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  #1  
Old January 1st, 2006, 05:56 PM
binky binky is offline
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Been spending a chunk of time of the holidays going back over the inaugural PT thread and got to thinking of how much starmap you really needed to get started.

To recap, here's Aramis' proposed sector layoutt:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| Zdt | Gvu | ??? | ??? | ??? | ??? |
| | G | | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | S M | Cor | Ley | M-A | ??? |
| | G | | $ | $ | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ORV | S R | G R | C M | 2KW |
| | ? | G | $ | $ | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? |(Asl)| ??? | ??? | ??? | ??? |
| | | | | | |
+-----+-----+-----+-----+-----+-----+ </pre>[/QUOTE]How much else of this really needs to be fleshed out before you can calcualte the impact on say, the Marches, and then have a basis fom which to build a campaign? My gut feeling is actually, not very much at all.

Having some idea what's to the left of the Marches might be useful, but is probably not essential, it can just be the frontier.

Personally I'm looking to base charaters in District 268 and then have them travel up and through the Marches as time progresses.

I'd be interested in how other people woyld/are approaching this.

- Neil.
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  #2  
Old January 1st, 2006, 05:56 PM
binky binky is offline
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Been spending a chunk of time of the holidays going back over the inaugural PT thread and got to thinking of how much starmap you really needed to get started.

To recap, here's Aramis' proposed sector layoutt:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| Zdt | Gvu | ??? | ??? | ??? | ??? |
| | G | | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | S M | Cor | Ley | M-A | ??? |
| | G | | $ | $ | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ORV | S R | G R | C M | 2KW |
| | ? | G | $ | $ | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? |(Asl)| ??? | ??? | ??? | ??? |
| | | | | | |
+-----+-----+-----+-----+-----+-----+ </pre>[/QUOTE]How much else of this really needs to be fleshed out before you can calcualte the impact on say, the Marches, and then have a basis fom which to build a campaign? My gut feeling is actually, not very much at all.

Having some idea what's to the left of the Marches might be useful, but is probably not essential, it can just be the frontier.

Personally I'm looking to base charaters in District 268 and then have them travel up and through the Marches as time progresses.

I'd be interested in how other people woyld/are approaching this.

- Neil.
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  #3  
Old January 1st, 2006, 08:47 PM
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Quote:
Originally posted by Neil Ford:
To recap, here's Aramis' proposed sector layoutt:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| Zdt | Gvu | ??? | ??? | ??? | ??? |
| | G | | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | S M | CRR | ??? | ??? | ??? |
| | G | *** | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | Ref | Cor | Ley | M-A | ??? |
| | ! | | $ | $ | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ??? | IM? | IM? | ??? | 2KW |
| | ** | ** | ** | ** | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
|(ASL)| ORV | S R | G R | C M | HIV |
| | ? | G | $ | $ | * |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ??? | SLC | ??? | ??? | ??? |
| | | * * | | | |
+-----+-----+-----+-----+-----+-----+ </pre>
[/quote]Here's my change: insert that extra row between the Core Worlds and the Solomani Rim. This gives space that the Terrans took when they defeated the Vilani, and the 3I took when it stood up from Night. The row between Core and Gvurrdon has Corridor. It's more for giving balance to the 3I, that is it has at least one sector between any other states and the Imperial Core.

*: Hive Federation. A place for the
**: These are "buffer" sectors have 3I territory in them, but only two of them should be fully Imperial.
* *: This is the Solomani Confederation. It is in here, but how large now works under YMMV rules.
***: Corridor. It gives frontierhood to the SM and protects the Imperial Core from those nasty Vargr.
!:Reft Sector. It doesn't have to be a big rift, just something that slow ships can't get around (there could be a Vanguard Reaches style fast route through).

Go ahead and tear it to shreds, but I think it gives something for PTists and others who want something more to share.
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  #4  
Old January 1st, 2006, 08:47 PM
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Quote:
Originally posted by Neil Ford:
To recap, here's Aramis' proposed sector layoutt:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| Zdt | Gvu | ??? | ??? | ??? | ??? |
| | G | | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | S M | CRR | ??? | ??? | ??? |
| | G | *** | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | Ref | Cor | Ley | M-A | ??? |
| | ! | | $ | $ | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ??? | IM? | IM? | ??? | 2KW |
| | ** | ** | ** | ** | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
|(ASL)| ORV | S R | G R | C M | HIV |
| | ? | G | $ | $ | * |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ??? | SLC | ??? | ??? | ??? |
| | | * * | | | |
+-----+-----+-----+-----+-----+-----+ </pre>
[/quote]Here's my change: insert that extra row between the Core Worlds and the Solomani Rim. This gives space that the Terrans took when they defeated the Vilani, and the 3I took when it stood up from Night. The row between Core and Gvurrdon has Corridor. It's more for giving balance to the 3I, that is it has at least one sector between any other states and the Imperial Core.

