
This could describe almost any fightin'. But I get your meaning. Frankly, I've had baddies suicide, more or less, just to get back to the simpler vehicle generation system.
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  #13  
Old March 5th, 2004, 02:17 PM
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aramis aramis is offline
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I use the vehicle combat rules from the Ref's Companion. Eliminates loads of headaches.

Details of how I do it are at my website home.gci.net/~aramis/
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #14  
Old March 5th, 2004, 02:17 PM
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aramis aramis is offline
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I use the vehicle combat rules from the Ref's Companion. Eliminates loads of headaches.

Details of how I do it are at my website home.gci.net/~aramis/
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #15  
Old March 5th, 2004, 02:17 PM
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aramis aramis is offline
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I use the vehicle combat rules from the Ref's Companion. Eliminates loads of headaches.

Details of how I do it are at my website home.gci.net/~aramis/
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #16  
Old March 5th, 2004, 07:09 PM
kaladorn kaladorn is offline
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I sort of feel for Tucker (I prefer player decisions and the rules as established to murder players... though sometimes I bail them out if it is bad luck, not bad decisions, that has them in trouble).

I have tried to port BL to MT... ouch. There are some really good bits there, but the lack of MFDs, the different tech, and the allocation of systems to hull locations makes this a bit of a bear. I was thinking of linking MFDs to computer type, but that makes liners rather dangerous! The hit location thing doesn't get any easier, and if I'm not mistaken their are some distinctions between hull types in the two games too.

I'd publish some of my work, but anything referent to MT or to BL is going to infringe someone's IP rights. And publishing the 'other bits' is just too disjoint to be easily readable.

I might be keen, someday, to try a from scratch re-write of space combat for MT, using the generality of the task system and the existing ship designs to come up with a workable fun game a bit like BL.
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  #17  
Old March 5th, 2004, 07:09 PM
kaladorn kaladorn is offline
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I sort of feel for Tucker (I prefer player decisions and the rules as established to murder players... though sometimes I bail them out if it is bad luck, not bad decisions, that has them in trouble).

I have tried to port BL to MT... ouch. There are some really good bits there, but the lack of MFDs, the different tech, and the allocation of systems to hull locations makes this a bit of a bear. I was thinking of linking MFDs to computer type, but that makes liners rather dangerous! The hit location thing doesn't get any easier, and if I'm not mistaken their are some distinctions between hull types in the two games too.

I'd publish some of my work, but anything referent to MT or to BL is going to infringe someone's IP rights. And publishing the 'other bits' is just too disjoint to be easily readable.

I might be keen, someday, to try a from scratch re-write of space combat for MT, using the generality of the task system and the existing ship designs to come up with a workable fun game a bit like BL.
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"Tell them, that from this place we will deliver notice to the parliaments of conquerors that a line has been drawn against the darkness. And we will hold that line, .. no matter the cost." -- Cpt. Sheridan "The Long, Twilight Struggle"
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  #18  
Old March 5th, 2004, 07:09 PM
kaladorn kaladorn is offline
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I sort of feel for Tucker (I prefer player decisions and the rules as established to murder players... though sometimes I bail them out if it is bad luck, not bad decisions, that has them in trouble).

I have tried to port BL to MT... ouch. There are some really good bits there, but the lack of MFDs, the different tech, and the allocation of systems to hull locations makes this a bit of a bear. I was thinking of linking MFDs to computer type, but that makes liners rather dangerous! The hit location thing doesn't get any easier, and if I'm not mistaken their are some distinctions between hull types in the two games too.

I'd publish some of my work, but anything referent to MT or to BL is going to infringe someone's IP rights. And publishing the 'other bits' is just too disjoint to be easily readable.

I might be keen, someday, to try a from scratch re-write of space combat for MT, using the generality of the task system and the existing ship designs to come up with a workable fun game a bit like BL.
__________________
"Tell them, that from this place we will deliver notice to the parliaments of conquerors that a line has been drawn against the darkness. And we will hold that line, .. no matter the cost." -- Cpt. Sheridan "The Long, Twilight Struggle"
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  #19  
Old March 10th, 2004, 12:32 PM
solsec23 solsec23 is offline
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I agree that the MT starship combat rules lack some zing.

I think as a wargame, it's fine, but I've always had a problem with 20 minute turns being 'exciting'.

Guess I grew up with too much Battlestar Galactica, Buck Rogers, and Star Wars.

I'm keeping my current group out of starship combat for now, but later I'll bring it all together.

I am toying with the idea of making starship combat completely skill based, with certain adjustments for computer power and weapon effects.

I think the biggest problem is that while the MT SS combat does allow for skill replacement of certain computer factors, etc, most often I find that on the 'real' military vessels, their computer number is usually higher than character skill levels.

Why learn Turret weapons-3 only to not be able to use it when firing weapons from a ship with a model 3+ computer?

Once I figure out how I want to spice things up I'll post it for everyone's feedback.

Keep the engine running and the weapons hot,

Robert
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  #20  
Old March 10th, 2004, 12:32 PM
solsec23 solsec23 is offline
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I agree that the MT starship combat rules lack some zing.

I think as a wargame, it's fine, but I've always had a problem with 20 minute turns being 'exciting'.

Guess I grew up with too much Battlestar Galactica, Buck Rogers, and Star Wars.

I'm keeping my current group out of starship combat for now, but later I'll bring it all together.

I am toying with the idea of making starship combat completely skill based, with certain adjustments for computer power and weapon effects.

I think the biggest problem is that while the MT SS combat does allow for skill replacement of certain computer factors, etc, most often I find that on the 'real' military vessels, their computer number is usually higher than character skill levels.

Why learn Turret weapons-3 only to not be able to use it when firing weapons from a ship with a model 3+ computer?

Once I figure out how I want to spice things up I'll post it for everyone's feedback.

Keep the engine running and the weapons hot,

Robert
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