*: Hive Federation. A place for the
**: These are "buffer" sectors have 3I territory in them, but only two of them should be fully Imperial.
* *: This is the Solomani Confederation. It is in here, but how large now works under YMMV rules.
***: Corridor. It gives frontierhood to the SM and protects the Imperial Core from those nasty Vargr.
!:Reft Sector. It doesn't have to be a big rift, just something that slow ships can't get around (there could be a Vanguard Reaches style fast route through).

Go ahead and tear it to shreds, but I think it gives something for PTists and others who want something more to share.
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  #5  
Old January 2nd, 2006, 03:11 AM
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I've accepte the need for an additional collumn, not an additional row. The SR need not be terribly far away.
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #6  
Old January 2nd, 2006, 03:11 AM
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I've accepte the need for an additional collumn, not an additional row. The SR need not be terribly far away.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #7  
Old January 2nd, 2006, 03:19 AM
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mike wightman mike wightman is offline
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As I have said previously, there's one change I would suggest for Aramis's sector map of the proto Imperium - I think a "corridor" sector should still exist between the core worlds and the Spinward Marches.

This would allow the Spinward Marches to be a true frontier. I'd have lots of jump 2-3 gaps between the worlds in Corridor so that Imperial expansion into the Marches took a while. And it's a bit of a buffer with the Vargr.

So it would look a bit like this:


</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">+-----+-----+-----+-----+-----+-----+
| | | | | | |
| Zdt | Gvu | ??? | ??? | ??? | ??? |
| | G | | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | S M | Cor-| Cor | Ley | G-S |
| | G |ridor| | $ | $ |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ORV |great| S R | G R | C M |
| | ? |rift | G | $ | $ |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? |(Asl)| ??? | ??? | ??? |(Hiv)|
| | | | | | |
+-----+-----+-----+-----+-----+-----+ </pre>[/QUOTE]G indicates use of the GDW sector.
$ indicates using the QLI sector.
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  #8  
Old January 2nd, 2006, 03:19 AM
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mike wightman mike wightman is offline
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As I have said previously, there's one change I would suggest for Aramis's sector map of the proto Imperium - I think a "corridor" sector should still exist between the core worlds and the Spinward Marches.

This would allow the Spinward Marches to be a true frontier. I'd have lots of jump 2-3 gaps between the worlds in Corridor so that Imperial expansion into the Marches took a while. And it's a bit of a buffer with the Vargr.

So it would look a bit like this:


</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">+-----+-----+-----+-----+-----+-----+
| | | | | | |
| Zdt | Gvu | ??? | ??? | ??? | ??? |
| | G | | | | |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | S M | Cor-| Cor | Ley | G-S |
| | G |ridor| | $ | $ |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? | ORV |great| S R | G R | C M |
| | ? |rift | G | $ | $ |
+-----+-----+-----+-----+-----+-----+
| | | | | | |
| ??? |(Asl)| ??? | ??? | ??? |(Hiv)|
| | | | | | |
+-----+-----+-----+-----+-----+-----+ </pre>[/QUOTE]G indicates use of the GDW sector.
$ indicates using the QLI sector.
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  #9  
Old January 2nd, 2006, 08:57 AM
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Quote:
Originally posted by Aramis:
I've accepte the need for an additional collumn, not an additional row. The SR need not be terribly far away.
Which is why I added a column and not a row. Knowing Vargr, they'd have taken anything not Imperial or Zhodani (who I think should have a few more sectors, but since we're focusing on the Imperial), so that means the other ones above Core too. Capital should have at least one sector's worth of buffer from any border at all, on every side.
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Old January 2nd, 2006, 08:57 AM
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Jame Jame is offline
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Quote:
Originally posted by Aramis:
I've accepte the need for an additional collumn, not an additional row. The SR need not be terribly far away.
Which is why I added a column and not a row. Knowing Vargr, they'd have taken anything not Imperial or Zhodani (who I think should have a few more sectors, but since we're focusing on the Imperial), so that means the other ones above Core too. Capital should have at least one sector's worth of buffer from any border at all, on every side.
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